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synced 2024-11-05 07:38:19 +00:00
added fsaa and refresh rate options. tweaked scope a bit
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982db98fae
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9e00e58e78
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@ -134,10 +134,22 @@ int gfx_init()
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screen_width = 320;
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screen_height = 240;
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}
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/* set antialiasing */
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if(config.gfx_fsaa_samples)
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glfwOpenWindowHint(GLFW_FSAA_SAMPLES, config.gfx_fsaa_samples);
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/* set refresh rate */
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if(config.gfx_refresh_rate)
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glfwOpenWindowHint(GLFW_REFRESH_RATE, config.gfx_refresh_rate);
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/* no resizing allowed */
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glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, 1);
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/* open window */
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if(config.gfx_fullscreen)
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{
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int result = glfwOpenWindow(screen_width, screen_height, 8, 8, 8, 0, 0, 0, GLFW_FULLSCREEN);
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int result = glfwOpenWindow(screen_width, screen_height, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
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if(result != GL_TRUE)
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{
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dbg_msg("game", "failed to create gl context");
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@ -29,6 +29,8 @@ MACRO_CONFIG_INT(gfx_display_all_modes, 0, 0, 1)
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MACRO_CONFIG_INT(gfx_texture_compression, 0, 0, 1)
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MACRO_CONFIG_INT(gfx_high_detail, 1, 0, 1)
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MACRO_CONFIG_INT(gfx_texture_quality, 1, 0, 1)
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MACRO_CONFIG_INT(gfx_fsaa_samples, 0, 0, 16)
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MACRO_CONFIG_INT(gfx_refresh_rate, 0, 0, 0)
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MACRO_CONFIG_INT(key_screenshot, 267, 32, 512)
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@ -2012,7 +2012,7 @@ void render_game()
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gfx_quads_begin();
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gfx_setcolor(0.65f,0.78f,0.9f,1.0f);
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float fov = pi/4.0f;
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float fov = pi/6.0f;
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float fade = 0.7f;
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@ -2057,18 +2057,19 @@ void render_game()
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gfx_quads_begin();
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gfx_setcolor(0.5f,0.9f,0.5f,0.25f);
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float r=0.5f, g=1.0f, b=0.5f;
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float r2=r*0.25f, g2=g*0.25f, b2=b*0.25f;
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gfx_setcolor(r,g,b,0.1f);
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gfx_setcolor(r,g,b,0.2f);
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gfx_quads_draw_freeform(
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cn.x,cn.y,
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cn.x,cn.y,
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cp0f.x,cp0f.y,
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cp1f.x,cp1f.y);
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gfx_setcolorvertex(0, r, g, b, 0.1f);
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gfx_setcolorvertex(1, 0, 0, 0, 0.9f);
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gfx_setcolorvertex(2, r, g, b, 0.1f);
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gfx_setcolorvertex(3, 0, 0, 0, 0.9f);
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gfx_setcolorvertex(0, r, g, b, 0.2f);
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gfx_setcolorvertex(1, r2, g2, b2, 0.9f);
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gfx_setcolorvertex(2, r, g, b, 0.2f);
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gfx_setcolorvertex(3, r2, g2, b2, 0.9f);
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gfx_quads_draw_freeform(
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cn.x,cn.y,
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p0n.x,p0n.y,
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