mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Actually remove duplicate message
This commit is contained in:
parent
465fd570e0
commit
939b45a0aa
|
@ -350,7 +350,7 @@ void CGameContext::SendChatTeam(int Team, const char *pText)
|
|||
SendChatTarget(i, pText);
|
||||
}
|
||||
|
||||
void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText, int SpamProtectionClientID)
|
||||
void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText, int SpamProtectionClientID, int Flags)
|
||||
{
|
||||
if(SpamProtectionClientID >= 0 && SpamProtectionClientID < MAX_CLIENTS)
|
||||
if(ProcessSpamProtection(SpamProtectionClientID))
|
||||
|
@ -384,10 +384,8 @@ void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText, in
|
|||
// send to the clients
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(m_apPlayers[i] != 0) {
|
||||
if(!m_apPlayers[i]->m_DND)
|
||||
if(m_apPlayers[i] != 0 && !m_apPlayers[i]->m_DND && Server()->IsSixup(i) == (Flags & CHAT_SIXUP))
|
||||
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1086,11 +1084,8 @@ void CGameContext::OnClientEnter(int ClientID)
|
|||
}
|
||||
|
||||
char aBuf[512];
|
||||
if(!Server()->IsSixup(ClientID))
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientID), m_pController->GetTeamName(m_apPlayers[ClientID]->GetTeam()));
|
||||
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
||||
}
|
||||
str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientID), m_pController->GetTeamName(m_apPlayers[ClientID]->GetTeam()));
|
||||
SendChat(-1, CGameContext::CHAT_ALL, aBuf, -1, CHAT_SIX);
|
||||
|
||||
SendChatTarget(ClientID, "DDraceNetwork Mod. Version: " GAME_VERSION);
|
||||
SendChatTarget(ClientID, "please visit DDNet.tw or say /info for more info");
|
||||
|
|
|
@ -191,14 +191,17 @@ public:
|
|||
CHAT_RED=0,
|
||||
CHAT_BLUE=1,
|
||||
CHAT_WHISPER_SEND=2,
|
||||
CHAT_WHISPER_RECV=3
|
||||
CHAT_WHISPER_RECV=3,
|
||||
|
||||
CHAT_SIX=1<<0,
|
||||
CHAT_SIXUP=1<<1,
|
||||
};
|
||||
|
||||
// network
|
||||
void CallVote(int ClientID, const char *aDesc, const char *aCmd, const char *pReason, const char *aChatmsg);
|
||||
void SendChatTarget(int To, const char *pText);
|
||||
void SendChatTeam(int Team, const char *pText);
|
||||
void SendChat(int ClientID, int Team, const char *pText, int SpamProtectionClientID = -1);
|
||||
void SendChat(int ClientID, int Team, const char *pText, int SpamProtectionClientID = -1, int Flags = CHAT_SIX | CHAT_SIXUP);
|
||||
void SendEmoticon(int ClientID, int Emoticon);
|
||||
void SendWeaponPickup(int ClientID, int Weapon);
|
||||
void SendBroadcast(const char *pText, int ClientID, bool IsImportant = true);
|
||||
|
|
Loading…
Reference in a new issue