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Merge pull request #8708 from ChillerDragon/pr_07_modern_is_ddnet_msg
Send the new is ddnet message in 0.7 connections
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commit
960d2853bc
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@ -210,6 +210,12 @@ int CClient::SendMsgActive(CMsgPacker *pMsg, int Flags)
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void CClient::SendInfo(int Conn)
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{
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CMsgPacker MsgVer(NETMSG_CLIENTVER, true);
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MsgVer.AddRaw(&m_ConnectionId, sizeof(m_ConnectionId));
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MsgVer.AddInt(GameClient()->DDNetVersion());
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MsgVer.AddString(GameClient()->DDNetVersionStr());
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SendMsg(Conn, &MsgVer, MSGFLAG_VITAL);
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if(IsSixup())
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{
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CMsgPacker Msg(NETMSG_INFO, true);
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@ -219,11 +225,6 @@ void CClient::SendInfo(int Conn)
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SendMsg(Conn, &Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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return;
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}
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CMsgPacker MsgVer(NETMSG_CLIENTVER, true);
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MsgVer.AddRaw(&m_ConnectionId, sizeof(m_ConnectionId));
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MsgVer.AddInt(GameClient()->DDNetVersion());
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MsgVer.AddString(GameClient()->DDNetVersionStr());
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SendMsg(Conn, &MsgVer, MSGFLAG_VITAL);
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CMsgPacker Msg(NETMSG_INFO, true);
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Msg.AddString(GameClient()->NetVersion());
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