Don't set Handled on ctrl-u

This commit is contained in:
ChillerDragon 2019-06-01 17:51:22 +02:00
parent b98b71df88
commit 9c68765dae

View file

@ -152,7 +152,6 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
else if(m_pGameConsole->Input()->KeyIsPressed(KEY_LCTRL) && m_pGameConsole->Input()->KeyPress(KEY_U))
{
m_Input.DeleteUntilCursor();
Handled = true;
}
if(Event.m_Flags&IInput::FLAG_PRESS)