Another try at the fix

This commit is contained in:
def 2014-10-21 14:57:58 +02:00
parent e29571dd73
commit 99c07d884d

View file

@ -640,6 +640,10 @@ void CGameTeams::KillSavedTeam(int Team)
// Set so that no finish is accidentally given to some of the players
ChangeTeamState(Team, CGameTeams::TEAMSTATE_OPEN);
for (int i = 0; i < MAX_CLIENTS; i++)
if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
m_TeeFinished[i] = false;
for (int i = 0; i < MAX_CLIENTS; i++)
if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
GameServer()->m_apPlayers[i]->KillCharacter(-2);