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Show everyone entire game
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@ -35,17 +35,6 @@ int CEntity::NetworkClipped(int SnappingClient)
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int CEntity::NetworkClipped(int SnappingClient, vec2 CheckPos)
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int CEntity::NetworkClipped(int SnappingClient, vec2 CheckPos)
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{
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{
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if(SnappingClient == -1 || GameServer()->m_apPlayers[SnappingClient]->GetTeam() == TEAM_SPECTATORS || GameServer()->m_apPlayers[SnappingClient]->m_Paused)
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return 0;
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float dx = GameServer()->m_apPlayers[SnappingClient]->m_ViewPos.x-CheckPos.x;
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float dy = GameServer()->m_apPlayers[SnappingClient]->m_ViewPos.y-CheckPos.y;
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if(absolute(dx) > 1000.0f || absolute(dy) > 800.0f)
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return 1;
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if(distance(GameServer()->m_apPlayers[SnappingClient]->m_ViewPos, CheckPos) > 1100.0f)
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return 1;
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return 0;
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return 0;
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}
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}
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