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Ninja powerup shouldn't spawn directly
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@ -627,7 +627,7 @@ static void render_powerup(obj_powerup *prev, obj_powerup *current)
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gfx_quads_begin();
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float angle = 0.0f;
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float size = 64.0f;
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if (current->type == POWERUP_TYPE_WEAPON)
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if (current->type == POWERUP_WEAPON)
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{
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angle = 0; //-pi/6;//-0.25f * pi * 2.0f;
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select_sprite(data->weapons[current->subtype%data->num_weapons].sprite_body);
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