diff --git a/src/engine/client.h b/src/engine/client.h index 202aa96bc..a9599f89b 100644 --- a/src/engine/client.h +++ b/src/engine/client.h @@ -390,7 +390,7 @@ public: virtual int ClientVersion7() const = 0; - virtual void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId, int Conn) = 0; + virtual void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) = 0; virtual int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) = 0; virtual int TranslateSnap(class CSnapshot *pSnapDstSix, class CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) = 0; }; diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index d84c3827b..7b79c3b68 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -839,13 +839,13 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine) pCurrentLine->m_Sixup.m_aColors[Part] = vec4(1.0f, 1.0f, 1.0f, 1.0f); } - if(LineAuthor.m_SkinInfo.m_Sixup.m_HatTexture.IsValid()) + if(LineAuthor.m_SkinInfo.m_Sixup[g_Config.m_ClDummy].m_HatTexture.IsValid()) { if(Part == protocol7::SKINPART_BODY && str_comp(pPartName, "standard")) pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM); if(Part == protocol7::SKINPART_DECORATION && str_comp(pPartName, "twinbopp")) pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM); - pCurrentLine->m_Sixup.m_HatTexture = LineAuthor.m_SkinInfo.m_Sixup.m_HatTexture; + pCurrentLine->m_Sixup.m_HatTexture = LineAuthor.m_SkinInfo.m_Sixup[g_Config.m_ClDummy].m_HatTexture; } } } @@ -1303,10 +1303,10 @@ void CChat::OnRender() { for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) { - RenderInfo.m_Sixup.m_aColors[Part] = Line.m_Sixup.m_aColors[Part]; - RenderInfo.m_Sixup.m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part]; - RenderInfo.m_Sixup.m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex; - RenderInfo.m_Sixup.m_HatTexture = Line.m_Sixup.m_HatTexture; + RenderInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = Line.m_Sixup.m_aColors[Part]; + RenderInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part]; + RenderInfo.m_Sixup[g_Config.m_ClDummy].m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex; + RenderInfo.m_Sixup[g_Config.m_ClDummy].m_HatTexture = Line.m_Sixup.m_HatTexture; } } diff --git a/src/game/client/components/menus_settings7.cpp b/src/game/client/components/menus_settings7.cpp index d077e3aff..4d84b75c1 100644 --- a/src/game/client/components/menus_settings7.cpp +++ b/src/game/client/components/menus_settings7.cpp @@ -117,13 +117,13 @@ void CMenus::RenderSettingsTee7(CUIRect MainView) const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart); if(aUCCVars[Part]) { - OwnSkinInfo.m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture; - OwnSkinInfo.m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING); + OwnSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture; + OwnSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING); } else { - OwnSkinInfo.m_Sixup.m_aTextures[Part] = pSkinPart->m_OrgTexture; - OwnSkinInfo.m_Sixup.m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); + OwnSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture; + OwnSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); } } @@ -169,13 +169,13 @@ void CMenus::RenderSettingsTee7(CUIRect MainView) const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart); if(aUCCVars[Part]) { - TeamSkinInfo.m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture; - TeamSkinInfo.m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING); + TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture; + TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING); } else { - TeamSkinInfo.m_Sixup.m_aTextures[Part] = pSkinPart->m_OrgTexture; - TeamSkinInfo.m_Sixup.m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); + TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture; + TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); } } @@ -193,7 +193,7 @@ void CMenus::RenderSettingsTee7(CUIRect MainView) for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) { ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part); - TeamSkinInfo.m_Sixup.m_aColors[Part] = TeamColor; + TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor; } RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), vec2(TeeLeft.x + TeeLeft.w / 2.0f, TeeLeft.y + TeeLeft.h / 2.0f + 6.0f)); @@ -202,7 +202,7 @@ void CMenus::RenderSettingsTee7(CUIRect MainView) for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) { ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part); - TeamSkinInfo.m_Sixup.m_aColors[Part] = TeamColor; + TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor; } RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), vec2(TeeRight.x + TeeRight.w / 2.0f, TeeRight.y + TeeRight.h / 2.0f + 6.0f)); } @@ -409,13 +409,13 @@ void CMenus::RenderSkinSelection7(CUIRect MainView) { if(s->m_aUseCustomColors[Part]) { - Info.m_Sixup.m_aTextures[Part] = s->m_apParts[Part]->m_ColorTexture; - Info.m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor(s->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING); + Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_ColorTexture; + Info.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(s->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING); } else { - Info.m_Sixup.m_aTextures[Part] = s->m_apParts[Part]->m_OrgTexture; - Info.m_Sixup.m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); + Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_OrgTexture; + Info.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); } } @@ -498,18 +498,18 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView) if(*CSkins7::ms_apUCCVariables[(int)m_Dummy][j]) { if(m_TeePartSelected == j) - Info.m_Sixup.m_aTextures[j] = s->m_ColorTexture; + Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_ColorTexture; else - Info.m_Sixup.m_aTextures[j] = pSkinPart->m_ColorTexture; - Info.m_Sixup.m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING); + Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_ColorTexture; + Info.m_Sixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING); } else { if(m_TeePartSelected == j) - Info.m_Sixup.m_aTextures[j] = s->m_OrgTexture; + Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_OrgTexture; else - Info.m_Sixup.m_aTextures[j] = pSkinPart->m_OrgTexture; - Info.m_Sixup.m_aColors[j] = vec4(1.0f, 1.0f, 1.0f, 1.0f); + Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_OrgTexture; + Info.m_Sixup[0].m_aColors[j] = vec4(1.0f, 1.0f, 1.0f, 1.0f); } } Info.m_Size = 50.0f; diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index 2b7e581ea..5ad8bf76f 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -29,7 +29,7 @@ void CPlayers::RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha) { - if(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_BODY].IsValid()) + if(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY].IsValid()) RenderHand7(pInfo, CenterPos, Dir, AngleOffset, PostRotOffset, Alpha); else RenderHand6(pInfo, CenterPos, Dir, AngleOffset, PostRotOffset, Alpha); @@ -56,12 +56,12 @@ void CPlayers::RenderHand7(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir HandPos += DirX * PostRotOffset.x; HandPos += DirY * PostRotOffset.y; - ColorRGBA Color = pInfo->m_Sixup.m_aColors[protocol7::SKINPART_HANDS]; + ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_HANDS]; Color.a = Alpha; IGraphics::CQuadItem QuadOutline(HandPos.x, HandPos.y, 2 * BaseSize, 2 * BaseSize); IGraphics::CQuadItem QuadHand = QuadOutline; - Graphics()->TextureSet(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_HANDS]); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_HANDS]); Graphics()->QuadsBegin(); Graphics()->SetColor(Color); Graphics()->QuadsSetRotation(Angle); @@ -842,7 +842,7 @@ void CPlayers::OnRender() const auto *pSkin = m_pClient->m_Skins.FindOrNullptr("x_ninja"); if(pSkin != nullptr) { - aRenderInfo[i].m_Sixup.Reset(); + aRenderInfo[i].m_Sixup[g_Config.m_ClDummy].Reset(); aRenderInfo[i].m_OriginalRenderSkin = pSkin->m_OriginalSkin; aRenderInfo[i].m_ColorableRenderSkin = pSkin->m_ColorableSkin; diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index d5d926884..3193246e4 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -1527,7 +1527,7 @@ void CGameClient::OnNewSnapshot() pClient->m_SkinInfo.m_ColorFeet = ColorRGBA(1, 1, 1); } - pClient->UpdateRenderInfo(IsTeamPlay()); + pClient->UpdateRenderInfo(IsTeamPlay(), g_Config.m_ClDummy); } } else if(Item.m_Type == NETOBJTYPE_PLAYERINFO) @@ -2324,7 +2324,7 @@ void CGameClient::CClientStats::Reset() m_FlagCaptures = 0; } -void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay) +void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay, int Conn) { m_RenderInfo = m_SkinInfo; @@ -2346,18 +2346,18 @@ void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay) const ColorRGBA aMarkingColorsSixup[2] = { ColorRGBA(0.824f, 0.345f, 0.345f, 1.0f), ColorRGBA(0.345f, 0.514f, 0.824f, 1.0f)}; - float MarkingAlpha = m_RenderInfo.m_Sixup.m_aColors[protocol7::SKINPART_MARKING].a; - for(auto &Color : m_RenderInfo.m_Sixup.m_aColors) + float MarkingAlpha = m_RenderInfo.m_Sixup[Conn].m_aColors[protocol7::SKINPART_MARKING].a; + for(auto &Color : m_RenderInfo.m_Sixup[Conn].m_aColors) Color = aTeamColorsSixup[m_Team]; if(MarkingAlpha > 0.1f) - m_RenderInfo.m_Sixup.m_aColors[protocol7::SKINPART_MARKING] = aMarkingColorsSixup[m_Team]; + m_RenderInfo.m_Sixup[Conn].m_aColors[protocol7::SKINPART_MARKING] = aMarkingColorsSixup[m_Team]; } } else { m_RenderInfo.m_ColorBody = color_cast(ColorHSLA(12829350)); m_RenderInfo.m_ColorFeet = color_cast(ColorHSLA(12829350)); - for(auto &Color : m_RenderInfo.m_Sixup.m_aColors) + for(auto &Color : m_RenderInfo.m_Sixup[Conn].m_aColors) Color = color_cast(ColorHSLA(12829350)); } } @@ -3692,7 +3692,8 @@ void CGameClient::RefreshSkins() Client.m_SkinInfo.m_OriginalRenderSkin.Reset(); Client.m_SkinInfo.m_ColorableRenderSkin.Reset(); } - Client.UpdateRenderInfo(IsTeamPlay()); + for(int Dummy = 0; Dummy < NUM_DUMMIES; Dummy++) + Client.UpdateRenderInfo(IsTeamPlay(), Dummy); } for(auto &pComponent : m_vpAll) diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h index dff3ac903..1730612c8 100644 --- a/src/game/client/gameclient.h +++ b/src/game/client/gameclient.h @@ -438,7 +438,7 @@ public: bool m_SpecCharPresent; vec2 m_SpecChar; - void UpdateRenderInfo(bool IsTeamPlay); + void UpdateRenderInfo(bool IsTeamPlay, int Conn); void Reset(); class CSixup @@ -511,7 +511,7 @@ public: void OnStateChange(int NewState, int OldState) override; template void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn); - void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId, int Conn) override; + void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override; int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override; void *TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn); int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override; diff --git a/src/game/client/render.cpp b/src/game/client/render.cpp index ad33d9e76..280f7d9bc 100644 --- a/src/game/client/render.cpp +++ b/src/game/client/render.cpp @@ -272,7 +272,7 @@ void CRenderTools::GetRenderTeeOffsetToRenderedTee(const CAnimState *pAnim, cons void CRenderTools::RenderTee(const CAnimState *pAnim, const CTeeRenderInfo *pInfo, int Emote, vec2 Dir, vec2 Pos, float Alpha) const { - if(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_BODY].IsValid()) + if(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY].IsValid()) RenderTee7(pAnim, pInfo, Emote, Dir, Pos, Alpha); else RenderTee6(pAnim, pInfo, Emote, Dir, Pos, Alpha); @@ -307,7 +307,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn // draw bot visuals (background) if(IsBot && !OutLine) { - Graphics()->TextureSet(pInfo->m_Sixup.m_BotTexture); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_BotTexture); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha); SelectSprite7(client_data7::SPRITE_TEE_BOT_BACKGROUND, 0, 0, 0); @@ -319,13 +319,13 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn // draw bot visuals (foreground) if(IsBot && !OutLine) { - Graphics()->TextureSet(pInfo->m_Sixup.m_BotTexture); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_BotTexture); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha); SelectSprite7(client_data7::SPRITE_TEE_BOT_FOREGROUND, 0, 0, 0); Item = BotItem; Graphics()->QuadsDraw(&Item, 1); - ColorRGBA Color = pInfo->m_Sixup.m_BotColor; + ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_BotColor; Color.a = Alpha; Graphics()->SetColor(Color); SelectSprite7(client_data7::SPRITE_TEE_BOT_GLOW, 0, 0, 0); @@ -335,12 +335,12 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn } // draw decoration - if(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_DECORATION].IsValid()) + if(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_DECORATION].IsValid()) { - Graphics()->TextureSet(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_DECORATION]); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_DECORATION]); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2); - ColorRGBA Color = pInfo->m_Sixup.m_aColors[protocol7::SKINPART_DECORATION]; + ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_DECORATION]; Color.a = Alpha; Graphics()->SetColor(Color); SelectSprite7(OutLine ? client_data7::SPRITE_TEE_DECORATION_OUTLINE : client_data7::SPRITE_TEE_DECORATION, 0, 0, 0); @@ -350,7 +350,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn } // draw body (behind marking) - Graphics()->TextureSet(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_BODY]); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY]); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2); if(OutLine) @@ -360,7 +360,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn } else { - ColorRGBA Color = pInfo->m_Sixup.m_aColors[protocol7::SKINPART_BODY]; + ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_BODY]; Color.a = Alpha; Graphics()->SetColor(Color); SelectSprite7(client_data7::SPRITE_TEE_BODY, 0, 0, 0); @@ -370,12 +370,12 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn Graphics()->QuadsEnd(); // draw marking - if(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_MARKING].IsValid() && !OutLine) + if(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_MARKING].IsValid() && !OutLine) { - Graphics()->TextureSet(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_MARKING]); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_MARKING]); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2); - ColorRGBA MarkingColor = pInfo->m_Sixup.m_aColors[protocol7::SKINPART_MARKING]; + ColorRGBA MarkingColor = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_MARKING]; Graphics()->SetColor(MarkingColor.r * MarkingColor.a, MarkingColor.g * MarkingColor.a, MarkingColor.b * MarkingColor.a, MarkingColor.a * Alpha); SelectSprite7(client_data7::SPRITE_TEE_MARKING, 0, 0, 0); Item = BodyItem; @@ -386,7 +386,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn // draw body (in front of marking) if(!OutLine) { - Graphics()->TextureSet(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_BODY]); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY]); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2); Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha); @@ -400,19 +400,19 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn } // draw eyes - Graphics()->TextureSet(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_EYES]); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_EYES]); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2); if(IsBot) { - ColorRGBA Color = pInfo->m_Sixup.m_BotColor; + ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_BotColor; Color.a = Alpha; Graphics()->SetColor(Color); Emote = EMOTE_SURPRISE; } else { - ColorRGBA Color = pInfo->m_Sixup.m_aColors[protocol7::SKINPART_EYES]; + ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_EYES]; Color.a = Alpha; Graphics()->SetColor(Color); } @@ -446,14 +446,14 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn Graphics()->QuadsEnd(); // draw xmas hat - if(!OutLine && pInfo->m_Sixup.m_HatTexture.IsValid()) + if(!OutLine && pInfo->m_Sixup[g_Config.m_ClDummy].m_HatTexture.IsValid()) { - Graphics()->TextureSet(pInfo->m_Sixup.m_HatTexture); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_HatTexture); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2); Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha); int Flag = Direction.x < 0.0f ? SPRITE_FLAG_FLIP_X : 0; - switch(pInfo->m_Sixup.m_HatSpriteIndex) + switch(pInfo->m_Sixup[g_Config.m_ClDummy].m_HatSpriteIndex) { case 0: SelectSprite7(client_data7::SPRITE_TEE_HATS_TOP1, Flag, 0, 0); @@ -474,7 +474,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn } // draw feet - Graphics()->TextureSet(pInfo->m_Sixup.m_aTextures[protocol7::SKINPART_FEET]); + Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_FEET]); Graphics()->QuadsBegin(); const CAnimKeyframe *pFoot = Filling ? pAnim->GetFrontFoot() : pAnim->GetBackFoot(); @@ -495,10 +495,10 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn if(Indicate) ColorScale = 0.5f; Graphics()->SetColor( - pInfo->m_Sixup.m_aColors[protocol7::SKINPART_FEET].r * ColorScale, - pInfo->m_Sixup.m_aColors[protocol7::SKINPART_FEET].g * ColorScale, - pInfo->m_Sixup.m_aColors[protocol7::SKINPART_FEET].b * ColorScale, - pInfo->m_Sixup.m_aColors[protocol7::SKINPART_FEET].a * Alpha); + pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].r * ColorScale, + pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].g * ColorScale, + pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].b * ColorScale, + pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].a * Alpha); SelectSprite7(client_data7::SPRITE_TEE_FOOT, 0, 0, 0); } diff --git a/src/game/client/render.h b/src/game/client/render.h index ede6a6e7d..ee6ef43d7 100644 --- a/src/game/client/render.h +++ b/src/game/client/render.h @@ -3,6 +3,8 @@ #ifndef GAME_CLIENT_RENDER_H #define GAME_CLIENT_RENDER_H +#include + #include #include @@ -50,7 +52,8 @@ public: m_TeeRenderFlags = 0; m_FeetFlipped = false; - m_Sixup.Reset(); + for(auto &Sixup : m_Sixup) + Sixup.Reset(); } CSkin::SSkinTextures m_OriginalRenderSkin; @@ -104,7 +107,7 @@ public: ColorRGBA m_BotColor; }; - CSixup m_Sixup; + CSixup m_Sixup[NUM_DUMMIES]; }; // Tee Render Flags diff --git a/src/game/client/sixup_translate_game.cpp b/src/game/client/sixup_translate_game.cpp index 6d67f29a3..2d2255656 100644 --- a/src/game/client/sixup_translate_game.cpp +++ b/src/game/client/sixup_translate_game.cpp @@ -94,11 +94,11 @@ void CGameClient::ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Con if(time_season() == SEASON_XMAS) { - pClient->m_SkinInfo.m_Sixup.m_HatTexture = m_Skins7.m_XmasHatTexture; - pClient->m_SkinInfo.m_Sixup.m_HatSpriteIndex = ClientId % CSkins7::HAT_NUM; + pClient->m_SkinInfo.m_Sixup[Conn].m_HatTexture = m_Skins7.m_XmasHatTexture; + pClient->m_SkinInfo.m_Sixup[Conn].m_HatSpriteIndex = ClientId % CSkins7::HAT_NUM; } else - pClient->m_SkinInfo.m_Sixup.m_HatTexture.Invalidate(); + pClient->m_SkinInfo.m_Sixup[Conn].m_HatTexture.Invalidate(); for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) { @@ -106,25 +106,25 @@ void CGameClient::ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Con const CSkins7::CSkinPart *pSkinPart = m_Skins7.GetSkinPart(Part, Id); if(pClient->m_Sixup[Conn].m_aUseCustomColors[Part]) { - pClient->m_SkinInfo.m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture; - pClient->m_SkinInfo.m_Sixup.m_aColors[Part] = m_Skins7.GetColor(pMsg->m_aSkinPartColors[Part], Part == protocol7::SKINPART_MARKING); + pClient->m_SkinInfo.m_Sixup[Conn].m_aTextures[Part] = pSkinPart->m_ColorTexture; + pClient->m_SkinInfo.m_Sixup[Conn].m_aColors[Part] = m_Skins7.GetColor(pMsg->m_aSkinPartColors[Part], Part == protocol7::SKINPART_MARKING); } else { - pClient->m_SkinInfo.m_Sixup.m_aTextures[Part] = pSkinPart->m_OrgTexture; - pClient->m_SkinInfo.m_Sixup.m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); + pClient->m_SkinInfo.m_Sixup[Conn].m_aTextures[Part] = pSkinPart->m_OrgTexture; + pClient->m_SkinInfo.m_Sixup[Conn].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); } - if(pClient->m_SkinInfo.m_Sixup.m_HatTexture.IsValid()) + if(pClient->m_SkinInfo.m_Sixup[Conn].m_HatTexture.IsValid()) { if(Part == protocol7::SKINPART_BODY && str_comp(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], "standard")) - pClient->m_SkinInfo.m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM); + pClient->m_SkinInfo.m_Sixup[Conn].m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM); if(Part == protocol7::SKINPART_DECORATION && !str_comp(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], "twinbopp")) - pClient->m_SkinInfo.m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM); + pClient->m_SkinInfo.m_Sixup[Conn].m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM); } } } -void CGameClient::ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId, int Conn) +void CGameClient::ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) { char aSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE]; protocol7::CNetMsg_Sv_SkinChange Msg; @@ -136,7 +136,7 @@ void CGameClient::ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientIn Msg.m_aUseCustomColors[Part] = pObj->m_aUseCustomColors[Part]; Msg.m_aSkinPartColors[Part] = pObj->m_aSkinPartColors[Part]; } - ApplySkin7InfoFromGameMsg(&Msg, ClientId, Conn); + ApplySkin7InfoFromGameMsg(&Msg, ClientId, 0); } void *CGameClient::TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn) @@ -196,7 +196,7 @@ void *CGameClient::TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn) { m_aClients[pMsg7->m_ClientId].m_Team = pMsg7->m_Team; m_pClient->m_TranslationContext.m_aClients[pMsg7->m_ClientId].m_Team = pMsg7->m_Team; - m_aClients[pMsg7->m_ClientId].UpdateRenderInfo(IsTeamPlay()); + m_aClients[pMsg7->m_ClientId].UpdateRenderInfo(IsTeamPlay(), Conn); // if(pMsg7->m_ClientId == m_LocalClientId) // { diff --git a/src/game/client/sixup_translate_snapshot.cpp b/src/game/client/sixup_translate_snapshot.cpp index 900e4b7a0..465b9077b 100644 --- a/src/game/client/sixup_translate_snapshot.cpp +++ b/src/game/client/sixup_translate_snapshot.cpp @@ -466,7 +466,7 @@ int CGameClient::TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, IntsToStr(pInfo->m_aClan, 3, Client.m_aClan, std::size(Client.m_aClan)); Client.m_Country = pInfo->m_Country; - ApplySkin7InfoFromSnapObj(pInfo, ClientId, Conn); + ApplySkin7InfoFromSnapObj(pInfo, ClientId); } else if(pItem7->Type() == protocol7::NETOBJTYPE_DE_GAMEINFO) {