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reverted input key handling back to 0.52(the keyboard layout problem should be fixed with sdl 1.3 or a customised one). Closes #3. Closes #15.
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parent
0fc74db57a
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8efbdda546
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@ -31,7 +31,6 @@ CInput::CInput()
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{
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mem_zero(m_aInputCount, sizeof(m_aInputCount));
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mem_zero(m_aInputState, sizeof(m_aInputState));
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mem_zero(m_Keys, sizeof(m_Keys));
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m_InputCurrent = 0;
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m_InputGrabbed = 0;
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@ -146,20 +145,11 @@ void CInput::Update()
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// handle keys
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case SDL_KEYDOWN:
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AddEvent(Event.key.keysym.unicode, 0, 0); // ignore_convention
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if(Event.key.keysym.unicode != 0 && Event.key.keysym.unicode < 256) // ignore_convention
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{
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Key = Event.key.keysym.unicode; // ignore_convention
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m_Keys[Event.key.keysym.sym] = Event.key.keysym.unicode; // ignore_convention
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}
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else
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Key = Event.key.keysym.sym; // ignore_convention
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Key = Event.key.keysym.sym; // ignore_convention
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break;
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case SDL_KEYUP:
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Action = IInput::FLAG_RELEASE;
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if(m_Keys[Event.key.keysym.sym] != 0) // ignore_convention
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Key = m_Keys[Event.key.keysym.sym]; // ignore_convention
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else
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Key = Event.key.keysym.sym; // ignore_convention
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Key = Event.key.keysym.sym; // ignore_convention
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break;
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// handle mouse buttons
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@ -10,8 +10,6 @@ class CInput : public IEngineInput
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unsigned int m_LastRelease;
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unsigned int m_ReleaseDelta;
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int m_Keys[1024];
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void AddEvent(int Unicode, int Key, int Flags);
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IEngineGraphics *Graphics() { return m_pGraphics; }
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