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Please MSVC
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f53f09339a
commit
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@ -193,8 +193,7 @@ public:
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float a;
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using vector3_base::vector3_base;
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color4_base()
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{}
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color4_base() {}
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color4_base(const vec4 &v4)
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{
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@ -50,7 +50,7 @@ public:
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virtual void Reset()
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{
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#define MACRO_CONFIG_INT(Name,ScriptName,def,min,max,flags,desc) g_Config.m_##Name = def;
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#define MACRO_CONFIG_COL(...) MACRO_CONFIG_INT(__VA_ARGS__)
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#define MACRO_CONFIG_COL(Name,ScriptName,def,min,max,flags,desc) MACRO_CONFIG_INT(Name,ScriptName,def,min,max,flags,desc)
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#define MACRO_CONFIG_STR(Name,ScriptName,len,def,flags,desc) str_copy(g_Config.m_##Name, def, len);
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#include "config_variables.h"
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@ -76,7 +76,7 @@ public:
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char aEscapeBuf[1024*2];
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#define MACRO_CONFIG_INT(Name,ScriptName,def,min,max,flags,desc) if((flags)&CFGFLAG_SAVE) { str_format(aLineBuf, sizeof(aLineBuf), "%s %i", #ScriptName, g_Config.m_##Name); WriteLine(aLineBuf); }
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#define MACRO_CONFIG_COL(...) MACRO_CONFIG_INT(__VA_ARGS__)
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#define MACRO_CONFIG_COL(Name,ScriptName,def,min,max,flags,desc) MACRO_CONFIG_INT(Name,ScriptName,def,min,max,flags,desc)
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#define MACRO_CONFIG_STR(Name,ScriptName,len,def,flags,desc) if((flags)&CFGFLAG_SAVE) { EscapeParam(aEscapeBuf, g_Config.m_##Name, sizeof(aEscapeBuf)); str_format(aLineBuf, sizeof(aLineBuf), "%s \"%s\"", #ScriptName, aEscapeBuf); WriteLine(aLineBuf); }
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#include "config_variables.h"
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@ -12,7 +12,7 @@
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struct CConfiguration
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{
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#define MACRO_CONFIG_INT(Name,ScriptName,Def,Min,Max,Save,Desc) int m_##Name;
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#define MACRO_CONFIG_COL(...) MACRO_CONFIG_INT(__VA_ARGS__)
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#define MACRO_CONFIG_COL(Name,ScriptName,Def,Min,Max,Save,Desc) MACRO_CONFIG_INT(Name,ScriptName,Def,Min,Max,Save,Desc)
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#define MACRO_CONFIG_STR(Name,ScriptName,Len,Def,Save,Desc) char m_##Name[Len]; // Flawfinder: ignore
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#include "config_variables.h"
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#undef MACRO_CONFIG_INT
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@ -1215,7 +1215,7 @@ void CConsole::ResetServerGameSettings()
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} \
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}
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#define MACRO_CONFIG_COL(...) MACRO_CONFIG_INT(__VA_ARGS__)
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#define MACRO_CONFIG_COL(Name,ScriptName,Def,Min,Max,Save,Desc) MACRO_CONFIG_INT(Name,ScriptName,Def,Min,Max,Save,Desc)
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#define MACRO_CONFIG_STR(Name,ScriptName,Len,Def,Flags,Desc) \
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{ \
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@ -115,7 +115,7 @@ void CTeeHistorian::WriteHeader(const CGameInfo *pGameInfo)
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First = false; \
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}
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#define MACRO_CONFIG_COL(...) MACRO_CONFIG_INT(__VA_ARGS__)
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#define MACRO_CONFIG_COL(Name,ScriptName,Def,Min,Max,Save,Desc) MACRO_CONFIG_INT(Name,ScriptName,Def,Min,Max,Save,Desc)
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#define MACRO_CONFIG_STR(Name,ScriptName,Len,Def,Flags,Desc) \
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if((Flags)&CFGFLAG_SERVER && !((Flags)&CFGFLAG_NONTEEHISTORIC) && str_comp(pGameInfo->m_pConfig->m_##Name, (Def)) != 0) \
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@ -33,7 +33,7 @@ protected:
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mem_zero(&m_Config, sizeof(m_Config));
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#define MACRO_CONFIG_INT(Name,ScriptName,Def,Min,Max,Save,Desc) \
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m_Config.m_##Name = (Def);
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#define MACRO_CONFIG_COL(...) MACRO_CONFIG_INT(__VA_ARGS__)
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#define MACRO_CONFIG_COL(Name,ScriptName,Def,Min,Max,Save,Desc) MACRO_CONFIG_INT(Name,ScriptName,Def,Min,Max,Save,Desc)
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#define MACRO_CONFIG_STR(Name,ScriptName,Len,Def,Save,Desc) \
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str_copy(m_Config.m_##Name, (Def), sizeof(m_Config.m_##Name));
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#include <engine/shared/config_variables.h>
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