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Pass color to RenderMovementInformationTextContainer
function
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parent
d5be8d1633
commit
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@ -1277,11 +1277,11 @@ void CHud::UpdateMovementInformationTextContainer(STextContainerIndex &TextConta
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}
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}
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void CHud::RenderMovementInformationTextContainer(STextContainerIndex &TextContainer, float X, float Y)
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void CHud::RenderMovementInformationTextContainer(STextContainerIndex &TextContainer, const ColorRGBA &Color, float X, float Y)
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{
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if(TextContainer.Valid())
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{
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TextRender()->RenderTextContainer(TextContainer, TextRender()->DefaultTextColor(), TextRender()->DefaultTextOutlineColor(), X - TextRender()->GetBoundingBoxTextContainer(TextContainer).m_W, Y);
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TextRender()->RenderTextContainer(TextContainer, Color, TextRender()->DefaultTextOutlineColor(), X - TextRender()->GetBoundingBoxTextContainer(TextContainer).m_W, Y);
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}
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}
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@ -1354,12 +1354,12 @@ void CHud::RenderMovementInformation(const int ClientId)
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TextRender()->Text(xl, y, Fontsize, "X:", -1.0f);
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UpdateMovementInformationTextContainer(m_aPlayerPositionContainers[0], Fontsize, Pos.x, m_aaPlayerPositionText[0], sizeof(m_aaPlayerPositionText[0]));
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RenderMovementInformationTextContainer(m_aPlayerPositionContainers[0], xr, y);
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RenderMovementInformationTextContainer(m_aPlayerPositionContainers[0], TextRender()->DefaultTextColor(), xr, y);
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y += MOVEMENT_INFORMATION_LINE_HEIGHT;
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TextRender()->Text(xl, y, Fontsize, "Y:", -1.0f);
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UpdateMovementInformationTextContainer(m_aPlayerPositionContainers[1], Fontsize, Pos.y, m_aaPlayerPositionText[1], sizeof(m_aaPlayerPositionText[1]));
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RenderMovementInformationTextContainer(m_aPlayerPositionContainers[1], xr, y);
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RenderMovementInformationTextContainer(m_aPlayerPositionContainers[1], TextRender()->DefaultTextColor(), xr, y);
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y += MOVEMENT_INFORMATION_LINE_HEIGHT;
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}
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@ -1371,14 +1371,14 @@ void CHud::RenderMovementInformation(const int ClientId)
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const char aaCoordinates[][4] = {"X:", "Y:"};
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for(int i = 0; i < 2; i++)
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{
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TextRender()->TextColor(ColorRGBA(1, 1, 1, 1));
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ColorRGBA Color(1, 1, 1, 1);
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if(m_aLastPlayerSpeedChange[i] == ESpeedChange::INCREASE)
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TextRender()->TextColor(ColorRGBA(0, 1, 0, 1));
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Color = ColorRGBA(0, 1, 0, 1);
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if(m_aLastPlayerSpeedChange[i] == ESpeedChange::DECREASE)
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TextRender()->TextColor(ColorRGBA(1, 0.5f, 0.5f, 1));
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Color = ColorRGBA(1, 0.5f, 0.5f, 1);
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TextRender()->Text(xl, y, Fontsize, aaCoordinates[i], -1.0f);
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UpdateMovementInformationTextContainer(m_aPlayerSpeedTextContainers[i], Fontsize, i == 0 ? DisplaySpeedX : DisplaySpeedY, m_aaPlayerSpeedText[i], sizeof(m_aaPlayerSpeedText[i]));
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RenderMovementInformationTextContainer(m_aPlayerSpeedTextContainers[i], xr, y);
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RenderMovementInformationTextContainer(m_aPlayerSpeedTextContainers[i], Color, xr, y);
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y += MOVEMENT_INFORMATION_LINE_HEIGHT;
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}
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@ -1391,7 +1391,7 @@ void CHud::RenderMovementInformation(const int ClientId)
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y += MOVEMENT_INFORMATION_LINE_HEIGHT;
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UpdateMovementInformationTextContainer(m_PlayerAngleTextContainerIndex, Fontsize, DisplayAngle, m_aPlayerAngleText, sizeof(m_aPlayerAngleText));
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RenderMovementInformationTextContainer(m_PlayerAngleTextContainerIndex, xr, y);
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RenderMovementInformationTextContainer(m_PlayerAngleTextContainerIndex, TextRender()->DefaultTextColor(), xr, y);
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}
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}
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@ -80,7 +80,7 @@ class CHud : public CComponent
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void RenderMovementInformation(const int ClientId);
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void UpdateMovementInformationTextContainer(STextContainerIndex &TextContainer, float FontSize, float Value, char *pPrevValue, size_t Size);
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void RenderMovementInformationTextContainer(STextContainerIndex &TextContainer, float X, float Y);
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void RenderMovementInformationTextContainer(STextContainerIndex &TextContainer, const ColorRGBA &Color, float X, float Y);
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void RenderGameTimer();
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void RenderPauseNotification();
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