Keep showing last checkpoint after kill

Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".
This commit is contained in:
def 2021-01-11 14:09:35 +01:00
parent e0d6fa4670
commit 95e4418026

View file

@ -877,15 +877,6 @@ void CHud::OnMessage(int MsgType, void *pRawMsg)
m_CheckpointTick = Client()->GameTick(g_Config.m_ClDummy); m_CheckpointTick = Client()->GameTick(g_Config.m_ClDummy);
} }
} }
else if(MsgType == NETMSGTYPE_SV_KILLMSG)
{
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID)
{
m_CheckpointTick = 0;
m_DDRaceTime = 0;
}
}
else if(MsgType == NETMSGTYPE_SV_RECORD) else if(MsgType == NETMSGTYPE_SV_RECORD)
{ {
CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg; CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg;