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Use an enum for netclient indices
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parent
501f1061a9
commit
9c3447dd17
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@ -689,12 +689,12 @@ void CClient::Connect(const char *pAddress, const char *pPassword)
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
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ServerInfoRequest();
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if(net_host_lookup(m_aServerAddressStr, &m_ServerAddress, m_NetClient[0].NetType()) != 0)
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if(net_host_lookup(m_aServerAddressStr, &m_ServerAddress, m_NetClient[CLIENT_MAIN].NetType()) != 0)
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{
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char aBufMsg[256];
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str_format(aBufMsg, sizeof(aBufMsg), "could not find the address of %s, connecting to localhost", aBuf);
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBufMsg);
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net_host_lookup("localhost", &m_ServerAddress, m_NetClient[0].NetType());
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net_host_lookup("localhost", &m_ServerAddress, m_NetClient[CLIENT_MAIN].NetType());
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}
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if(m_SendPassword)
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@ -714,7 +714,7 @@ void CClient::Connect(const char *pAddress, const char *pPassword)
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m_pConsole->DeregisterTempAll();
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if(m_ServerAddress.port == 0)
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m_ServerAddress.port = Port;
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m_NetClient[0].Connect(&m_ServerAddress);
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m_NetClient[CLIENT_MAIN].Connect(&m_ServerAddress);
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SetState(IClient::STATE_CONNECTING);
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for(int i = 0; i < RECORDER_MAX; i++)
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@ -744,7 +744,7 @@ void CClient::DisconnectWithReason(const char *pReason)
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m_ServerSentCapabilities = false;
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m_UseTempRconCommands = 0;
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m_pConsole->DeregisterTempAll();
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m_NetClient[0].Disconnect(pReason);
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m_NetClient[CLIENT_MAIN].Disconnect(pReason);
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SetState(IClient::STATE_OFFLINE);
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m_pMap->Unload();
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@ -801,7 +801,7 @@ void CClient::DummyConnect()
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if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick())
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return;
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if(m_NetClient[0].State() != NET_CONNSTATE_ONLINE && m_NetClient[0].State() != NET_CONNSTATE_PENDING)
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if(m_NetClient[CLIENT_MAIN].State() != NET_CONNSTATE_ONLINE && m_NetClient[CLIENT_MAIN].State() != NET_CONNSTATE_PENDING)
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return;
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if(m_DummyConnected)
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@ -817,7 +817,7 @@ void CClient::DummyConnect()
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g_Config.m_ClDummyHammer = 0;
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//connecting to the server
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m_NetClient[1].Connect(&m_ServerAddress);
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m_NetClient[CLIENT_DUMMY].Connect(&m_ServerAddress);
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}
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void CClient::DummyDisconnect(const char *pReason)
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@ -825,7 +825,7 @@ void CClient::DummyDisconnect(const char *pReason)
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if(!m_DummyConnected)
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return;
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m_NetClient[1].Disconnect(pReason);
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m_NetClient[CLIENT_DUMMY].Disconnect(pReason);
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g_Config.m_ClDummy = 0;
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m_RconAuthed[1] = 0;
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m_DummyConnected = false;
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@ -1056,7 +1056,7 @@ void CClient::Quit()
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const char *CClient::ErrorString()
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{
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return m_NetClient[0].ErrorString();
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return m_NetClient[CLIENT_MAIN].ErrorString();
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}
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void CClient::Render()
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@ -2378,7 +2378,7 @@ void CClient::LoadDDNetInfo()
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void CClient::PumpNetwork()
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{
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for(int i=0; i<3; i++)
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for(int i=0; i<NUM_CLIENTS; i++)
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{
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m_NetClient[i].Update();
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}
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@ -2386,17 +2386,17 @@ void CClient::PumpNetwork()
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if(State() != IClient::STATE_DEMOPLAYBACK)
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{
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// check for errors
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if(State() != IClient::STATE_OFFLINE && State() != IClient::STATE_QUITING && m_NetClient[0].State() == NETSTATE_OFFLINE)
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if(State() != IClient::STATE_OFFLINE && State() != IClient::STATE_QUITING && m_NetClient[CLIENT_MAIN].State() == NETSTATE_OFFLINE)
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{
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SetState(IClient::STATE_OFFLINE);
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Disconnect();
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_NetClient[0].ErrorString());
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str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_NetClient[CLIENT_MAIN].ErrorString());
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
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}
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//
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if(State() == IClient::STATE_CONNECTING && m_NetClient[0].State() == NETSTATE_ONLINE)
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if(State() == IClient::STATE_CONNECTING && m_NetClient[CLIENT_MAIN].State() == NETSTATE_ONLINE)
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{
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// we switched to online
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info");
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@ -2407,7 +2407,7 @@ void CClient::PumpNetwork()
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// process packets
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CNetChunk Packet;
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for(int i=0; i < 3; i++)
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for(int i=0; i < NUM_CLIENTS; i++)
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{
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while(m_NetClient[i].Recv(&Packet))
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{
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@ -2768,7 +2768,7 @@ void CClient::InitInterfaces()
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m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);
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m_ServerBrowser.SetBaseInfo(&m_NetClient[2], m_pGameClient->NetVersion());
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m_ServerBrowser.SetBaseInfo(&m_NetClient[CLIENT_CONTACT], m_pGameClient->NetVersion());
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HttpInit(m_pStorage);
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@ -2843,7 +2843,7 @@ void CClient::Run()
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mem_zero(&BindAddr, sizeof(BindAddr));
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BindAddr.type = NETTYPE_ALL;
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}
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for(int i = 0; i < 3; i++)
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for(int i = 0; i < NUM_CLIENTS; i++)
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{
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do
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{
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@ -2860,7 +2860,7 @@ void CClient::Run()
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Input()->Init();
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// start refreshing addresses while we load
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MasterServer()->RefreshAddresses(m_NetClient[0].NetType());
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MasterServer()->RefreshAddresses(m_NetClient[CLIENT_MAIN].NetType());
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// init the editor
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m_pEditor->Init();
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@ -2938,7 +2938,7 @@ void CClient::Run()
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}
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// progress on dummy connect if security token handshake skipped/passed
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if(m_DummySendConnInfo && !m_NetClient[1].SecurityTokenUnknown())
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if(m_DummySendConnInfo && !m_NetClient[CLIENT_DUMMY].SecurityTokenUnknown())
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{
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m_DummySendConnInfo = false;
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@ -2949,7 +2949,7 @@ void CClient::Run()
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SendMsgExY(&MsgInfo, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
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// update netclient
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m_NetClient[1].Update();
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m_NetClient[CLIENT_DUMMY].Update();
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// send ready
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CMsgPacker MsgReady(NETMSG_READY);
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@ -3105,7 +3105,7 @@ void CClient::Run()
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{
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SleepTimeInMicroSeconds = ((int64)1000000 / (int64)g_Config.m_ClRefreshRate) - (Now - LastTime);
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if(SleepTimeInMicroSeconds > (int64)0)
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net_socket_read_wait(m_NetClient[0].m_Socket, SleepTimeInMicroSeconds);
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net_socket_read_wait(m_NetClient[CLIENT_MAIN].m_Socket, SleepTimeInMicroSeconds);
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Slept = true;
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}
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if(Slept)
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@ -3411,7 +3411,7 @@ const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType)
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int Crc;
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const char *pError;
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Disconnect();
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m_NetClient[0].ResetErrorString();
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m_NetClient[CLIENT_MAIN].ResetErrorString();
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// try to start playback
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m_DemoPlayer.SetListener(this);
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@ -82,7 +82,15 @@ class CClient : public IClient, public CDemoPlayer::IListener
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PREDICTION_MARGIN=1000/50/2, // magic network prediction value
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};
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class CNetClient m_NetClient[3];
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enum
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{
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CLIENT_MAIN,
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CLIENT_DUMMY,
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CLIENT_CONTACT,
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NUM_CLIENTS,
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};
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class CNetClient m_NetClient[NUM_CLIENTS];
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class CDemoPlayer m_DemoPlayer;
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class CDemoRecorder m_DemoRecorder[RECORDER_MAX];
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class CDemoEditor m_DemoEditor;
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