diff --git a/data/shader/bordertile.frag b/data/shader/bordertile.frag index 97e0d57c4..3387d0281 100644 --- a/data/shader/bordertile.frag +++ b/data/shader/bordertile.frag @@ -7,4 +7,4 @@ out vec4 FragClr; void main() { FragClr = vertColor; -} \ No newline at end of file +} diff --git a/data/shader/bordertile.vert b/data/shader/bordertile.vert index 0f0173f59..2c5e66962 100644 --- a/data/shader/bordertile.vert +++ b/data/shader/bordertile.vert @@ -17,4 +17,4 @@ void main() VertPos.y += Offset.y + Dir.y * YCount; gl_Position = vec4(Pos * VertPos, 0.0, 1.0); -} \ No newline at end of file +} diff --git a/data/shader/bordertileline.frag b/data/shader/bordertileline.frag index 050440e16..17fc1ae8f 100644 --- a/data/shader/bordertileline.frag +++ b/data/shader/bordertileline.frag @@ -6,4 +6,4 @@ out vec4 FragClr; void main() { FragClr = vertColor; -} \ No newline at end of file +} diff --git a/data/shader/bordertileline.vert b/data/shader/bordertileline.vert index b039f77ba..a26d67377 100644 --- a/data/shader/bordertileline.vert +++ b/data/shader/bordertileline.vert @@ -13,4 +13,4 @@ void main() VertPos.y += Dir.y * (gl_InstanceID+1); gl_Position = vec4(Pos * VertPos, 0.0, 1.0); -} \ No newline at end of file +} diff --git a/data/shader/bordertilelinetex.frag b/data/shader/bordertilelinetex.frag index 3af09e06c..ae2d34e0a 100644 --- a/data/shader/bordertilelinetex.frag +++ b/data/shader/bordertilelinetex.frag @@ -12,4 +12,4 @@ void main() { vec4 tex = textureLod(textureSampler, texCoord, fragLOD); FragClr = tex * vertColor; -} \ No newline at end of file +} diff --git a/data/shader/bordertilelinetex.vert b/data/shader/bordertilelinetex.vert index 6ed47f154..7e937044b 100644 --- a/data/shader/bordertilelinetex.vert +++ b/data/shader/bordertilelinetex.vert @@ -25,4 +25,4 @@ void main() float ty = (inVertexTexCoord.y/(16.0)); texCoord = vec2(tx + (inVertexTexRightOrBottom.x == 0 ? F2 : F1), ty + (inVertexTexRightOrBottom.y == 0 ? F2 : F1)); fragLOD = LOD; -} \ No newline at end of file +} diff --git a/data/shader/bordertiletex.frag b/data/shader/bordertiletex.frag index 3af09e06c..ae2d34e0a 100644 --- a/data/shader/bordertiletex.frag +++ b/data/shader/bordertiletex.frag @@ -12,4 +12,4 @@ void main() { vec4 tex = textureLod(textureSampler, texCoord, fragLOD); FragClr = tex * vertColor; -} \ No newline at end of file +} diff --git a/data/shader/bordertiletex.vert b/data/shader/bordertiletex.vert index fe1c23be9..cd98d3454 100644 --- a/data/shader/bordertiletex.vert +++ b/data/shader/bordertiletex.vert @@ -29,4 +29,4 @@ void main() float ty = (inVertexTexCoord.y/(16.0)); texCoord = vec2(tx + (inVertexTexRightOrBottom.x == 0 ? F2 : F1), ty + (inVertexTexRightOrBottom.y == 0 ? F2 : F1)); fragLOD = LOD; -} \ No newline at end of file +} diff --git a/data/shader/prim.frag b/data/shader/prim.frag index 0de411ef7..34c499202 100644 --- a/data/shader/prim.frag +++ b/data/shader/prim.frag @@ -14,4 +14,4 @@ void main() FragClr = tex * vertColor; } else FragClr = vertColor; -} \ No newline at end of file +} diff --git a/data/shader/prim.vert b/data/shader/prim.vert index 6349e9b30..b1e530dd3 100644 --- a/data/shader/prim.vert +++ b/data/shader/prim.vert @@ -14,4 +14,4 @@ void main() gl_Position = vec4(Pos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0); texCoord = inVertexTexCoord; vertColor = inVertexColor; -} \ No newline at end of file +} diff --git a/data/shader/tile.frag b/data/shader/tile.frag index 97e0d57c4..3387d0281 100644 --- a/data/shader/tile.frag +++ b/data/shader/tile.frag @@ -7,4 +7,4 @@ out vec4 FragClr; void main() { FragClr = vertColor; -} \ No newline at end of file +} diff --git a/data/shader/tile.vert b/data/shader/tile.vert index c7a6a417c..5459c3d7a 100644 --- a/data/shader/tile.vert +++ b/data/shader/tile.vert @@ -7,4 +7,4 @@ uniform mat4x2 Pos; void main() { gl_Position = vec4(Pos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0); -} \ No newline at end of file +} diff --git a/data/shader/tiletex.frag b/data/shader/tiletex.frag index f1a21e775..2917d5d56 100644 --- a/data/shader/tiletex.frag +++ b/data/shader/tiletex.frag @@ -12,4 +12,4 @@ void main() { vec4 tex = textureLod(textureSampler, texCoord, fragLOD); FragClr = tex * vertColor; -} \ No newline at end of file +} diff --git a/data/shader/tiletex.vert b/data/shader/tiletex.vert index 5acb6c886..43082381d 100644 --- a/data/shader/tiletex.vert +++ b/data/shader/tiletex.vert @@ -19,4 +19,4 @@ void main() float ty = (inVertexTexCoord.y/(16.0)); texCoord = vec2(tx + (inVertexTexRightOrBottom.x == 0 ? F2 : F1), ty + (inVertexTexRightOrBottom.y == 0 ? F2 : F1)); fragLOD = LOD; -} \ No newline at end of file +}