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more font stuffs
This commit is contained in:
parent
1ddfbba366
commit
a02611511c
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@ -9,6 +9,7 @@ def convert(input, output):
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dic = {}
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for part in parts:
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print parts, part
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key, value = part.split('=')
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try:
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@ -19,8 +20,26 @@ def convert(input, output):
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return dic
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def get_entry(line):
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while line[-1] == "\r" or line[-1] == "\n":
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line = line[0:-1]
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parts = []
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quote = 0
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part = ""
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for c in line:
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if c == "\"":
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quote = 1-quote
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elif c == " " and not quote:
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if part:
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parts.append(part)
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part = ""
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else:
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part += c
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if part:
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parts.append(part)
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parts = line.split()
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type = parts[0]
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dic = build_dic(parts[1:])
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@ -80,7 +99,8 @@ def convert(input, output):
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kernings.append(None)
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def save_char(dic):
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chars[dic["id"]] = dic
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if dic["id"] < 256:
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chars[dic["id"]] = dic
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def save_kerning(dic):
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kernings[dic["first"] + dic["second"]*256] = dic
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190
src/engine/client/ec_font.c
Normal file
190
src/engine/client/ec_font.c
Normal file
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@ -0,0 +1,190 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <stdarg.h>
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#include <stdio.h>
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#include <engine/e_system.h>
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#include "ec_font.h"
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typedef struct
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{
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short x, y;
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short width, height;
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short x_offset, y_offset;
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short x_advance;
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} FONT_CHARACTER;
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typedef struct
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{
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short size;
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short width, height;
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short line_height;
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short base;
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FONT_CHARACTER characters[256];
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short kerning[256*256];
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} FONT_DATA;
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int font_load(FONT *font, const char *filename)
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{
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FONT_DATA font_data;
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IOHANDLE file;
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dbg_msg("font/load", "loading %s", filename);
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file = io_open(filename, IOFLAG_READ);
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if(file)
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{
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int i;
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io_read(file, &font_data, sizeof(FONT_DATA));
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io_close(file);
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#if defined(CONF_ARCH_ENDIAN_BIG)
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swap_endian(&font_data, 2, sizeof(FONT_DATA)/2);
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#endif
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dbg_msg("font/load", "width: %d, height: %d, sizeof(FONT_DATA): %d", font_data.width, font_data.height, sizeof(FONT_DATA));
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{
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float scale_factor_x = 1.0f/font_data.size;
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float scale_factor_y = 1.0f/font_data.size;
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float scale_factor_tex_x = 1.0f/font_data.width;
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float scale_factor_tex_y = 1.0f/font_data.height;
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for (i = 0; i < 256; i++)
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{
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float tex_x0 = font_data.characters[i].x*scale_factor_tex_x;
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float tex_y0 = font_data.characters[i].y*scale_factor_tex_y;
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float tex_x1 = (font_data.characters[i].x+font_data.characters[i].width)*scale_factor_tex_x;
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float tex_y1 = (font_data.characters[i].y+font_data.characters[i].height)*scale_factor_tex_y;
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float width = font_data.characters[i].width*scale_factor_x;
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float height = font_data.characters[i].height*scale_factor_y;
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float x_offset = font_data.characters[i].x_offset*scale_factor_x;
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float y_offset = font_data.characters[i].y_offset*scale_factor_y;
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float x_advance = (font_data.characters[i].x_advance>>6)*scale_factor_x;
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font->characters[i].tex_x0 = tex_x0;
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font->characters[i].tex_y0 = tex_y0;
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font->characters[i].tex_x1 = tex_x1;
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font->characters[i].tex_y1 = tex_y1;
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font->characters[i].width = width;
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font->characters[i].height = height;
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font->characters[i].x_offset = x_offset;
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font->characters[i].y_offset = y_offset;
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font->characters[i].x_advance = x_advance;
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}
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for (i = 0; i < 256*256; i++)
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{
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font->kerning[i] = font_data.kerning[i]*scale_factor_x;
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}
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}
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return 0;
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}
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else
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return -1;
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}
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int gfx_load_texture(const char *filename);
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int font_set_load(FONT_SET *font_set, const char *font_filename, const char *texture_filename, int fonts, ...)
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{
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int i;
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va_list va;
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font_set->font_count = fonts;
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va_start(va, fonts);
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for (i = 0; i < fonts; i++)
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{
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int size;
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char composed_font_filename[256];
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char composed_texture_filename[256];
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FONT *font = &font_set->fonts[i];
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size = va_arg(va, int);
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sprintf(composed_font_filename, font_filename, size);
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sprintf(composed_texture_filename, texture_filename, size);
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if (font_load(font, composed_font_filename))
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{
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va_end(va);
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return -1;
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}
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font->size = size;
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font->texture = gfx_load_texture(composed_texture_filename);
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dbg_msg("font_set/loading", "filename: %s", composed_font_filename);
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}
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va_end(va);
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return 0;
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}
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float font_set_string_width(FONT_SET *font_set, const char *string, float size)
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{
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float width = 0.0f;
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const unsigned char *c = (unsigned char *)string;
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FONT *font = &font_set->fonts[0];
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while (*c)
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{
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float tex_x0, tex_y0, tex_x1, tex_y1;
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float char_width, char_height;
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float x_offset, y_offset, x_advance;
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font_character_info(font, *c, &tex_x0, &tex_y0, &tex_x1, &tex_y1, &char_width, &char_height, &x_offset, &y_offset, &x_advance);
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width += x_advance;
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c++;
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}
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return width*size;
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}
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void font_character_info(FONT *font, unsigned char c, float *tex_x0, float *tex_y0, float *tex_x1, float *tex_y1, float *width, float *height, float *x_offset, float *y_offset, float *x_advance)
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{
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CHARACTER *character = &font->characters[c];
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*tex_x0 = character->tex_x0;
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*tex_y0 = character->tex_y0;
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*tex_x1 = character->tex_x1;
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*tex_y1 = character->tex_y1;
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*width = character->width;
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*height = character->height;
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*x_offset = character->x_offset;
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*y_offset = character->y_offset;
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*x_advance = character->x_advance;
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}
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float font_kerning(FONT *font, unsigned char c1, unsigned char c2)
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{
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return font->kerning[c1 + c2*256];
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}
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FONT *font_set_pick(FONT_SET *font_set, float size)
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{
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int i;
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FONT *picked_font = 0x0;
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for (i = font_set->font_count-1; i >= 0; i--)
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{
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FONT *font = &font_set->fonts[i];
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if (font->size >= size)
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picked_font = font;
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}
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if (!picked_font)
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picked_font = &font_set->fonts[font_set->font_count-1];
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return picked_font;
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}
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40
src/engine/client/ec_font.h
Normal file
40
src/engine/client/ec_font.h
Normal file
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#ifndef _FONT_H
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#define _FONT_H
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typedef struct
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{
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float tex_x0;
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float tex_y0;
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float tex_x1;
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float tex_y1;
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float width;
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float height;
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float x_offset;
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float y_offset;
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float x_advance;
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}
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CHARACTER;
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typedef struct
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{
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int texture;
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int size;
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CHARACTER characters[256];
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float kerning[256*256];
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} FONT;
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typedef struct
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{
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int font_count;
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FONT fonts[8];
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} FONT_SET;
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int font_load(FONT *font, const char *filename);
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int font_set_load(FONT_SET *font_set, const char *font_filename, const char *texture_filename, int fonts, ...);
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float font_string_width(FONT_SET *font_set, const char *string, float size);
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void font_character_info(FONT *font, unsigned char c, float *tex_x0, float *tex_y0, float *tex_x1, float *tex_y1, float *width, float *height, float *x_offset, float *y_offset, float *x_advance);
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float font_kerning(FONT *font, unsigned char c1, unsigned char c2);
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FONT *font_set_pick(FONT_SET *font_set, float size);
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#endif
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@ -12,6 +12,8 @@
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#include <stdio.h>
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#include <math.h>
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#include "ec_font.h"
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/* compressed textures */
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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}
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}
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static float pretty_r=1;
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static float pretty_g=1;
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static float pretty_b=1;
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static float pretty_a=1;
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void gfx_text(void *font_set_v, float x, float y, const char *text, float size)
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{
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const unsigned char *c = (unsigned char *)text;
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FONT_SET *font_set = font_set_v;
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FONT *font = font_set_pick(font_set, size);
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gfx_texture_set(font->texture);
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gfx_quads_begin();
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gfx_setcolor(pretty_r, pretty_g, pretty_b, pretty_a);
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while (*c)
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{
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float tex_x0, tex_y0, tex_x1, tex_y1;
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float width, height;
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float x_offset, y_offset, x_advance;
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float advance;
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font_character_info(font, *c, &tex_x0, &tex_y0, &tex_x1, &tex_y1, &width, &height, &x_offset, &y_offset, &x_advance);
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gfx_quads_setsubset(tex_x0, tex_y0, tex_x1, tex_y1);
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gfx_quads_drawTL(x+x_offset*size, y+y_offset*size, width*size, height*size);
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advance = x_advance + font_kerning(font, *c, *(c+1));
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x += advance*size;
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c++;
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}
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gfx_quads_end();
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}
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void gfx_pretty_text_color(float r, float g, float b, float a)
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{
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pretty_r = r;
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@ -276,160 +276,3 @@ void ui_margin(const struct rect *original, int pixels, struct rect *other_rect)
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other_rect->h = r.h - 2*pixels;
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}
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typedef struct
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{
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short x, y;
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short width, height;
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short x_offset, y_offset;
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short x_advance;
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} FONT_CHARACTER;
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typedef struct
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{
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short size;
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short width, height;
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short line_height;
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short base;
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FONT_CHARACTER characters[256];
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short kerning[256*256];
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} FONT_DATA;
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int font_load(FONT *font, const char *filename)
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{
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FONT_DATA font_data;
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IOHANDLE file;
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dbg_msg("font/load", "loading %s", filename);
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file = io_open(filename, IOFLAG_READ);
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if(file)
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{
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int i;
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io_read(file, &font_data, sizeof(FONT_DATA));
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io_close(file);
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#if defined(CONF_ARCH_ENDIAN_BIG)
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swap_endian(&font_data, 2, sizeof(FONT_DATA)/2);
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#endif
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dbg_msg("font/load", "width: %d, height: %d, sizeof(FONT_DATA): %d", font_data.width, font_data.height, sizeof(FONT_DATA));
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{
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float scale_factor_x = ((float)font_data.size)/font_data.width;
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float scale_factor_y = ((float)font_data.size)/font_data.height;
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float scale_factor_tex_x = 1.0f/font_data.width;
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float scale_factor_tex_y = 1.0f/font_data.height;
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for (i = 0; i < 256; i++)
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{
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float tex_x0 = font_data.characters[i].x*scale_factor_tex_x;
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float tex_y0 = font_data.characters[i].y*scale_factor_tex_y;
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float tex_x1 = (font_data.characters[i].x+font_data.characters[i].width)*scale_factor_tex_x;
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float tex_y1 = (font_data.characters[i].y+font_data.characters[i].height)*scale_factor_tex_y;
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float width = font_data.characters[i].width*scale_factor_x;
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float height = font_data.characters[i].height*scale_factor_y;
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float x_offset = font_data.characters[i].x_offset*scale_factor_x;
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float y_offset = font_data.characters[i].y_offset*scale_factor_y;
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float x_advance = font_data.characters[i].x_advance*scale_factor_x;
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font->characters[i].tex_x0 = tex_x0;
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font->characters[i].tex_y0 = tex_y0;
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font->characters[i].tex_x1 = tex_x1;
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font->characters[i].tex_y1 = tex_y1;
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font->characters[i].width = width;
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font->characters[i].height = height;
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font->characters[i].x_offset = x_offset;
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font->characters[i].y_offset = y_offset;
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font->characters[i].x_advance = x_advance;
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}
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for (i = 0; i < 256*256; i++)
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{
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font->kerning[i] = font_data.kerning[i]*scale_factor_x;
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}
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}
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return 0;
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}
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else
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return -1;
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}
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int font_save(FONT *font, const char *filename)
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{
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return 0;
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}
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float font_string_width(FONT *font, const char *string, float size)
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{
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float width = 0.0f;
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const unsigned char *c = (unsigned char *)string;
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while (*c)
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{
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float tex_x0, tex_y0, tex_x1, tex_y1;
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float char_width, char_height;
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float x_offset, y_offset, x_advance;
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font_character_info(font, *c, &tex_x0, &tex_y0, &tex_x1, &tex_y1, &char_width, &char_height, &x_offset, &y_offset, &x_advance);
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width += x_advance;
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c++;
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}
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return width*size;
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}
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void font_character_info(FONT *font, unsigned char c, float *tex_x0, float *tex_y0, float *tex_x1, float *tex_y1, float *width, float *height, float *x_offset, float *y_offset, float *x_advance)
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{
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CHARACTER *character = &font->characters[c];
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*tex_x0 = character->tex_x0;
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*tex_y0 = character->tex_y0;
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*tex_x1 = character->tex_x1;
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*tex_y1 = character->tex_y1;
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*width = character->width;
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*height = character->height;
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*x_offset = character->x_offset;
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*y_offset = character->y_offset;
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*x_advance = character->x_advance;
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}
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void font_render(FONT *font, const char *string, float x, float y, float size)
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{
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const unsigned char *c = (unsigned char *)string;
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gfx_texture_set(font->texture);
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gfx_quads_begin();
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gfx_setcolor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
while (*c)
|
||||
{
|
||||
float tex_x0, tex_y0, tex_x1, tex_y1;
|
||||
float width, height;
|
||||
float x_offset, y_offset, x_advance;
|
||||
|
||||
font_character_info(font, *c, &tex_x0, &tex_y0, &tex_x1, &tex_y1, &width, &height, &x_offset, &y_offset, &x_advance);
|
||||
|
||||
gfx_quads_setsubset(tex_x0, tex_y0, tex_x1, tex_y1);
|
||||
|
||||
gfx_quads_drawTL(x+x_offset*size, y+y_offset*size, width*size, height*size);
|
||||
|
||||
x += x_advance*size;
|
||||
|
||||
c++;
|
||||
}
|
||||
|
||||
gfx_quads_end();
|
||||
}
|
||||
|
|
|
@ -29,33 +29,6 @@ void ui_do_image(int texture, float x, float y, float w, float h);
|
|||
void ui_do_label(float x, float y, const char *text, float size);
|
||||
int ui_do_button(const void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float tex_x0;
|
||||
float tex_y0;
|
||||
float tex_x1;
|
||||
float tex_y1;
|
||||
float width;
|
||||
float height;
|
||||
float x_offset;
|
||||
float y_offset;
|
||||
float x_advance;
|
||||
}
|
||||
CHARACTER;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int texture;
|
||||
CHARACTER characters[256];
|
||||
float kerning[256*256];
|
||||
} FONT;
|
||||
|
||||
int font_load(FONT *font, const char *filename);
|
||||
int font_save(FONT *font, const char *filename);
|
||||
float font_string_width(FONT *font, const char *string, float size);
|
||||
void font_character_info(FONT *font, unsigned char c, float *tex_x0, float *tex_y0, float *tex_x1, float *tex_y1, float *width, float *height, float *x_offset, float *y_offset, float *x_advance);
|
||||
void font_render(FONT *font, const char *string, float x, float y, float size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -856,6 +856,7 @@ void client_serverbrowse_update();
|
|||
|
||||
/* undocumented graphics stuff */
|
||||
|
||||
void gfx_text(void *font, float x, float y, const char *text, float size);
|
||||
void gfx_pretty_text_color(float r, float g, float b, float a);
|
||||
void gfx_pretty_text(float x, float y, float size, const char *text, int max_width);
|
||||
float gfx_pretty_text_width(float size, const char *text, int length);
|
||||
|
|
|
@ -12,6 +12,7 @@ extern "C" {
|
|||
#include <engine/e_interface.h>
|
||||
#include <engine/e_config.h>
|
||||
#include <engine/client/ec_ui.h>
|
||||
#include <engine/client/ec_font.h>
|
||||
}
|
||||
|
||||
#include "../g_mapres.h"
|
||||
|
@ -1875,6 +1876,34 @@ int menu2_render()
|
|||
|
||||
RECT screen = *ui2_screen();
|
||||
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
|
||||
|
||||
if (1)
|
||||
{
|
||||
static FONT_SET font_set;
|
||||
static bool first = true;
|
||||
|
||||
if (first)
|
||||
{
|
||||
font_set_load(&font_set, "fonts/vera%d.tfnt", "fonts/vera%d.png", 4, 8, 10, 12, 14);
|
||||
first = false;
|
||||
}
|
||||
|
||||
gfx_clear(0.65f,0.78f,0.9f);
|
||||
//gfx_pretty_text_color(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
//gfx_pretty_text_color(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
for (int i = 0; i < 24; i++)
|
||||
{
|
||||
float size = i * 0.5 + 8;
|
||||
char temp[64];
|
||||
sprintf(temp, "%f: Ingen tomte i jul", size);
|
||||
gfx_pretty_text(50, 10 + i*int(size), size, temp, -1);
|
||||
gfx_text(&font_set, 400, 10 + i*int(size), temp, size);
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool first = true;
|
||||
if(first)
|
||||
|
|
Loading…
Reference in a new issue