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adjusted the sv_killmsg to account for death tiles
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@ -211,7 +211,7 @@ Messages = [
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NetMessage("sv_killmsg", [
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NetIntRange("killer", 0, 'MAX_CLIENTS-1'),
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NetIntRange("victim", 0, 'MAX_CLIENTS-1'),
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NetIntRange("weapon", 0, 'NUM_WEAPONS-1'),
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NetIntRange("weapon", -1, 'NUM_WEAPONS-1'),
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NetIntAny("mode_special"),
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]),
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