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Improve "Proof borders" description
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@ -1075,7 +1075,7 @@ void CEditor::DoToolbarLayers(CUIRect ToolBar)
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// proof button
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TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
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static int s_ProofButton = 0;
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if(DoButton_Ex(&s_ProofButton, "Proof", MapView()->ProofMode()->IsEnabled(), &Button, 0, "[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.", IGraphics::CORNER_L) ||
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if(DoButton_Ex(&s_ProofButton, "Proof", MapView()->ProofMode()->IsEnabled(), &Button, 0, "[ctrl+p] Toggles proof borders. These borders represent the area that a player can see with default zoom.", IGraphics::CORNER_L) ||
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(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_P) && ModPressed))
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{
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MapView()->ProofMode()->Toggle();
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