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removed dead code. Closes #1284
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@ -123,8 +123,6 @@ float SolveBezier(float x, float p0, float p1, float p2, float p3)
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return -s*cos(phi-pi/3) - sub;
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}
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}
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return 0.0f;
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}
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void CRenderTools::RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, float Time, float *pResult)
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