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Another try at the fix
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@ -640,6 +640,10 @@ void CGameTeams::KillSavedTeam(int Team)
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// Set so that no finish is accidentally given to some of the players
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// Set so that no finish is accidentally given to some of the players
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ChangeTeamState(Team, CGameTeams::TEAMSTATE_OPEN);
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ChangeTeamState(Team, CGameTeams::TEAMSTATE_OPEN);
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for (int i = 0; i < MAX_CLIENTS; i++)
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if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
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m_TeeFinished[i] = false;
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for (int i = 0; i < MAX_CLIENTS; i++)
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for (int i = 0; i < MAX_CLIENTS; i++)
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if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
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if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
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GameServer()->m_apPlayers[i]->KillCharacter(-2);
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GameServer()->m_apPlayers[i]->KillCharacter(-2);
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