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Reset tuning of dummy and main when disconnecting
Instead of only resetting the tuning for either one which is currently active.
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@ -538,6 +538,8 @@ void CGameClient::OnReset()
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m_aReceivedTuning[0] = false;
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m_aReceivedTuning[1] = false;
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m_aTuning[0] = CTuningParams();
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m_aTuning[1] = CTuningParams();
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InvalidateSnapshot();
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@ -553,7 +555,6 @@ void CGameClient::OnReset()
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m_LastRoundStartTick = -1;
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m_LastFlagCarrierRed = -4;
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m_LastFlagCarrierBlue = -4;
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m_aTuning[g_Config.m_ClDummy] = CTuningParams();
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m_NextChangeInfo = 0;
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