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Bump maximum server password length from 128 to 256
Ensure server password can fit username and password separated by colon, so there is no discrepancy where some passwords work in rcon but not for reserved slots.
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@ -112,9 +112,9 @@ class CClient : public IClient, public CDemoPlayer::IListener
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int m_aCurrentRecvTick[NUM_DUMMIES];
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int m_aCurrentRecvTick[NUM_DUMMIES];
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int m_aRconAuthed[NUM_DUMMIES];
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int m_aRconAuthed[NUM_DUMMIES];
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char m_aRconUsername[32];
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char m_aRconUsername[32];
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char m_aRconPassword[128];
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char m_aRconPassword[sizeof(g_Config.m_SvRconPassword)];
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int m_UseTempRconCommands;
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int m_UseTempRconCommands;
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char m_aPassword[128];
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char m_aPassword[sizeof(g_Config.m_Password)];
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bool m_SendPassword;
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bool m_SendPassword;
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bool m_ButtonRender = false;
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bool m_ButtonRender = false;
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@ -10,7 +10,7 @@ MACRO_CONFIG_STR(PlayerName, player_name, 16, "", CFGFLAG_SAVE | CFGFLAG_CLIENT
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MACRO_CONFIG_STR(PlayerClan, player_clan, 12, "", CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_INSENSITIVE, "Clan of the player")
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MACRO_CONFIG_STR(PlayerClan, player_clan, 12, "", CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_INSENSITIVE, "Clan of the player")
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MACRO_CONFIG_INT(PlayerCountry, player_country, -1, -1, 1000, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_INSENSITIVE, "Country of the player")
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MACRO_CONFIG_INT(PlayerCountry, player_country, -1, -1, 1000, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_INSENSITIVE, "Country of the player")
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MACRO_CONFIG_STR(Password, password, 128, "", CFGFLAG_CLIENT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, "Password to the server")
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MACRO_CONFIG_STR(Password, password, 256, "", CFGFLAG_CLIENT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, "Password to the server")
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MACRO_CONFIG_INT(Events, events, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client).")
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MACRO_CONFIG_INT(Events, events, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client).")
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MACRO_CONFIG_STR(SteamName, steam_name, 16, "", CFGFLAG_SAVE | CFGFLAG_CLIENT, "Last seen name of the Steam profile")
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MACRO_CONFIG_STR(SteamName, steam_name, 16, "", CFGFLAG_SAVE | CFGFLAG_CLIENT, "Last seen name of the Steam profile")
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@ -204,7 +204,7 @@ MACRO_CONFIG_INT(HttpAllowInsecure, http_allow_insecure, 0, 0, 1, CFGFLAG_CLIENT
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// DDRace
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// DDRace
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MACRO_CONFIG_STR(SvWelcome, sv_welcome, 64, "", CFGFLAG_SERVER, "Message that will be displayed to players who join the server")
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MACRO_CONFIG_STR(SvWelcome, sv_welcome, 64, "", CFGFLAG_SERVER, "Message that will be displayed to players who join the server")
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MACRO_CONFIG_INT(SvReservedSlots, sv_reserved_slots, 0, 0, MAX_CLIENTS, CFGFLAG_SERVER, "The number of slots that are reserved for special players")
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MACRO_CONFIG_INT(SvReservedSlots, sv_reserved_slots, 0, 0, MAX_CLIENTS, CFGFLAG_SERVER, "The number of slots that are reserved for special players")
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MACRO_CONFIG_STR(SvReservedSlotsPass, sv_reserved_slots_pass, 128, "", CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, "The password that is required to use a reserved slot")
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MACRO_CONFIG_STR(SvReservedSlotsPass, sv_reserved_slots_pass, 256, "", CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, "The password that is required to use a reserved slot")
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MACRO_CONFIG_INT(SvReservedSlotsAuthLevel, sv_reserved_slots_auth_level, 1, 1, 4, CFGFLAG_SERVER, "Minimum rcon auth level needed to use a reserved slot. 4 = rcon auth disabled")
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MACRO_CONFIG_INT(SvReservedSlotsAuthLevel, sv_reserved_slots_auth_level, 1, 1, 4, CFGFLAG_SERVER, "Minimum rcon auth level needed to use a reserved slot. 4 = rcon auth disabled")
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MACRO_CONFIG_INT(SvHit, sv_hit, 1, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Whether players can hammer/grenade/laser each other or not")
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MACRO_CONFIG_INT(SvHit, sv_hit, 1, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Whether players can hammer/grenade/laser each other or not")
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MACRO_CONFIG_INT(SvEndlessDrag, sv_endless_drag, 0, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Turns endless hooking on/off")
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MACRO_CONFIG_INT(SvEndlessDrag, sv_endless_drag, 0, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Turns endless hooking on/off")
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