Implement an HSV picker for color of quad points

This commit is contained in:
BeaR 2015-08-17 14:10:08 +02:00
parent 15b69bdd9b
commit a4cfc10898
6 changed files with 351 additions and 3 deletions

167
src/base/color.h Normal file
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@ -0,0 +1,167 @@
#ifndef BASE_COLOR_H
#define BASE_COLOR_H
#include "math.h"
#include "vmath.h"
/*
Title: Color handling
*/
/*
Function: HueToRgb
Converts Hue to RGB
*/
inline float HueToRgb(float v1, float v2, float h)
{
if(h < 0.0f) h += 1;
if(h > 1.0f) h -= 1;
if((6.0f * h) < 1.0f) return v1 + (v2 - v1) * 6.0f * h;
if((2.0f * h) < 1.0f) return v2;
if((3.0f * h) < 2.0f) return v1 + (v2 - v1) * ((2.0f/3.0f) - h) * 6.0f;
return v1;
}
inline float RgbToHue(vec3 rgb)
{
float h_min = min(min(rgb.r, rgb.g), rgb.b);
float h_max = max(max(rgb.r, rgb.g), rgb.b);
float hue = 0.0f;
if(h_max == rgb.r)
hue = (rgb.g-rgb.b) / (h_max-h_min);
else if(h_max == rgb.g)
hue = 2.0f + (rgb.b-rgb.r) / (h_max-h_min);
else
hue = 4.0f + (rgb.r-rgb.g) / (h_max-h_min);
hue /= 6.0f;
if(hue < 0.0f)
hue += 1.0f;
return hue;
}
/*
Function: HslToRgb
Converts HSL to RGB
*/
inline vec3 HslToRgb(vec3 HSL)
{
if(HSL.s == 0.0f)
return vec3(HSL.l, HSL.l, HSL.l);
else
{
float v2 = HSL.l < 0.5f ? HSL.l * (1.0f + HSL.s) : (HSL.l+HSL.s) - (HSL.s*HSL.l);
float v1 = 2.0f * HSL.l - v2;
return vec3(HueToRgb(v1, v2, HSL.h + (1.0f/3.0f)), HueToRgb(v1, v2, HSL.h), HueToRgb(v1, v2, HSL.h - (1.0f/3.0f)));
}
}
inline vec3 HsvToRgb(vec3 hsv)
{
int h = int(hsv.x * 6.0f);
float f = hsv.x * 6.0f - h;
float p = hsv.z * (1.0f - hsv.y);
float q = hsv.z * (1.0f - hsv.y * f);
float t = hsv.z * (1.0f - hsv.y * (1.0f - f));
vec3 rgb = vec3(0.0f, 0.0f, 0.0f);
switch(h % 6)
{
case 0:
rgb.r = hsv.z;
rgb.g = t;
rgb.b = p;
break;
case 1:
rgb.r = q;
rgb.g = hsv.z;
rgb.b = p;
break;
case 2:
rgb.r = p;
rgb.g = hsv.z;
rgb.b = t;
break;
case 3:
rgb.r = p;
rgb.g = q;
rgb.b = hsv.z;
break;
case 4:
rgb.r = t;
rgb.g = p;
rgb.b = hsv.z;
break;
case 5:
rgb.r = hsv.z;
rgb.g = p;
rgb.b = q;
break;
}
return rgb;
}
inline vec3 RgbToHsv(vec3 rgb)
{
float h_min = min(min(rgb.r, rgb.g), rgb.b);
float h_max = max(max(rgb.r, rgb.g), rgb.b);
// hue
float hue = 0.0f;
if(h_max == h_min)
hue = 0.0f;
else if(h_max == rgb.r)
hue = (rgb.g-rgb.b) / (h_max-h_min);
else if(h_max == rgb.g)
hue = 2.0f + (rgb.b-rgb.r) / (h_max-h_min);
else
hue = 4.0f + (rgb.r-rgb.g) / (h_max-h_min);
hue /= 6.0f;
if(hue < 0.0f)
hue += 1.0f;
// saturation
float s = 0.0f;
if(h_max != 0.0f)
s = (h_max - h_min)/h_max;
// lightness
float l = h_max;
return vec3(hue, s, l);
}
/*
Function: HexToRgba
Converts Hex to Rgba
Remarks: Hex should be RGBA8
*/
inline vec4 HexToRgba(int hex)
{
vec4 c;
c.r = ((hex >> 24) & 0xFF) / 255.0f;
c.g = ((hex >> 16) & 0xFF) / 255.0f;
c.b = ((hex >> 8) & 0xFF) / 255.0f;
c.a = (hex & 0xFF) / 255.0f;
return c;
}
#endif

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@ -1,6 +1,7 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include <base/math.h>
#include <engine/shared/config.h> #include <engine/shared/config.h>
#include <engine/graphics.h> #include <engine/graphics.h>
@ -437,6 +438,35 @@ int CUI::DoButtonLogic(const void *pID, const char *pText, int Checked, const CU
return ReturnValue; return ReturnValue;
} }
int CUI::DoPickerLogic(const void *pID, const CUIRect *pRect, float *pX, float *pY)
{
int Inside = MouseInside(pRect);
if(ActiveItem() == pID)
{
if(!MouseButton(0))
SetActiveItem(0);
}
else if(HotItem() == pID)
{
if(MouseButton(0))
SetActiveItem(pID);
}
else if(Inside)
SetHotItem(pID);
if(!Inside || !MouseButton(0))
return 0;
if(pX)
*pX = clamp(m_MouseX - pRect->x, 0.0f, pRect->w) / Scale();
if(pY)
*pY = clamp(m_MouseY - pRect->y, 0.0f, pRect->h) / Scale();
return 1;
}
/* /*
int CUI::DoButton(const void *id, const char *text, int checked, const CUIRect *r, ui_draw_button_func draw_func, const void *extra) int CUI::DoButton(const void *id, const char *text, int checked, const CUIRect *r, ui_draw_button_func draw_func, const void *extra)
{ {

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@ -91,6 +91,7 @@ public:
float Scale(); float Scale();
int DoButtonLogic(const void *pID, const char *pText /* TODO: Refactor: Remove */, int Checked, const CUIRect *pRect); int DoButtonLogic(const void *pID, const char *pText /* TODO: Refactor: Remove */, int Checked, const CUIRect *pRect);
int DoPickerLogic(const void *pID, const CUIRect *pRect, float *pX, float *pY);
// TODO: Refactor: Remove this? // TODO: Refactor: Remove this?
void DoLabel(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1); void DoLabel(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1);

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@ -2,6 +2,7 @@
/* If you are missing that file, acquire a complete release at teeworlds.com. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/tl/array.h> #include <base/tl/array.h>
#include <base/system.h> #include <base/system.h>
#include <base/color.h>
#include <time.h> #include <time.h>
#if defined(CONF_FAMILY_UNIX) #if defined(CONF_FAMILY_UNIX)
@ -48,6 +49,11 @@ int CEditor::ms_SpeedupTexture;
int CEditor::ms_SwitchTexture; int CEditor::ms_SwitchTexture;
int CEditor::ms_TuneTexture; int CEditor::ms_TuneTexture;
vec3 CEditor::ms_PickerColor;
int CEditor::ms_SVPicker;
int CEditor::ms_HuePicker;
enum enum
{ {
BUTTON_CONTEXT=1, BUTTON_CONTEXT=1,
@ -633,6 +639,12 @@ int CEditor::DoButton_ButtonDec(const void *pID, const char *pText, int Checked,
return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip); return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip);
} }
int CEditor::DoButton_ColorPicker(const void *pID, const CUIRect *pRect, vec4 *pColor, const char *pToolTip)
{
RenderTools()->DrawUIRect(pRect, *pColor, 0, 0.0f);
return DoButton_Editor_Common(pID, 0x0, 0, pRect, 0, pToolTip);
}
void CEditor::RenderGrid(CLayerGroup *pGroup) void CEditor::RenderGrid(CLayerGroup *pGroup)
{ {
if(!m_GridActive) if(!m_GridActive)
@ -2688,7 +2700,15 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *
{ {
static const char *s_paTexts[4] = {"R", "G", "B", "A"}; static const char *s_paTexts[4] = {"R", "G", "B", "A"};
static int s_aShift[] = {24, 16, 8, 0}; static int s_aShift[] = {24, 16, 8, 0};
int NewColor = 0; int NewColor = 0, NewPickerColor = 0;
// extra space
CUIRect ColorBox, ColorSlots;
pToolBox->HSplitTop(3.0f*13.0f, &Slot, pToolBox);
Slot.VSplitMid(&ColorBox, &ColorSlots);
ColorBox.HMargin(1.0f, &ColorBox);
ColorBox.VMargin(6.0f, &ColorBox);
for(int c = 0; c < 4; c++) for(int c = 0; c < 4; c++)
{ {
@ -2697,12 +2717,30 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *
if(c != 3) if(c != 3)
{ {
pToolBox->HSplitTop(13.0f, &Slot, pToolBox); ColorSlots.HSplitTop(13.0f, &Shifter, &ColorSlots);
Slot.VSplitMid(0, &Shifter);
Shifter.HMargin(1.0f, &Shifter); Shifter.HMargin(1.0f, &Shifter);
} }
} }
vec4 Color = vec4(
((pProps[i].m_Value >> s_aShift[0])&0xff)/255.0f,
((pProps[i].m_Value >> s_aShift[1])&0xff)/255.0f,
((pProps[i].m_Value >> s_aShift[2])&0xff)/255.0f,
1.0f);
static int s_ColorPicker, s_ColorPickerID;
if(DoButton_ColorPicker(&s_ColorPicker, &ColorBox, &Color))
{
ms_PickerColor = RgbToHsv(vec3(Color.r, Color.g, Color.b));
UiInvokePopupMenu(&s_ColorPickerID, 0, UI()->MouseX(), UI()->MouseY(), 180, 150, PopupColorPicker);
}
if(UI()->HotItem() == &ms_SVPicker || UI()->HotItem() == &ms_HuePicker)
{
vec3 c = HsvToRgb(ms_PickerColor);
NewColor = ((int)(c.r * 255.0f)&0xff) << 24 | ((int)(c.g * 255.0f)&0xff) << 16 | ((int)(c.b * 255.0f)&0xff) << 8 | (pProps[i].m_Value&0xff);
}
if(NewColor != pProps[i].m_Value) if(NewColor != pProps[i].m_Value)
{ {
*pNewVal = NewColor; *pNewVal = NewColor;
@ -5240,6 +5278,8 @@ void CEditor::Init()
m_Map.m_Modified = false; m_Map.m_Modified = false;
m_Map.m_UndoModified = 0; m_Map.m_UndoModified = 0;
m_LastUndoUpdateTime = time_get(); m_LastUndoUpdateTime = time_get();
ms_PickerColor = vec3(1.0f, 0.0f, 0.0f);
} }
void CEditor::DoMapBorder() void CEditor::DoMapBorder()

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@ -886,6 +886,8 @@ public:
int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip); int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_MenuItem(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags=0, const char *pToolTip=0); int DoButton_MenuItem(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags=0, const char *pToolTip=0);
int DoButton_ColorPicker(const void *pID, const CUIRect *pRect, vec4 *pColor, const char *pToolTip=0);
int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden=false, int Corners=CUI::CORNER_ALL); int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden=false, int Corners=CUI::CORNER_ALL);
void RenderBackground(CUIRect View, int Texture, float Size, float Brightness); void RenderBackground(CUIRect View, int Texture, float Size, float Brightness);
@ -912,6 +914,7 @@ public:
static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View); static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View);
static int PopupSound(CEditor *pEditor, CUIRect View); static int PopupSound(CEditor *pEditor, CUIRect View);
static int PopupSource(CEditor *pEditor, CUIRect View); static int PopupSource(CEditor *pEditor, CUIRect View);
static int PopupColorPicker(CEditor *pEditor, CUIRect View);
static void CallbackOpenMap(const char *pFileName, int StorageType, void *pUser); static void CallbackOpenMap(const char *pFileName, int StorageType, void *pUser);
static void CallbackAppendMap(const char *pFileName, int StorageType, void *pUser); static void CallbackAppendMap(const char *pFileName, int StorageType, void *pUser);
@ -981,6 +984,10 @@ public:
int GetLineDistance(); int GetLineDistance();
void ZoomMouseTarget(float ZoomFactor); void ZoomMouseTarget(float ZoomFactor);
static vec3 ms_PickerColor;
static int ms_SVPicker;
static int ms_HuePicker;
// DDRace // DDRace
static int ms_FrontTexture; static int ms_FrontTexture;

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@ -1,6 +1,7 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/color.h>
#include <base/tl/array.h> #include <base/tl/array.h>
#include <engine/console.h> #include <engine/console.h>
@ -1514,3 +1515,105 @@ int CEditor::PopupTune(CEditor *pEditor, CUIRect View)
return 0; return 0;
} }
int CEditor::PopupColorPicker(CEditor *pEditor, CUIRect View)
{
CUIRect SVPicker, HuePicker;
View.VSplitRight(20.0f, &SVPicker, &HuePicker);
HuePicker.VSplitLeft(4.0f, 0x0, &HuePicker);
pEditor->Graphics()->TextureSet(-1);
pEditor->Graphics()->QuadsBegin();
// base: white - hue
vec3 hsv = pEditor->ms_PickerColor;
IGraphics::CColorVertex ColorArray[4];
vec3 c = HsvToRgb(vec3(hsv.x, 0.0f, 1.0f));
ColorArray[0] = IGraphics::CColorVertex(0, c.r, c.g, c.b, 1.0f);
c = HsvToRgb(vec3(hsv.x, 1.0f, 1.0f));
ColorArray[1] = IGraphics::CColorVertex(1, c.r, c.g, c.b, 1.0f);
c = HsvToRgb(vec3(hsv.x, 1.0f, 1.0f));
ColorArray[2] = IGraphics::CColorVertex(2, c.r, c.g, c.b, 1.0f);
c = HsvToRgb(vec3(hsv.x, 0.0f, 1.0f));
ColorArray[3] = IGraphics::CColorVertex(3, c.r, c.g, c.b, 1.0f);
pEditor->Graphics()->SetColorVertex(ColorArray, 4);
IGraphics::CQuadItem QuadItem(SVPicker.x, SVPicker.y, SVPicker.w, SVPicker.h);
pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
// base: transparent - black
ColorArray[0] = IGraphics::CColorVertex(0, 0.0f, 0.0f, 0.0f, 0.0f);
ColorArray[1] = IGraphics::CColorVertex(1, 0.0f, 0.0f, 0.0f, 0.0f);
ColorArray[2] = IGraphics::CColorVertex(2, 0.0f, 0.0f, 0.0f, 1.0f);
ColorArray[3] = IGraphics::CColorVertex(3, 0.0f, 0.0f, 0.0f, 1.0f);
pEditor->Graphics()->SetColorVertex(ColorArray, 4);
pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
pEditor->Graphics()->QuadsEnd();
// marker
vec2 Marker = vec2(hsv.y*pEditor->UI()->Scale(), (1.0f - hsv.z)*pEditor->UI()->Scale()) * vec2(SVPicker.w, SVPicker.h);
pEditor->Graphics()->QuadsBegin();
pEditor->Graphics()->SetColor(0.5f, 0.5f, 0.5f, 1.0f);
IGraphics::CQuadItem aMarker[2];
aMarker[0] = IGraphics::CQuadItem(SVPicker.x+Marker.x, SVPicker.y+Marker.y - 5.0f*pEditor->UI()->PixelSize(), pEditor->UI()->PixelSize(), 11.0f*pEditor->UI()->PixelSize());
aMarker[1] = IGraphics::CQuadItem(SVPicker.x+Marker.x - 5.0f*pEditor->UI()->PixelSize(), SVPicker.y+Marker.y, 11.0f*pEditor->UI()->PixelSize(), pEditor->UI()->PixelSize());
pEditor->Graphics()->QuadsDrawTL(aMarker, 2);
pEditor->Graphics()->QuadsEnd();
// logic
float X, Y;
if(pEditor->UI()->DoPickerLogic(&pEditor->ms_SVPicker, &SVPicker, &X, &Y))
{
hsv.y = X/SVPicker.w;
hsv.z = 1.0f - Y/SVPicker.h;
}
// hue slider
static const float s_aColorIndices[7][3] = {
{1.0f, 0.0f, 0.0f}, // red
{1.0f, 0.0f, 1.0f}, // magenta
{0.0f, 0.0f, 1.0f}, // blue
{0.0f, 1.0f, 1.0f}, // cyan
{0.0f, 1.0f, 0.0f}, // green
{1.0f, 1.0f, 0.0f}, // yellow
{1.0f, 0.0f, 0.0f} // red
};
pEditor->Graphics()->QuadsBegin();
vec4 ColorTop, ColorBottom;
float Offset = HuePicker.h/7.0f;
for(int j = 0; j < 7; j++)
{
ColorTop = vec4(s_aColorIndices[j][0], s_aColorIndices[j][1], s_aColorIndices[j][2], 1.0f);
ColorBottom = vec4(s_aColorIndices[j+1][0], s_aColorIndices[j+1][1], s_aColorIndices[j+1][2], 1.0f);
ColorArray[0] = IGraphics::CColorVertex(0, ColorTop.r, ColorTop.g, ColorTop.b, ColorTop.a);
ColorArray[1] = IGraphics::CColorVertex(1, ColorTop.r, ColorTop.g, ColorTop.b, ColorTop.a);
ColorArray[2] = IGraphics::CColorVertex(2, ColorBottom.r, ColorBottom.g, ColorBottom.b, ColorBottom.a);
ColorArray[3] = IGraphics::CColorVertex(3, ColorBottom.r, ColorBottom.g, ColorBottom.b, ColorBottom.a);
pEditor->Graphics()->SetColorVertex(ColorArray, 4);
IGraphics::CQuadItem QuadItem(HuePicker.x, HuePicker.y+Offset*j, HuePicker.w, Offset);
pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
}
// marker
pEditor->Graphics()->SetColor(0.5f, 0.5f, 0.5f, 1.0f);
IGraphics::CQuadItem QuadItemMarker(HuePicker.x, HuePicker.y + (1.0f - hsv.x) * HuePicker.h * pEditor->UI()->Scale(), HuePicker.w, pEditor->UI()->PixelSize());
pEditor->Graphics()->QuadsDrawTL(&QuadItemMarker, 1);
pEditor->Graphics()->QuadsEnd();
if(pEditor->UI()->DoPickerLogic(&pEditor->ms_HuePicker, &HuePicker, &X, &Y))
{
hsv.x = 1.0f - Y/HuePicker.h;
}
pEditor->ms_PickerColor = hsv;
return 0;
}