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Fix dummy hammer when switching with copy moves turned on
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@ -286,7 +286,8 @@ int CControls::SnapInput(int *pData)
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pDummyInput->m_WantedWeapon = m_aInputData[g_Config.m_ClDummy].m_WantedWeapon;
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pDummyInput->m_WantedWeapon = m_aInputData[g_Config.m_ClDummy].m_WantedWeapon;
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if(!g_Config.m_ClDummyControl)
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if(!g_Config.m_ClDummyControl)
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pDummyInput->m_Fire += m_aInputData[g_Config.m_ClDummy].m_Fire - m_aLastData[g_Config.m_ClDummy].m_Fire;
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if ((m_aInputData[g_Config.m_ClDummy].m_Fire - m_aLastData[g_Config.m_ClDummy].m_Fire & 1) != 0)
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pDummyInput->m_Fire++;
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pDummyInput->m_NextWeapon += m_aInputData[g_Config.m_ClDummy].m_NextWeapon - m_aLastData[g_Config.m_ClDummy].m_NextWeapon;
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pDummyInput->m_NextWeapon += m_aInputData[g_Config.m_ClDummy].m_NextWeapon - m_aLastData[g_Config.m_ClDummy].m_NextWeapon;
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pDummyInput->m_PrevWeapon += m_aInputData[g_Config.m_ClDummy].m_PrevWeapon - m_aLastData[g_Config.m_ClDummy].m_PrevWeapon;
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pDummyInput->m_PrevWeapon += m_aInputData[g_Config.m_ClDummy].m_PrevWeapon - m_aLastData[g_Config.m_ClDummy].m_PrevWeapon;
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