mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
add discord rich presence
This commit is contained in:
parent
243f330e3c
commit
96db08b760
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@ -89,6 +89,7 @@ option(ANTIBOT "Enable support for a dynamic anticheat library" OFF)
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option(CLIENT "Compile client" ON)
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option(CLIENT "Compile client" ON)
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option(DOWNLOAD_GTEST "Download and compile GTest" ${AUTO_DEPENDENCIES_DEFAULT})
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option(DOWNLOAD_GTEST "Download and compile GTest" ${AUTO_DEPENDENCIES_DEFAULT})
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option(STEAM "Build the Steam release version" OFF)
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option(STEAM "Build the Steam release version" OFF)
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option(DISCORD "Enable discord rich presence support" OFF)
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option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT})
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option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT})
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option(DEV "Don't generate stuff necessary for packaging" OFF)
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option(DEV "Don't generate stuff necessary for packaging" OFF)
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@ -368,6 +369,9 @@ find_package(Pnglite)
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find_package(PythonInterp 3)
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find_package(PythonInterp 3)
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find_package(SDL2)
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find_package(SDL2)
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find_package(SQLite3)
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find_package(SQLite3)
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if(DISCORD)
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find_package(DiscordSdk)
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endif()
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if(UNIX)
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if(UNIX)
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# Use -pthread instead of -lpthread to draw dependencies other than libpthread
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# Use -pthread instead of -lpthread to draw dependencies other than libpthread
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set(THREADS_PREFER_PTHREAD_FLAG TRUE)
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set(THREADS_PREFER_PTHREAD_FLAG TRUE)
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@ -455,6 +459,9 @@ show_dependency_status("SDL2" SDL2)
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show_dependency_status("SQLite3" SQLite3)
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show_dependency_status("SQLite3" SQLite3)
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show_dependency_status("Wavpack" WAVPACK)
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show_dependency_status("Wavpack" WAVPACK)
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show_dependency_status("Zlib" ZLIB)
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show_dependency_status("Zlib" ZLIB)
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if(DISCORD)
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show_dependency_status("DiscordSdk" DiscordSdk)
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endif()
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if(WEBSOCKETS)
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if(WEBSOCKETS)
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show_dependency_status("Websockets" WEBSOCKETS)
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show_dependency_status("Websockets" WEBSOCKETS)
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endif()
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endif()
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@ -481,6 +488,10 @@ if(UPNP AND NOT(MINIUPNPC_FOUND))
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message(SEND_ERROR "You must install miniupnpc to compile the DDNet server with UPnP support")
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message(SEND_ERROR "You must install miniupnpc to compile the DDNet server with UPnP support")
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endif()
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endif()
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if(DISCORD AND NOT(DISCORDSDK_FOUND))
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message(SEND_ERROR "You must install the discord sdk to compile the DDNet client with Discord support")
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endif()
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if(CLIENT AND NOT(FREETYPE_FOUND))
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if(CLIENT AND NOT(FREETYPE_FOUND))
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message(SEND_ERROR "You must install Freetype to compile the DDNet client")
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message(SEND_ERROR "You must install Freetype to compile the DDNet client")
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endif()
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endif()
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@ -1332,6 +1343,7 @@ set(COPY_FILES
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${SQLite3_COPY_FILES}
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${SQLite3_COPY_FILES}
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${FFMPEG_COPY_FILES}
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${FFMPEG_COPY_FILES}
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${WEBSOCKETS_COPY_FILES}
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${WEBSOCKETS_COPY_FILES}
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${DISCORDSDK_COPY_FILES}
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)
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)
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file(COPY ${COPY_FILES} DESTINATION .)
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file(COPY ${COPY_FILES} DESTINATION .)
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@ -1630,6 +1642,13 @@ add_library(engine-shared EXCLUDE_FROM_ALL OBJECT ${ENGINE_INTERFACE} ${ENGINE_S
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add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED})
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add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED})
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list(APPEND TARGETS_OWN engine-shared game-shared)
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list(APPEND TARGETS_OWN engine-shared game-shared)
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if(DISCORD)
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add_library(discord-shared SHARED IMPORTED)
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set_target_properties(discord-shared PROPERTIES
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IMPORTED_LOCATION "${DISCORDSDK_LIBRARIES}"
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INTERFACE_INCLUDE_DIRECTORIES "${DISCORDSDK_INCLUDE_DIRS}"
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)
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endif()
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########################################################################
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########################################################################
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# CLIENT
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# CLIENT
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@ -1837,6 +1856,10 @@ if(CLIENT)
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${CMAKE_THREAD_LIBS_INIT}
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${CMAKE_THREAD_LIBS_INIT}
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)
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)
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if(DISCORD)
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list(APPEND LIBS_CLIENT discord-shared)
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endif()
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if(TARGET_OS STREQUAL "windows")
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if(TARGET_OS STREQUAL "windows")
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set(CLIENT_ICON "other/icons/DDNet.rc")
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set(CLIENT_ICON "other/icons/DDNet.rc")
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if(NOT MINGW)
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if(NOT MINGW)
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@ -1873,6 +1896,7 @@ if(CLIENT)
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${SDL2_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIRS}
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${WAVPACK_INCLUDE_DIRS}
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${WAVPACK_INCLUDE_DIRS}
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${FFMPEG_INCLUDE_DIRS}
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${FFMPEG_INCLUDE_DIRS}
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${DISCORDSDK_INCLUDE_DIRS}
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${PLATFORM_CLIENT_INCLUDE_DIRS}
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${PLATFORM_CLIENT_INCLUDE_DIRS}
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)
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)
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@ -2657,6 +2681,9 @@ foreach(target ${TARGETS_OWN})
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if(STEAM)
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if(STEAM)
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target_compile_definitions(${target} PRIVATE PLATFORM_SUFFIX="-steam")
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target_compile_definitions(${target} PRIVATE PLATFORM_SUFFIX="-steam")
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endif()
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endif()
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if(DISCORD)
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target_compile_definitions(${target} PRIVATE CONF_DISCORD)
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endif()
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if(VERSION)
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if(VERSION)
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target_compile_definitions(${target} PRIVATE GAME_RELEASE_VERSION="${VERSION}")
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target_compile_definitions(${target} PRIVATE GAME_RELEASE_VERSION="${VERSION}")
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endif()
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endif()
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36
cmake/FindDiscordSdk.cmake
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36
cmake/FindDiscordSdk.cmake
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@ -0,0 +1,36 @@
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set_extra_dirs_lib(DISCORDSDK discord)
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find_library(DISCORDSDK_LIBRARY
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NAMES discord_game_sdk.dll.lib discord_game_sdk.dylib discord_game_sdk.so
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HINTS ${HINTS_DISCORDSDK_LIBDIR}
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PATHS ${PATHS_DISCORDSDK_LIBDIR}
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${CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH}
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)
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set_extra_dirs_include(DISCORDSDK discord "${DISCORDSDK_LIBRARY}")
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find_path(DISCORDSDK_INCLUDEDIR discord_game_sdk.h
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HINTS ${HINTS_DISCORDSDK_INCLUDEDIR}
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PATHS ${PATHS_DISCORDSDK_INCLUDEDIR}
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${CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH}
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DiscordSdk DEFAULT_MSG DISCORDSDK_LIBRARY DISCORDSDK_INCLUDEDIR)
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mark_as_advanced(DISCORDSDK_LIBRARY DISCORDSDK_INCLUDEDIR)
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if(DISCORDSDK_FOUND)
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is_bundled(DISCORDSDK_BUNDLED "${DISCORDSDK_LIBRARY}")
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set(DISCORDSDK_LIBRARIES ${DISCORDSDK_LIBRARY})
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set(DISCORDSDK_INCLUDE_DIRS ${DISCORDSDK_INCLUDEDIR})
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if(DISCORDSDK_BUNDLED)
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if(TARGET_OS STREQUAL "windows")
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set(DISCORDSDK_COPY_FILES "${EXTRA_DISCORDSDK_LIBDIR}/discord_game_sdk.dll")
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elseif(TARGET_OS STREQUAL "linux")
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set(DISCORDSDK_COPY_FILES "${EXTRA_DISCORDSDK_LIBDIR}/discord_game_sdk.so")
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elseif(TARGET_OS STREQUAL "mac")
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set(DISCORDSDK_COPY_FILES "${EXTRA_DISCORDSDK_LIBDIR}/discord_game_sdk.bundle")
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endif()
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else()
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set(DISCORDSDK_COPY_FILES)
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endif()
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endif()
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@ -1 +1 @@
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Subproject commit f757a19a6ee9806e4b8606a543c157a972493052
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Subproject commit 954e86cfcbfc3f90c71b0a177d10adf6ffb2c10c
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@ -403,3 +403,7 @@ MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optim
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MACRO_CONFIG_INT(GfxUsePreinitBuffer, gfx_use_preinitialized_buffer, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use only one buffer for data, that is uploaded to the GPU(might help when using an iGPUs).")
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MACRO_CONFIG_INT(GfxUsePreinitBuffer, gfx_use_preinitialized_buffer, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use only one buffer for data, that is uploaded to the GPU(might help when using an iGPUs).")
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MACRO_CONFIG_INT(ClVideoRecorderFPS, cl_video_recorder_fps, 60, 1, 1000, CFGFLAG_SAVE | CFGFLAG_CLIENT, "At which FPS the videorecorder should record demos.")
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MACRO_CONFIG_INT(ClVideoRecorderFPS, cl_video_recorder_fps, 60, 1, 1000, CFGFLAG_SAVE | CFGFLAG_CLIENT, "At which FPS the videorecorder should record demos.")
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#if defined(CONF_DISCORD)
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MACRO_CONFIG_INT(ClDiscordEnablePresence, cl_discord_enable_presence, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Enable discord rich presence.")
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#endif
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@ -68,6 +68,10 @@
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#include "components/race_demo.h"
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#include "components/race_demo.h"
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#include <base/system.h>
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#include <base/system.h>
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#if defined(CONF_DISCORD)
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#include <discord_game_sdk.h>
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#endif
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CGameClient g_GameClient;
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CGameClient g_GameClient;
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// instantiate all systems
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// instantiate all systems
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@ -393,6 +397,27 @@ void CGameClient::OnInit()
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// Agressively try to grab window again since some Windows users report
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// Agressively try to grab window again since some Windows users report
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// window not being focussed after starting client.
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// window not being focussed after starting client.
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Graphics()->SetWindowGrab(true);
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Graphics()->SetWindowGrab(true);
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#if defined(CONF_DISCORD)
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mem_zero(&m_DiscordApp, sizeof(CDiscordApp));
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m_DiscordApp.m_ActivityEvents = (struct IDiscordActivityEvents *)malloc(sizeof(struct IDiscordActivityEvents));
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mem_zero(m_DiscordApp.m_ActivityEvents, sizeof(IDiscordActivityEvents));
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struct DiscordCreateParams Params;
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DiscordCreateParamsSetDefault(&Params);
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Params.client_id = 752165779117441075;
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Params.flags = EDiscordCreateFlags::DiscordCreateFlags_Default;
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Params.event_data = &m_DiscordApp;
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Params.activity_events = m_DiscordApp.m_ActivityEvents;
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if(DiscordCreate(DISCORD_VERSION, &Params, &m_DiscordApp.m_Core) != DiscordResult_Ok)
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dbg_msg("discord", "Error creating discord instance.");
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else
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dbg_msg("discord", "Created discord instance, version: %d", DISCORD_VERSION);
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m_DiscordApp.m_ActivityManager = m_DiscordApp.m_Core->get_activity_manager(m_DiscordApp.m_Core);
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SetDiscordActivity("In Menus", "Offline");
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#endif
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}
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}
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void CGameClient::OnUpdate()
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void CGameClient::OnUpdate()
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break;
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break;
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}
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}
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}
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}
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#if defined(CONF_DISCORD)
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m_DiscordApp.m_Core->run_callbacks(m_DiscordApp.m_Core);
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#endif
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}
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}
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void CGameClient::OnDummySwap()
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void CGameClient::OnDummySwap()
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@ -913,6 +941,11 @@ void CGameClient::OnStateChange(int NewState, int OldState)
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if(NewState < IClient::STATE_ONLINE)
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if(NewState < IClient::STATE_ONLINE)
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OnReset();
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OnReset();
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#if defined(CONF_DISCORD)
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if(NewState == IClient::STATE_OFFLINE)
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SetDiscordActivity("In Menus", "Offline");
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#endif
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// then change the state
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// then change the state
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for(int i = 0; i < m_All.m_Num; i++)
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for(int i = 0; i < m_All.m_Num; i++)
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m_All.m_paComponents[i]->OnStateChange(NewState, OldState);
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m_All.m_paComponents[i]->OnStateChange(NewState, OldState);
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void CGameClient::OnEnterGame()
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void CGameClient::OnEnterGame()
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{
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{
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g_GameClient.m_pEffects->ResetDamageIndicator();
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g_GameClient.m_pEffects->ResetDamageIndicator();
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#if defined(CONF_DISCORD)
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "Playing %s", Client()->GetCurrentMap());
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SetDiscordActivity(aBuf, "Online");
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#endif
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}
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}
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void CGameClient::OnGameOver()
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void CGameClient::OnGameOver()
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@ -3006,3 +3044,24 @@ bool CGameClient::IsDisplayingWarning()
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{
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{
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return m_pMenus->GetCurPopup() == CMenus::POPUP_WARNING;
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return m_pMenus->GetCurPopup() == CMenus::POPUP_WARNING;
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}
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}
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#if defined(CONF_DISCORD)
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void CGameClient::SetDiscordActivity(const char *pDetails, const char *pState)
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{
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if(!g_Config.m_ClDiscordEnablePresence)
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{
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dbg_msg("discord", "rich presence disabled");
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m_DiscordApp.m_ActivityManager->clear_activity(m_DiscordApp.m_ActivityManager, 0, 0);
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return;
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}
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struct DiscordActivity Activity;
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mem_zero(&Activity, sizeof(DiscordActivity));
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str_copy(Activity.assets.large_image, "ddnet_logo", sizeof(Activity.assets.large_image));
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str_copy(Activity.assets.large_text, "DDNet logo", sizeof(Activity.assets.large_text));
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Activity.timestamps.start = time_timestamp();
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str_copy(Activity.details, pDetails, sizeof(Activity.details));
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str_copy(Activity.state, pState, sizeof(Activity.state));
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m_DiscordApp.m_ActivityManager->update_activity(m_DiscordApp.m_ActivityManager, &Activity, 0, 0);
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dbg_msg("discord", "updated activity, details='%s' state='%s'", pDetails, pState);
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}
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#endif
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@ -95,6 +95,14 @@ class CGameClient : public IGameClient
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#if defined(CONF_AUTOUPDATE)
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#if defined(CONF_AUTOUPDATE)
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class IUpdater *m_pUpdater;
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class IUpdater *m_pUpdater;
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#endif
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#endif
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#if defined(CONF_DISCORD)
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struct CDiscordApp
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{
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struct IDiscordCore *m_Core;
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struct IDiscordActivityEvents *m_ActivityEvents;
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struct IDiscordActivityManager *m_ActivityManager;
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} m_DiscordApp;
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#endif
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CLayers m_Layers;
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CLayers m_Layers;
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class CCollision m_Collision;
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class CCollision m_Collision;
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@ -354,6 +362,10 @@ public:
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void OnReset();
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void OnReset();
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#if defined(CONF_DISCORD)
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void SetDiscordActivity(const char *pDetails, const char *pState);
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#endif
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// hooks
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// hooks
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virtual void OnConnected();
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virtual void OnConnected();
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virtual void OnRender();
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virtual void OnRender();
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