From 92b51c3ec804d8c1dc25442b97a6c327f9da8c07 Mon Sep 17 00:00:00 2001 From: GreYFoXGTi Date: Tue, 24 Aug 2010 22:47:35 +0200 Subject: [PATCH] SvShotgunBulletSound default is now 0 sorry i can't take those annoying sounds Signed-off-by: GreYFoXGTi --- src/engine/shared/config_variables.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/shared/config_variables.h b/src/engine/shared/config_variables.h index aafa9bb7c..632defc87 100644 --- a/src/engine/shared/config_variables.h +++ b/src/engine/shared/config_variables.h @@ -8,7 +8,7 @@ //=============================== /* DDRace */ //MACRO_CONFIG_STR(SvEntities, sv_entities, 64, "Latest", CFGFLAG_SERVER, "The type of entities used") still need to think of a way -MACRO_CONFIG_INT(SvShotgunBulletSound, sv_shotgun_bullet_sound, 1, 0, 1, CFGFLAG_SERVER, "Annoying Shotgun sound on/off") +MACRO_CONFIG_INT(SvShotgunBulletSound, sv_shotgun_bullet_sound, 0, 0, 1, CFGFLAG_SERVER, "Annoying Shotgun sound on/off") MACRO_CONFIG_INT(SvEndlessSuperHook, sv_endless_super_hook, 0, 0, 1, CFGFLAG_SERVER, "Endless hook for super players on/off") MACRO_CONFIG_INT(SvEmotionalTees, sv_emotional_tees, 1, 0, 1, CFGFLAG_SERVER, "Emotional Tees on/off") MACRO_CONFIG_INT(SvOldShotgun, sv_old_shotgun, 0, 0, 1, CFGFLAG_SERVER, "Makes Shotgun laser pull towards the shooter, rather than the last bounce origin")