mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 14:38:18 +00:00
moving to sdl2, input is broken, build is broken; do not use
This commit is contained in:
parent
e7f1a8ab79
commit
8e8b1516e2
1
.gitignore
vendored
1
.gitignore
vendored
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@ -9,3 +9,4 @@ scripts/work/
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/SDL.dll
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/freetype.dll
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/autoexec.cfg
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*~
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@ -9,10 +9,10 @@ SDL = {
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option.use_winlib = 0
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option.lib_path = nil
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if ExecuteSilent("pkg-config sdl") == 0 then
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if ExecuteSilent("pkg-config sdl2") == 0 then
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option.value = true
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option.use_pkgconfig = true
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elseif ExecuteSilent("sdl-config") > 0 and ExecuteSilent("sdl-config --cflags") == 0 then
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elseif ExecuteSilent("sdl2-config") > 0 and ExecuteSilent("sdl2-config --cflags") == 0 then
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option.value = true
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option.use_sdlconfig = true
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end
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@ -28,11 +28,11 @@ SDL = {
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local apply = function(option, settings)
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if option.use_pkgconfig == true then
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settings.cc.flags:Add("`pkg-config --cflags sdl`")
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settings.link.flags:Add("`pkg-config --libs sdl`")
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settings.cc.flags:Add("`pkg-config --cflags sdl2`")
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settings.link.flags:Add("`pkg-config --libs sdl2`")
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elseif option.use_sdlconfig == true then
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settings.cc.flags:Add("`sdl-config --cflags`")
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settings.link.flags:Add("`sdl-config --libs`")
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settings.cc.flags:Add("`sdl2-config --cflags`")
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settings.link.flags:Add("`sdl2-config --libs`")
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elseif option.use_winlib > 0 then
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settings.cc.includes:Add(SDL.basepath .. "/include")
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if option.use_winlib == 32 then
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@ -55,7 +55,7 @@ SDL = {
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local display = function(option)
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if option.value == true then
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if option.use_pkgconfig == true then return "using pkg-config" end
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if option.use_sdlconfig == true then return "using sdl-config" end
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if option.use_sdlconfig == true then return "using sdl2-config" end
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if option.use_winlib == 32 then return "using supplied win32 libraries" end
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if option.use_winlib == 64 then return "using supplied win64 libraries" end
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return "using unknown method"
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@ -1,6 +1,8 @@
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <base/tl/threading.h>
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@ -474,8 +476,8 @@ bool CCommandProcessorFragment_OpenGL::RunCommand(const CCommandBuffer::SCommand
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void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
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{
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m_GLContext = pCommand->m_Context;
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GL_MakeCurrent(m_GLContext);
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m_GLContext = pCommand->m_GLContext;
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SDL_GL_MakeCurrent(m_pWindow, m_GLContext);
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// set some default settings
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glEnable(GL_BLEND);
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@ -491,12 +493,12 @@ void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
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void CCommandProcessorFragment_SDL::Cmd_Shutdown(const SCommand_Shutdown *pCommand)
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{
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GL_ReleaseContext(m_GLContext);
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SDL_GL_MakeCurrent(NULL, NULL);
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}
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void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
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{
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GL_SwapBuffers(m_GLContext);
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SDL_GL_SwapWindow(m_pWindow);
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if(pCommand->m_Finish)
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glFinish();
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@ -504,36 +506,39 @@ void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap
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void CCommandProcessorFragment_SDL::Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand)
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{
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// TODO: fix this code on osx or windows
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SDL_Rect **ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
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if(ppModes == NULL)
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SDL_DisplayMode mode;
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int maxModes = SDL_GetNumDisplayModes(pCommand->m_Screen),
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numModes = 0;
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for(int i = 0; i < maxModes; i++)
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{
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// no modes
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*pCommand->m_pNumModes = 0;
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}
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else if(ppModes == (SDL_Rect**)-1)
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if(SDL_GetDisplayMode(pCommand->m_Screen, i, &mode) < 0)
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{
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// no modes
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*pCommand->m_pNumModes = 0;
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}
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else
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{
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int NumModes = 0;
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for(int i = 0; ppModes[i]; ++i)
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{
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if(NumModes == pCommand->m_MaxModes)
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break;
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pCommand->m_pModes[NumModes].m_Width = ppModes[i]->w;
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pCommand->m_pModes[NumModes].m_Height = ppModes[i]->h;
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pCommand->m_pModes[NumModes].m_Red = 8;
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pCommand->m_pModes[NumModes].m_Green = 8;
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pCommand->m_pModes[NumModes].m_Blue = 8;
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NumModes++;
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dbg_msg("gfx", "unable to get display mode: %s", SDL_GetError());
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continue;
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}
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*pCommand->m_pNumModes = NumModes;
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bool alreadyFound = false;
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for(int j = 0; j < numModes; j++)
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{
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if(pCommand->m_pModes[j].m_Width == mode.w && pCommand->m_pModes[j].m_Height == mode.h)
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{
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alreadyFound = true;
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break;
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}
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}
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if(alreadyFound)
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continue;
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pCommand->m_pModes[numModes].m_Width = mode.w;
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pCommand->m_pModes[numModes].m_Height = mode.h;
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pCommand->m_pModes[numModes].m_Red = 8;
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pCommand->m_pModes[numModes].m_Green = 8;
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pCommand->m_pModes[numModes].m_Blue = 8;
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numModes++;
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}
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*pCommand->m_pNumModes = numModes;
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}
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CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL()
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{
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@ -579,7 +584,7 @@ void CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer *pBuffer)
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// ------------ CGraphicsBackend_SDL_OpenGL
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int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight)
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int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int Screen, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight)
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{
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if(!SDL_WasInit(SDL_INIT_VIDEO))
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{
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@ -595,42 +600,36 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height
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#endif
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}
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const SDL_VideoInfo *pInfo = SDL_GetVideoInfo();
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SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); // prevent stuck mouse cursor sdl-bug when loosing fullscreen focus in windows
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SDL_Rect ScreenBounds;
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if(SDL_GetDisplayBounds(Screen, &ScreenBounds) < 0)
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{
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dbg_msg("gfx", "unable to get current screen bounds: %s", SDL_GetError());
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return -1;
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}
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// use current resolution as default
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if(*Width == 0 || *Height == 0)
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{
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*Width = pInfo->current_w;
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*Height = pInfo->current_h;
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*Width = ScreenBounds.w;
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*Height = ScreenBounds.h;
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}
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// store desktop resolution for settings reset button
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*pDesktopWidth = pInfo->current_w;
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*pDesktopHeight = pInfo->current_h;
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// set flags
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int SdlFlags = SDL_OPENGL;
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if(Flags&IGraphicsBackend::INITFLAG_RESIZABLE)
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SdlFlags |= SDL_RESIZABLE;
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if(pInfo->hw_available) // ignore_convention
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SdlFlags |= SDL_HWSURFACE;
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else
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SdlFlags |= SDL_SWSURFACE;
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if(pInfo->blit_hw) // ignore_convention
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SdlFlags |= SDL_HWACCEL;
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*pDesktopWidth = ScreenBounds.w;
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*pDesktopHeight = ScreenBounds.h;
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dbg_assert(!(Flags&IGraphicsBackend::INITFLAG_BORDERLESS)
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|| !(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN),
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"only one of borderless and fullscreen may be activated at the same time");
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// set flags
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int SdlFlags = SDL_WINDOW_OPENGL;
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if(Flags&IGraphicsBackend::INITFLAG_RESIZABLE)
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SdlFlags |= SDL_WINDOW_RESIZABLE;
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if(Flags&IGraphicsBackend::INITFLAG_BORDERLESS)
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SdlFlags |= SDL_NOFRAME;
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SdlFlags |= SDL_WINDOW_BORDERLESS;
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if(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN)
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SdlFlags |= SDL_FULLSCREEN;
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SdlFlags |= SDL_WINDOW_FULLSCREEN;
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// set gl attributes
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if(FsaaSamples)
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@ -645,34 +644,29 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, Flags&IGraphicsBackend::INITFLAG_VSYNC ? 1 : 0);
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SDL_GL_SetSwapInterval(Flags&IGraphicsBackend::INITFLAG_VSYNC ? 1 : 0);
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// set caption
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SDL_WM_SetCaption(pName, pName);
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m_pWindow = SDL_CreateWindow(
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pName,
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(0),
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(0),
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*Width,
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*Height,
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SdlFlags);
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// create window
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m_pScreenSurface = SDL_SetVideoMode(*Width, *Height, 0, SdlFlags);
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if(!m_pScreenSurface)
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if(m_pWindow == NULL)
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{
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dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError());
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//*pCommand->m_pResult = -1;
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dbg_msg("gfx", "unable to create window: %s", SDL_GetError());
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return -1;
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}
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#if defined(CONF_FAMILY_WINDOWS)
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glTexImage3D = (PFNGLTEXIMAGE3DPROC) wglGetProcAddress("glTexImage3D");
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if(glTexImage3D == 0)
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m_GLContext = SDL_GL_CreateContext(m_pWindow);
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if(m_GLContext == NULL)
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{
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dbg_msg("gfx", "glTexImage3D not supported");
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dbg_msg("gfx", "unable to create renderer: %s", SDL_GetError());
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return -1;
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}
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#endif
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SDL_ShowCursor(0);
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// fetch gl contexts and release the context from this thread
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m_GLContext = GL_GetCurrentContext();
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GL_ReleaseContext(m_GLContext);
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// start the command processor
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m_pProcessor = new CCommandProcessor_SDL_OpenGL;
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@ -684,7 +678,7 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height
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CmdOpenGL.m_pTextureMemoryUsage = &m_TextureMemoryUsage;
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CmdBuffer.AddCommand(CmdOpenGL);
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CCommandProcessorFragment_SDL::SCommand_Init CmdSDL;
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CmdSDL.m_Context = m_GLContext;
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CmdSDL.m_GLContext = m_GLContext;
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CmdBuffer.AddCommand(CmdSDL);
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RunBuffer(&CmdBuffer);
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WaitForIdle();
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@ -718,7 +712,7 @@ int CGraphicsBackend_SDL_OpenGL::MemoryUsage() const
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void CGraphicsBackend_SDL_OpenGL::Minimize()
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{
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SDL_WM_IconifyWindow();
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SDL_MinimizeWindow(m_pWindow);
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}
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void CGraphicsBackend_SDL_OpenGL::Maximize()
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@ -728,12 +722,12 @@ void CGraphicsBackend_SDL_OpenGL::Maximize()
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int CGraphicsBackend_SDL_OpenGL::WindowActive()
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{
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return SDL_GetAppState()&SDL_APPINPUTFOCUS;
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return SDL_GetWindowFlags(m_pWindow)&SDL_WINDOW_INPUT_FOCUS;
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}
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int CGraphicsBackend_SDL_OpenGL::WindowOpen()
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{
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return SDL_GetAppState()&SDL_APPACTIVE;
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return SDL_GetWindowFlags(m_pWindow)&SDL_WINDOW_SHOWN;
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}
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@ -218,7 +218,8 @@ public:
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class CCommandProcessorFragment_SDL
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{
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// SDL stuff
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SGLContext m_GLContext;
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SDL_Window *m_pWindow;
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SDL_GLContext m_GLContext;
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public:
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enum
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{
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@ -229,7 +230,8 @@ public:
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struct SCommand_Init : public CCommandBuffer::SCommand
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{
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SCommand_Init() : SCommand(CMD_INIT) {}
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SGLContext m_Context;
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SDL_Window *m_pWindow;
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SDL_GLContext m_GLContext;
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};
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struct SCommand_Shutdown : public CCommandBuffer::SCommand
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@ -261,12 +263,12 @@ class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandP
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// graphics backend implemented with SDL and OpenGL
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class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
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{
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SDL_Surface *m_pScreenSurface;
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SDL_Window *m_pWindow;
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SDL_GLContext m_GLContext;
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ICommandProcessor *m_pProcessor;
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SGLContext m_GLContext;
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volatile int m_TextureMemoryUsage;
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public:
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virtual int Init(const char *pName, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight);
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virtual int Init(const char *pName, int Screen, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight);
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virtual int Shutdown();
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virtual int MemoryUsage() const;
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|
|
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@ -49,7 +49,7 @@
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#include <windows.h>
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#endif
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#include "SDL.h"
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#include "SDL2/SDL.h"
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#ifdef main
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#undef main
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#endif
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|
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@ -709,7 +709,7 @@ int CGraphics_Threaded::IssueInit()
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if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC;
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if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
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return m_pBackend->Init("Teeworlds", &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags, &m_DesktopScreenWidth, &m_DesktopScreenHeight);
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return m_pBackend->Init("Teeworlds", g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags, &m_DesktopScreenWidth, &m_DesktopScreenHeight);
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}
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int CGraphics_Threaded::InitWindow()
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@ -898,7 +898,7 @@ void CGraphics_Threaded::WaitForIdle()
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m_pBackend->WaitForIdle();
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}
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int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes)
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int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen)
|
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{
|
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if(g_Config.m_GfxDisplayAllModes)
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{
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|
@ -914,7 +914,7 @@ int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes)
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mem_zero(&Image, sizeof(Image));
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|
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int NumModes = 0;
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CCommandBuffer::SCommand_VideoModes Cmd;
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CCommandBuffer::SCommand_VideoModes Cmd(Screen);
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Cmd.m_pModes = pModes;
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Cmd.m_MaxModes = MaxModes;
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Cmd.m_pNumModes = &NumModes;
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|
|
|
@ -193,11 +193,13 @@ public:
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|
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struct SCommand_VideoModes : public SCommand
|
||||
{
|
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SCommand_VideoModes() : SCommand(CMD_VIDEOMODES) {}
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SCommand_VideoModes(int screen) : SCommand(CMD_VIDEOMODES),
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m_Screen(screen) {}
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|
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CVideoMode *m_pModes; // processor will fill this in
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int m_MaxModes; // maximum of modes the processor can write to the m_pModes
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int *m_pNumModes; // processor will write to this pointer
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int m_Screen;
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};
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||||
|
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struct SCommand_Swap : public SCommand
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|
@ -305,7 +307,7 @@ public:
|
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|
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virtual ~IGraphicsBackend() {}
|
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|
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virtual int Init(const char *pName, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight) = 0;
|
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virtual int Init(const char *pName, int Screen, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight) = 0;
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virtual int Shutdown() = 0;
|
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|
||||
virtual int MemoryUsage() const = 0;
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|
@ -437,7 +439,7 @@ public:
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virtual void TakeScreenshot(const char *pFilename);
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virtual void Swap();
|
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virtual int GetVideoModes(CVideoMode *pModes, int MaxModes);
|
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virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen);
|
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|
||||
virtual int GetDesktopScreenWidth() { return m_DesktopScreenWidth; }
|
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virtual int GetDesktopScreenHeight() { return m_DesktopScreenHeight; }
|
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|
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include "SDL.h"
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "sound.h"
|
||||
|
||||
|
|
|
@ -158,7 +158,7 @@ public:
|
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virtual void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight) = 0;
|
||||
|
||||
virtual void TakeScreenshot(const char *pFilename) = 0;
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virtual int GetVideoModes(CVideoMode *pModes, int MaxModes) = 0;
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virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0;
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virtual int GetDesktopScreenWidth() = 0;
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virtual int GetDesktopScreenHeight() = 0;
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|
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|
@ -57,6 +57,7 @@ MACRO_CONFIG_INT(SndDevice, snd_device, -1, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "
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MACRO_CONFIG_INT(SndNonactiveMute, snd_nonactive_mute, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
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MACRO_CONFIG_INT(GfxScreen, gfx_screen, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen index")
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MACRO_CONFIG_INT(GfxScreenWidth, gfx_screen_width, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution width")
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MACRO_CONFIG_INT(GfxScreenHeight, gfx_screen_height, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution height")
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MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)")
|
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|
|
|
@ -1482,7 +1482,7 @@ void CMenus::UpdatedFilteredVideoModes()
|
|||
|
||||
void CMenus::OnInit()
|
||||
{
|
||||
m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS);
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||||
m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
|
||||
UpdateVideoFormats();
|
||||
|
||||
bool Found = false;
|
||||
|
|
|
@ -1318,7 +1318,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
|
|||
if(DoButton_CheckBox(&s_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button))
|
||||
{
|
||||
g_Config.m_GfxDisplayAllModes ^= 1;
|
||||
m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS);
|
||||
m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
|
||||
UpdateVideoFormats();
|
||||
|
||||
bool Found = false;
|
||||
|
@ -1444,7 +1444,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
|
|||
if(g_Config.m_GfxDisplayAllModes)
|
||||
{
|
||||
g_Config.m_GfxDisplayAllModes = 0;
|
||||
m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS);
|
||||
m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
|
||||
UpdateVideoFormats();
|
||||
|
||||
bool Found = false;
|
||||
|
|
Loading…
Reference in a new issue