diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index ac98c8daa..44363e915 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -2376,6 +2376,7 @@ void CCharacter::Rescue() return; } + m_LastRescue = Server()->Tick(); float StartTime = m_StartTime; m_RescueTee[GetPlayer()->m_RescueMode].Load(this, Team()); // Don't load these from saved tee: