diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp index edecda386..910447c63 100644 --- a/src/game/server/entities/projectile.cpp +++ b/src/game/server/entities/projectile.cpp @@ -122,7 +122,7 @@ void CProjectile::Tick() CCharacter *pTargetChr = nullptr; - if((pOwnerChar ? !(pOwnerChar->m_Hit&CCharacter::DISABLE_HIT_GRENADE) : g_Config.m_SvHit)) + if(pOwnerChar ? !(pOwnerChar->m_Hit&CCharacter::DISABLE_HIT_GRENADE) : g_Config.m_SvHit) pTargetChr = GameServer()->m_World.IntersectCharacter(PrevPos, ColPos, m_Freeze ? 1.0f : 6.0f, ColPos, pOwnerChar, m_Owner); if(m_LifeSpan > -1)