diff --git a/src/game/client/render.cpp b/src/game/client/render.cpp index 380979bd1..cd0ed9dfb 100644 --- a/src/game/client/render.cpp +++ b/src/game/client/render.cpp @@ -30,9 +30,9 @@ void CRenderTools::SelectSprite(CDataSprite *pSpr, int Flags, int sx, int sy) gs_SpriteHScale = h/f; float x1 = x/(float)cx; - float x2 = (x+w)/(float)cx; + float x2 = (x+w-1/32.0f)/(float)cx; float y1 = y/(float)cy; - float y2 = (y+h)/(float)cy; + float y2 = (y+h-1/32.0f)/(float)cy; float Temp = 0; if(Flags&SPRITE_FLAG_FLIP_Y)