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Fix: Bullets should still work
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@ -145,7 +145,7 @@ void CProjectile::Tick()
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{
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TeamMask = pOwnerChar->Teams()->TeamMask(pOwnerChar->Team(), -1, m_Owner);
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}
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else
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else if (m_Owner >= 0)
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{
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GameServer()->m_World.DestroyEntity(this);
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}
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