From a01e5e7151f5f2ee500523f4dc9d57838264fe46 Mon Sep 17 00:00:00 2001 From: furo Date: Fri, 23 Aug 2024 17:06:59 +0200 Subject: [PATCH] Improve "Proof borders" description --- src/game/editor/editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/editor/editor.cpp b/src/game/editor/editor.cpp index 9eab3909c..4f2591914 100644 --- a/src/game/editor/editor.cpp +++ b/src/game/editor/editor.cpp @@ -1075,7 +1075,7 @@ void CEditor::DoToolbarLayers(CUIRect ToolBar) // proof button TB_Top.VSplitLeft(40.0f, &Button, &TB_Top); static int s_ProofButton = 0; - if(DoButton_Ex(&s_ProofButton, "Proof", MapView()->ProofMode()->IsEnabled(), &Button, 0, "[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.", IGraphics::CORNER_L) || + if(DoButton_Ex(&s_ProofButton, "Proof", MapView()->ProofMode()->IsEnabled(), &Button, 0, "[ctrl+p] Toggles proof borders. These borders represent the area that a player can see with default zoom.", IGraphics::CORNER_L) || (m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_P) && ModPressed)) { MapView()->ProofMode()->Toggle();