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Fix smooth zoom with zero causing problems with multiview
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@ -31,7 +31,7 @@ float CCamera::ZoomProgress(float CurrentTime) const
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void CCamera::ScaleZoom(float Factor)
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void CCamera::ScaleZoom(float Factor)
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{
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{
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float CurrentTarget = m_Zooming ? m_ZoomSmoothingTarget : m_Zoom;
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float CurrentTarget = m_Zooming ? m_ZoomSmoothingTarget : m_Zoom;
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ChangeZoom(CurrentTarget * Factor, g_Config.m_ClSmoothZoomTime);
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ChangeZoom(CurrentTarget * Factor, m_pClient->m_Snap.m_SpecInfo.m_Active && GameClient()->m_MultiViewActivated ? g_Config.m_ClMultiViewZoomSmoothness : g_Config.m_ClSmoothZoomTime);
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}
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}
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float CCamera::MaxZoomLevel()
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float CCamera::MaxZoomLevel()
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@ -218,7 +218,7 @@ void CCamera::ConZoom(IConsole::IResult *pResult, void *pUserData)
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{
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{
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CCamera *pSelf = (CCamera *)pUserData;
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CCamera *pSelf = (CCamera *)pUserData;
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float TargetLevel = pResult->NumArguments() ? pResult->GetFloat(0) : g_Config.m_ClDefaultZoom;
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float TargetLevel = pResult->NumArguments() ? pResult->GetFloat(0) : g_Config.m_ClDefaultZoom;
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pSelf->ChangeZoom(std::pow(ZoomStep, TargetLevel - 10), g_Config.m_ClSmoothZoomTime);
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pSelf->ChangeZoom(std::pow(ZoomStep, TargetLevel - 10), pSelf->m_pClient->m_Snap.m_SpecInfo.m_Active && pSelf->GameClient()->m_MultiViewActivated ? g_Config.m_ClMultiViewZoomSmoothness : g_Config.m_ClSmoothZoomTime);
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if(pSelf->GameClient()->m_MultiViewActivated)
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if(pSelf->GameClient()->m_MultiViewActivated)
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pSelf->GameClient()->m_MultiViewPersonalZoom = 0;
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pSelf->GameClient()->m_MultiViewPersonalZoom = 0;
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