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Merge #4812
4812: Full size sound settings r=Jupeyy a=def- Old: ![screenshot-20220312@234506](https://user-images.githubusercontent.com/2335377/158037595-d3a6affc-3092-4b6c-9668-aab13f66801c.png) New: ![screenshot-20220312@234420](https://user-images.githubusercontent.com/2335377/158037596-06889367-93d9-4c92-891b-c380653d8a3d.png) ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -1317,7 +1317,6 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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void CMenus::RenderSettingsSound(CUIRect MainView)
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{
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CUIRect Button;
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MainView.VSplitMid(&MainView, 0);
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static int s_SndEnable = g_Config.m_SndEnable;
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static int s_SndRate = g_Config.m_SndRate;
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