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updated rifle effects
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16280e411c
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9adbff91f1
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@ -161,37 +161,37 @@ void render_laser(const struct NETOBJ_LASER *current)
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float ia = 1-a;
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vec2 out(dir.y, -dir.x);
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out = out * (6.0f*ia);
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vec2 out, border;
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gfx_blend_normal();
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gfx_texture_set(-1);
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gfx_quads_begin();
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//vec4 inner_color(0.15f,0.35f,0.75f,1.0f);
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//vec4 outer_color(0.65f,0.85f,1.0f,1.0f);
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vec4 inner_color(0.25f,0.25f,0.5f,1.0f);
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vec4 outer_color(0.85f,0.85f,1.0f,1.0f);
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gfx_setcolorvertex(0, inner_color.r, inner_color.g, inner_color.b, 0.2f); // center
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gfx_setcolorvertex(1, outer_color.r, outer_color.g, outer_color.b, 1.0f);
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gfx_setcolorvertex(2, inner_color.r, inner_color.g, inner_color.b, 0.2f); // center
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gfx_setcolorvertex(3, outer_color.r, outer_color.g, outer_color.b, 1.0f);
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//from = mix(from, pos, a);
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// do outline
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vec4 outer_color(0.075f,0.075f,0.25f,1.0f);
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gfx_setcolor(outer_color.r,outer_color.g,outer_color.b,1.0f);
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out = vec2(dir.y, -dir.x) * (7.0f*ia);
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gfx_quads_draw_freeform(
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from.x, from.y,
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from.x-out.x, from.y-out.y,
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from.x+out.x, from.y+out.y,
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pos.x, pos.y,
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pos.x-out.x, pos.y-out.y,
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pos.x+out.x, pos.y+out.y
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);
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// do inner
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vec4 inner_color(0.5f,0.5f,1.0f,1.0f);
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out = vec2(dir.y, -dir.x) * (5.0f*ia);
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gfx_setcolor(inner_color.r, inner_color.g, inner_color.b, 1.0f); // center
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gfx_quads_draw_freeform(
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from.x, from.y,
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from.x-out.x, from.y-out.y,
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pos.x, pos.y,
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pos.x-out.x, pos.y-out.y
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from.x+out.x, from.y+out.y,
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pos.x-out.x, pos.y-out.y,
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pos.x+out.x, pos.y+out.y
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);
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gfx_quads_end();
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@ -202,14 +202,13 @@ void render_laser(const struct NETOBJ_LASER *current)
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gfx_texture_set(data->images[IMAGE_PARTICLES].id);
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gfx_quads_begin();
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gfx_setcolor(outer_color.r, outer_color.g, outer_color.b, outer_color.a);
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int sprites[] = {SPRITE_PART_SPLAT01, SPRITE_PART_SPLAT02, SPRITE_PART_SPLAT03};
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select_sprite(sprites[client_tick()%3]);
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gfx_quads_setrotation(client_tick());
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gfx_setcolor(outer_color.r,outer_color.g,outer_color.b,1.0f);
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gfx_quads_draw(pos.x, pos.y, 24,24);
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//gfx_setcolor(inner_color.r, inner_color.g, inner_color.b, 1.0f);
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//gfx_quads_draw(pos.x, pos.y, 24,24);
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gfx_setcolor(inner_color.r, inner_color.g, inner_color.b, 1.0f);
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gfx_quads_draw(pos.x, pos.y, 20,20);
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gfx_quads_end();
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}
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@ -545,6 +545,8 @@ void laser::do_bounce()
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if(bounces > tuning.laser_bounce_num)
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energy = -1;
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create_sound(pos, SOUND_RIFLE_BOUNCE);
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}
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}
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else
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@ -569,7 +571,6 @@ void laser::tick()
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{
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if(server_tick() > eval_tick+(server_tickspeed()*tuning.laser_bounce_delay)/1000.0f)
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{
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create_sound(pos, SOUND_RIFLE_BOUNCE);
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do_bounce();
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}
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