mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
Enforce m_LastAckedSnapshot nondecreasing, Remove useless m_LatestInput
This commit is contained in:
parent
4b6a10624c
commit
9e279d1049
|
@ -208,7 +208,6 @@ void CServer::CClient::Reset()
|
|||
for(auto &Input : m_aInputs)
|
||||
Input.m_GameTick = -1;
|
||||
m_CurrentInput = 0;
|
||||
mem_zero(&m_LatestInput, sizeof(m_LatestInput));
|
||||
|
||||
m_Snapshots.PurgeAll();
|
||||
m_LastAckedSnapshot = -1;
|
||||
|
@ -1631,7 +1630,10 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
|
|||
return;
|
||||
}
|
||||
|
||||
// The LastAckedSnapshot should only increase
|
||||
if(LastAckedSnapshot > m_aClients[ClientId].m_LastAckedSnapshot)
|
||||
m_aClients[ClientId].m_LastAckedSnapshot = LastAckedSnapshot;
|
||||
|
||||
if(m_aClients[ClientId].m_LastAckedSnapshot > 0)
|
||||
m_aClients[ClientId].m_SnapRate = CClient::SNAPRATE_FULL;
|
||||
|
||||
|
@ -1655,6 +1657,8 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
|
|||
|
||||
CClient::CInput *pInput = &m_aClients[ClientId].m_aInputs[m_aClients[ClientId].m_CurrentInput];
|
||||
|
||||
// TODO: This should probably not be here, the most recent input can be found by looping over the ring buffer
|
||||
// so we should not change the inputs original intended tick since we might need that information
|
||||
if(IntendedTick <= Tick())
|
||||
IntendedTick = Tick() + 1;
|
||||
|
||||
|
@ -1670,14 +1674,17 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
|
|||
}
|
||||
|
||||
GameServer()->OnClientPrepareInput(ClientId, pInput->m_aData);
|
||||
mem_copy(m_aClients[ClientId].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE * sizeof(int));
|
||||
|
||||
CClient::CInput LatestInput;
|
||||
|
||||
mem_copy(LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE * sizeof(int));
|
||||
|
||||
m_aClients[ClientId].m_CurrentInput++;
|
||||
m_aClients[ClientId].m_CurrentInput %= 200;
|
||||
|
||||
// call the mod with the fresh input data
|
||||
if(m_aClients[ClientId].m_State == CClient::STATE_INGAME)
|
||||
GameServer()->OnClientDirectInput(ClientId, m_aClients[ClientId].m_LatestInput.m_aData);
|
||||
GameServer()->OnClientDirectInput(ClientId, LatestInput.m_aData);
|
||||
}
|
||||
else if(Msg == NETMSG_RCON_CMD)
|
||||
{
|
||||
|
|
|
@ -147,7 +147,6 @@ public:
|
|||
int m_LastInputTick;
|
||||
CSnapshotStorage m_Snapshots;
|
||||
|
||||
CInput m_LatestInput;
|
||||
CInput m_aInputs[200]; // TODO: handle input better
|
||||
int m_CurrentInput;
|
||||
|
||||
|
|
Loading…
Reference in a new issue