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Don't set Handled on ctrl-u
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@ -152,7 +152,6 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
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else if(m_pGameConsole->Input()->KeyIsPressed(KEY_LCTRL) && m_pGameConsole->Input()->KeyPress(KEY_U))
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{
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m_Input.DeleteUntilCursor();
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Handled = true;
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}
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if(Event.m_Flags&IInput::FLAG_PRESS)
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