From 8ef08b4641751343e56947080cc26f6c3e07c9b7 Mon Sep 17 00:00:00 2001 From: Jordy Ruiz Date: Tue, 27 Nov 2018 16:44:30 +0100 Subject: [PATCH] Make the ready state indicator a small green star --- src/game/client/components/scoreboard.cpp | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp index e401bd54f..460a602fe 100644 --- a/src/game/client/components/scoreboard.cpp +++ b/src/game/client/components/scoreboard.cpp @@ -393,13 +393,6 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(TeeOffset+TeeLength/2, y+LineHeight/2+Spacing)); } - // ready / watching - if(ReadyMode && (pInfo->m_pPlayerInfo->m_PlayerFlags&PLAYERFLAG_READY)) - { - if(HighlightedLine) - TextRender()->TextOutlineColor(0.0f, 0.1f, 0.0f, 0.5f); - TextRender()->TextColor(0.1f, 1.0f, 0.1f, ColorAlpha); - } // TODO: make an eye icon or something if(RenderDead && pInfo->m_pPlayerInfo->m_PlayerFlags&PLAYERFLAG_WATCHING) TextRender()->TextColor(1.0f, 1.0f, 0.0f, ColorAlpha); @@ -408,6 +401,15 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c TextRender()->SetCursor(&Cursor, NameOffset+TeeLength, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = NameLength-TeeLength; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, str_length(m_pClient->m_aClients[pInfo->m_ClientID].m_aName)); + // ready / watching + if(ReadyMode && (pInfo->m_pPlayerInfo->m_PlayerFlags&PLAYERFLAG_READY)) + { + if(HighlightedLine) + TextRender()->TextOutlineColor(0.0f, 0.1f, 0.0f, 0.5f); + TextRender()->TextColor(0.1f, 1.0f, 0.1f, ColorAlpha); + TextRender()->SetCursor(&Cursor, Cursor.m_X+1, y+Spacing, FontSize, TEXTFLAG_RENDER); + TextRender()->TextEx(&Cursor, "*", str_length("*")); + } TextRender()->TextColor(TextColor.r, TextColor.g, TextColor.b, ColorAlpha); TextRender()->TextOutlineColor(OutlineColor.r, OutlineColor.g, OutlineColor.b, OutlineColor.a);