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Implement an HSV picker for color of quad points
This commit is contained in:
parent
15b69bdd9b
commit
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167
src/base/color.h
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167
src/base/color.h
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@ -0,0 +1,167 @@
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#ifndef BASE_COLOR_H
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#define BASE_COLOR_H
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#include "math.h"
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#include "vmath.h"
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/*
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Title: Color handling
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*/
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/*
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Function: HueToRgb
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Converts Hue to RGB
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*/
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inline float HueToRgb(float v1, float v2, float h)
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{
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if(h < 0.0f) h += 1;
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if(h > 1.0f) h -= 1;
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if((6.0f * h) < 1.0f) return v1 + (v2 - v1) * 6.0f * h;
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if((2.0f * h) < 1.0f) return v2;
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if((3.0f * h) < 2.0f) return v1 + (v2 - v1) * ((2.0f/3.0f) - h) * 6.0f;
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return v1;
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}
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inline float RgbToHue(vec3 rgb)
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{
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float h_min = min(min(rgb.r, rgb.g), rgb.b);
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float h_max = max(max(rgb.r, rgb.g), rgb.b);
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float hue = 0.0f;
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if(h_max == rgb.r)
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hue = (rgb.g-rgb.b) / (h_max-h_min);
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else if(h_max == rgb.g)
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hue = 2.0f + (rgb.b-rgb.r) / (h_max-h_min);
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else
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hue = 4.0f + (rgb.r-rgb.g) / (h_max-h_min);
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hue /= 6.0f;
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if(hue < 0.0f)
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hue += 1.0f;
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return hue;
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}
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/*
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Function: HslToRgb
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Converts HSL to RGB
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*/
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inline vec3 HslToRgb(vec3 HSL)
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{
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if(HSL.s == 0.0f)
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return vec3(HSL.l, HSL.l, HSL.l);
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else
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{
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float v2 = HSL.l < 0.5f ? HSL.l * (1.0f + HSL.s) : (HSL.l+HSL.s) - (HSL.s*HSL.l);
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float v1 = 2.0f * HSL.l - v2;
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return vec3(HueToRgb(v1, v2, HSL.h + (1.0f/3.0f)), HueToRgb(v1, v2, HSL.h), HueToRgb(v1, v2, HSL.h - (1.0f/3.0f)));
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}
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}
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inline vec3 HsvToRgb(vec3 hsv)
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{
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int h = int(hsv.x * 6.0f);
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float f = hsv.x * 6.0f - h;
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float p = hsv.z * (1.0f - hsv.y);
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float q = hsv.z * (1.0f - hsv.y * f);
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float t = hsv.z * (1.0f - hsv.y * (1.0f - f));
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vec3 rgb = vec3(0.0f, 0.0f, 0.0f);
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switch(h % 6)
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{
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case 0:
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rgb.r = hsv.z;
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rgb.g = t;
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rgb.b = p;
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break;
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case 1:
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rgb.r = q;
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rgb.g = hsv.z;
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rgb.b = p;
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break;
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case 2:
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rgb.r = p;
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rgb.g = hsv.z;
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rgb.b = t;
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break;
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case 3:
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rgb.r = p;
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rgb.g = q;
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rgb.b = hsv.z;
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break;
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case 4:
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rgb.r = t;
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rgb.g = p;
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rgb.b = hsv.z;
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break;
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case 5:
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rgb.r = hsv.z;
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rgb.g = p;
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rgb.b = q;
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break;
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}
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return rgb;
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}
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inline vec3 RgbToHsv(vec3 rgb)
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{
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float h_min = min(min(rgb.r, rgb.g), rgb.b);
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float h_max = max(max(rgb.r, rgb.g), rgb.b);
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// hue
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float hue = 0.0f;
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if(h_max == h_min)
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hue = 0.0f;
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else if(h_max == rgb.r)
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hue = (rgb.g-rgb.b) / (h_max-h_min);
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else if(h_max == rgb.g)
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hue = 2.0f + (rgb.b-rgb.r) / (h_max-h_min);
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else
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hue = 4.0f + (rgb.r-rgb.g) / (h_max-h_min);
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hue /= 6.0f;
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if(hue < 0.0f)
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hue += 1.0f;
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// saturation
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float s = 0.0f;
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if(h_max != 0.0f)
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s = (h_max - h_min)/h_max;
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// lightness
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float l = h_max;
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return vec3(hue, s, l);
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}
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/*
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Function: HexToRgba
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Converts Hex to Rgba
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Remarks: Hex should be RGBA8
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*/
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inline vec4 HexToRgba(int hex)
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{
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vec4 c;
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c.r = ((hex >> 24) & 0xFF) / 255.0f;
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c.g = ((hex >> 16) & 0xFF) / 255.0f;
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c.b = ((hex >> 8) & 0xFF) / 255.0f;
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c.a = (hex & 0xFF) / 255.0f;
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return c;
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}
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#endif
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@ -1,6 +1,7 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
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#include <base/system.h>
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#include <base/math.h>
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#include <engine/shared/config.h>
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#include <engine/shared/config.h>
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#include <engine/graphics.h>
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#include <engine/graphics.h>
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@ -437,6 +438,35 @@ int CUI::DoButtonLogic(const void *pID, const char *pText, int Checked, const CU
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return ReturnValue;
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return ReturnValue;
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}
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}
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int CUI::DoPickerLogic(const void *pID, const CUIRect *pRect, float *pX, float *pY)
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{
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int Inside = MouseInside(pRect);
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if(ActiveItem() == pID)
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{
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if(!MouseButton(0))
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SetActiveItem(0);
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}
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else if(HotItem() == pID)
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{
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if(MouseButton(0))
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SetActiveItem(pID);
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}
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else if(Inside)
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SetHotItem(pID);
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if(!Inside || !MouseButton(0))
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return 0;
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if(pX)
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*pX = clamp(m_MouseX - pRect->x, 0.0f, pRect->w) / Scale();
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if(pY)
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*pY = clamp(m_MouseY - pRect->y, 0.0f, pRect->h) / Scale();
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return 1;
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}
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/*
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/*
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int CUI::DoButton(const void *id, const char *text, int checked, const CUIRect *r, ui_draw_button_func draw_func, const void *extra)
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int CUI::DoButton(const void *id, const char *text, int checked, const CUIRect *r, ui_draw_button_func draw_func, const void *extra)
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{
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{
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@ -91,6 +91,7 @@ public:
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float Scale();
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float Scale();
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int DoButtonLogic(const void *pID, const char *pText /* TODO: Refactor: Remove */, int Checked, const CUIRect *pRect);
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int DoButtonLogic(const void *pID, const char *pText /* TODO: Refactor: Remove */, int Checked, const CUIRect *pRect);
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int DoPickerLogic(const void *pID, const CUIRect *pRect, float *pX, float *pY);
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// TODO: Refactor: Remove this?
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// TODO: Refactor: Remove this?
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void DoLabel(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1);
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void DoLabel(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1);
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@ -2,6 +2,7 @@
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/tl/array.h>
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#include <base/tl/array.h>
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#include <base/system.h>
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#include <base/system.h>
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#include <base/color.h>
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#include <time.h>
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#include <time.h>
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#if defined(CONF_FAMILY_UNIX)
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#if defined(CONF_FAMILY_UNIX)
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int CEditor::ms_SwitchTexture;
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int CEditor::ms_SwitchTexture;
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int CEditor::ms_TuneTexture;
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int CEditor::ms_TuneTexture;
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vec3 CEditor::ms_PickerColor;
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int CEditor::ms_SVPicker;
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int CEditor::ms_HuePicker;
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enum
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enum
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{
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{
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BUTTON_CONTEXT=1,
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BUTTON_CONTEXT=1,
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return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip);
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return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip);
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}
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}
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int CEditor::DoButton_ColorPicker(const void *pID, const CUIRect *pRect, vec4 *pColor, const char *pToolTip)
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{
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RenderTools()->DrawUIRect(pRect, *pColor, 0, 0.0f);
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return DoButton_Editor_Common(pID, 0x0, 0, pRect, 0, pToolTip);
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}
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void CEditor::RenderGrid(CLayerGroup *pGroup)
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void CEditor::RenderGrid(CLayerGroup *pGroup)
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{
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{
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if(!m_GridActive)
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if(!m_GridActive)
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{
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{
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static const char *s_paTexts[4] = {"R", "G", "B", "A"};
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static const char *s_paTexts[4] = {"R", "G", "B", "A"};
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static int s_aShift[] = {24, 16, 8, 0};
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static int s_aShift[] = {24, 16, 8, 0};
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int NewColor = 0;
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int NewColor = 0, NewPickerColor = 0;
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// extra space
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CUIRect ColorBox, ColorSlots;
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pToolBox->HSplitTop(3.0f*13.0f, &Slot, pToolBox);
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Slot.VSplitMid(&ColorBox, &ColorSlots);
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ColorBox.HMargin(1.0f, &ColorBox);
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ColorBox.VMargin(6.0f, &ColorBox);
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for(int c = 0; c < 4; c++)
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for(int c = 0; c < 4; c++)
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{
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{
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@ -2697,12 +2717,30 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *
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if(c != 3)
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if(c != 3)
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{
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{
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pToolBox->HSplitTop(13.0f, &Slot, pToolBox);
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ColorSlots.HSplitTop(13.0f, &Shifter, &ColorSlots);
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Slot.VSplitMid(0, &Shifter);
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Shifter.HMargin(1.0f, &Shifter);
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Shifter.HMargin(1.0f, &Shifter);
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}
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}
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}
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}
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vec4 Color = vec4(
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((pProps[i].m_Value >> s_aShift[0])&0xff)/255.0f,
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((pProps[i].m_Value >> s_aShift[1])&0xff)/255.0f,
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((pProps[i].m_Value >> s_aShift[2])&0xff)/255.0f,
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1.0f);
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static int s_ColorPicker, s_ColorPickerID;
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if(DoButton_ColorPicker(&s_ColorPicker, &ColorBox, &Color))
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{
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ms_PickerColor = RgbToHsv(vec3(Color.r, Color.g, Color.b));
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UiInvokePopupMenu(&s_ColorPickerID, 0, UI()->MouseX(), UI()->MouseY(), 180, 150, PopupColorPicker);
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}
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if(UI()->HotItem() == &ms_SVPicker || UI()->HotItem() == &ms_HuePicker)
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{
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vec3 c = HsvToRgb(ms_PickerColor);
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NewColor = ((int)(c.r * 255.0f)&0xff) << 24 | ((int)(c.g * 255.0f)&0xff) << 16 | ((int)(c.b * 255.0f)&0xff) << 8 | (pProps[i].m_Value&0xff);
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}
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if(NewColor != pProps[i].m_Value)
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if(NewColor != pProps[i].m_Value)
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{
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{
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*pNewVal = NewColor;
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*pNewVal = NewColor;
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@ -5240,6 +5278,8 @@ void CEditor::Init()
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m_Map.m_Modified = false;
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m_Map.m_Modified = false;
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m_Map.m_UndoModified = 0;
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m_Map.m_UndoModified = 0;
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m_LastUndoUpdateTime = time_get();
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m_LastUndoUpdateTime = time_get();
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ms_PickerColor = vec3(1.0f, 0.0f, 0.0f);
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}
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}
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void CEditor::DoMapBorder()
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void CEditor::DoMapBorder()
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@ -886,6 +886,8 @@ public:
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int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
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int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
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int DoButton_MenuItem(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags=0, const char *pToolTip=0);
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int DoButton_MenuItem(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags=0, const char *pToolTip=0);
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int DoButton_ColorPicker(const void *pID, const CUIRect *pRect, vec4 *pColor, const char *pToolTip=0);
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int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden=false, int Corners=CUI::CORNER_ALL);
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int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden=false, int Corners=CUI::CORNER_ALL);
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void RenderBackground(CUIRect View, int Texture, float Size, float Brightness);
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void RenderBackground(CUIRect View, int Texture, float Size, float Brightness);
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static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View);
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static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View);
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static int PopupSound(CEditor *pEditor, CUIRect View);
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static int PopupSound(CEditor *pEditor, CUIRect View);
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static int PopupSource(CEditor *pEditor, CUIRect View);
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static int PopupSource(CEditor *pEditor, CUIRect View);
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static int PopupColorPicker(CEditor *pEditor, CUIRect View);
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||||||
static void CallbackOpenMap(const char *pFileName, int StorageType, void *pUser);
|
static void CallbackOpenMap(const char *pFileName, int StorageType, void *pUser);
|
||||||
static void CallbackAppendMap(const char *pFileName, int StorageType, void *pUser);
|
static void CallbackAppendMap(const char *pFileName, int StorageType, void *pUser);
|
||||||
|
@ -981,6 +984,10 @@ public:
|
||||||
int GetLineDistance();
|
int GetLineDistance();
|
||||||
void ZoomMouseTarget(float ZoomFactor);
|
void ZoomMouseTarget(float ZoomFactor);
|
||||||
|
|
||||||
|
static vec3 ms_PickerColor;
|
||||||
|
static int ms_SVPicker;
|
||||||
|
static int ms_HuePicker;
|
||||||
|
|
||||||
// DDRace
|
// DDRace
|
||||||
|
|
||||||
static int ms_FrontTexture;
|
static int ms_FrontTexture;
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||||
|
|
||||||
|
#include <base/color.h>
|
||||||
#include <base/tl/array.h>
|
#include <base/tl/array.h>
|
||||||
|
|
||||||
#include <engine/console.h>
|
#include <engine/console.h>
|
||||||
|
@ -1514,3 +1515,105 @@ int CEditor::PopupTune(CEditor *pEditor, CUIRect View)
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int CEditor::PopupColorPicker(CEditor *pEditor, CUIRect View)
|
||||||
|
{
|
||||||
|
CUIRect SVPicker, HuePicker;
|
||||||
|
View.VSplitRight(20.0f, &SVPicker, &HuePicker);
|
||||||
|
HuePicker.VSplitLeft(4.0f, 0x0, &HuePicker);
|
||||||
|
|
||||||
|
pEditor->Graphics()->TextureSet(-1);
|
||||||
|
pEditor->Graphics()->QuadsBegin();
|
||||||
|
|
||||||
|
// base: white - hue
|
||||||
|
vec3 hsv = pEditor->ms_PickerColor;
|
||||||
|
IGraphics::CColorVertex ColorArray[4];
|
||||||
|
|
||||||
|
vec3 c = HsvToRgb(vec3(hsv.x, 0.0f, 1.0f));
|
||||||
|
ColorArray[0] = IGraphics::CColorVertex(0, c.r, c.g, c.b, 1.0f);
|
||||||
|
c = HsvToRgb(vec3(hsv.x, 1.0f, 1.0f));
|
||||||
|
ColorArray[1] = IGraphics::CColorVertex(1, c.r, c.g, c.b, 1.0f);
|
||||||
|
c = HsvToRgb(vec3(hsv.x, 1.0f, 1.0f));
|
||||||
|
ColorArray[2] = IGraphics::CColorVertex(2, c.r, c.g, c.b, 1.0f);
|
||||||
|
c = HsvToRgb(vec3(hsv.x, 0.0f, 1.0f));
|
||||||
|
ColorArray[3] = IGraphics::CColorVertex(3, c.r, c.g, c.b, 1.0f);
|
||||||
|
|
||||||
|
pEditor->Graphics()->SetColorVertex(ColorArray, 4);
|
||||||
|
|
||||||
|
IGraphics::CQuadItem QuadItem(SVPicker.x, SVPicker.y, SVPicker.w, SVPicker.h);
|
||||||
|
pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
|
||||||
|
|
||||||
|
// base: transparent - black
|
||||||
|
ColorArray[0] = IGraphics::CColorVertex(0, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
ColorArray[1] = IGraphics::CColorVertex(1, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
ColorArray[2] = IGraphics::CColorVertex(2, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
ColorArray[3] = IGraphics::CColorVertex(3, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
pEditor->Graphics()->SetColorVertex(ColorArray, 4);
|
||||||
|
|
||||||
|
pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
|
||||||
|
|
||||||
|
pEditor->Graphics()->QuadsEnd();
|
||||||
|
|
||||||
|
// marker
|
||||||
|
vec2 Marker = vec2(hsv.y*pEditor->UI()->Scale(), (1.0f - hsv.z)*pEditor->UI()->Scale()) * vec2(SVPicker.w, SVPicker.h);
|
||||||
|
pEditor->Graphics()->QuadsBegin();
|
||||||
|
pEditor->Graphics()->SetColor(0.5f, 0.5f, 0.5f, 1.0f);
|
||||||
|
IGraphics::CQuadItem aMarker[2];
|
||||||
|
aMarker[0] = IGraphics::CQuadItem(SVPicker.x+Marker.x, SVPicker.y+Marker.y - 5.0f*pEditor->UI()->PixelSize(), pEditor->UI()->PixelSize(), 11.0f*pEditor->UI()->PixelSize());
|
||||||
|
aMarker[1] = IGraphics::CQuadItem(SVPicker.x+Marker.x - 5.0f*pEditor->UI()->PixelSize(), SVPicker.y+Marker.y, 11.0f*pEditor->UI()->PixelSize(), pEditor->UI()->PixelSize());
|
||||||
|
pEditor->Graphics()->QuadsDrawTL(aMarker, 2);
|
||||||
|
pEditor->Graphics()->QuadsEnd();
|
||||||
|
|
||||||
|
// logic
|
||||||
|
float X, Y;
|
||||||
|
if(pEditor->UI()->DoPickerLogic(&pEditor->ms_SVPicker, &SVPicker, &X, &Y))
|
||||||
|
{
|
||||||
|
hsv.y = X/SVPicker.w;
|
||||||
|
hsv.z = 1.0f - Y/SVPicker.h;
|
||||||
|
}
|
||||||
|
|
||||||
|
// hue slider
|
||||||
|
static const float s_aColorIndices[7][3] = {
|
||||||
|
{1.0f, 0.0f, 0.0f}, // red
|
||||||
|
{1.0f, 0.0f, 1.0f}, // magenta
|
||||||
|
{0.0f, 0.0f, 1.0f}, // blue
|
||||||
|
{0.0f, 1.0f, 1.0f}, // cyan
|
||||||
|
{0.0f, 1.0f, 0.0f}, // green
|
||||||
|
{1.0f, 1.0f, 0.0f}, // yellow
|
||||||
|
{1.0f, 0.0f, 0.0f} // red
|
||||||
|
};
|
||||||
|
|
||||||
|
pEditor->Graphics()->QuadsBegin();
|
||||||
|
vec4 ColorTop, ColorBottom;
|
||||||
|
float Offset = HuePicker.h/7.0f;
|
||||||
|
for(int j = 0; j < 7; j++)
|
||||||
|
{
|
||||||
|
ColorTop = vec4(s_aColorIndices[j][0], s_aColorIndices[j][1], s_aColorIndices[j][2], 1.0f);
|
||||||
|
ColorBottom = vec4(s_aColorIndices[j+1][0], s_aColorIndices[j+1][1], s_aColorIndices[j+1][2], 1.0f);
|
||||||
|
|
||||||
|
ColorArray[0] = IGraphics::CColorVertex(0, ColorTop.r, ColorTop.g, ColorTop.b, ColorTop.a);
|
||||||
|
ColorArray[1] = IGraphics::CColorVertex(1, ColorTop.r, ColorTop.g, ColorTop.b, ColorTop.a);
|
||||||
|
ColorArray[2] = IGraphics::CColorVertex(2, ColorBottom.r, ColorBottom.g, ColorBottom.b, ColorBottom.a);
|
||||||
|
ColorArray[3] = IGraphics::CColorVertex(3, ColorBottom.r, ColorBottom.g, ColorBottom.b, ColorBottom.a);
|
||||||
|
pEditor->Graphics()->SetColorVertex(ColorArray, 4);
|
||||||
|
IGraphics::CQuadItem QuadItem(HuePicker.x, HuePicker.y+Offset*j, HuePicker.w, Offset);
|
||||||
|
pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// marker
|
||||||
|
pEditor->Graphics()->SetColor(0.5f, 0.5f, 0.5f, 1.0f);
|
||||||
|
IGraphics::CQuadItem QuadItemMarker(HuePicker.x, HuePicker.y + (1.0f - hsv.x) * HuePicker.h * pEditor->UI()->Scale(), HuePicker.w, pEditor->UI()->PixelSize());
|
||||||
|
pEditor->Graphics()->QuadsDrawTL(&QuadItemMarker, 1);
|
||||||
|
|
||||||
|
pEditor->Graphics()->QuadsEnd();
|
||||||
|
|
||||||
|
if(pEditor->UI()->DoPickerLogic(&pEditor->ms_HuePicker, &HuePicker, &X, &Y))
|
||||||
|
{
|
||||||
|
hsv.x = 1.0f - Y/HuePicker.h;
|
||||||
|
}
|
||||||
|
|
||||||
|
pEditor->ms_PickerColor = hsv;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
Loading…
Reference in a new issue