moving to sdl2, input is broken, build is broken; do not use

This commit is contained in:
Sebastian Wick 2014-06-29 19:07:46 +02:00
parent e7f1a8ab79
commit 8e8b1516e2
12 changed files with 103 additions and 103 deletions

1
.gitignore vendored
View file

@ -9,3 +9,4 @@ scripts/work/
/SDL.dll /SDL.dll
/freetype.dll /freetype.dll
/autoexec.cfg /autoexec.cfg
*~

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@ -9,10 +9,10 @@ SDL = {
option.use_winlib = 0 option.use_winlib = 0
option.lib_path = nil option.lib_path = nil
if ExecuteSilent("pkg-config sdl") == 0 then if ExecuteSilent("pkg-config sdl2") == 0 then
option.value = true option.value = true
option.use_pkgconfig = true option.use_pkgconfig = true
elseif ExecuteSilent("sdl-config") > 0 and ExecuteSilent("sdl-config --cflags") == 0 then elseif ExecuteSilent("sdl2-config") > 0 and ExecuteSilent("sdl2-config --cflags") == 0 then
option.value = true option.value = true
option.use_sdlconfig = true option.use_sdlconfig = true
end end
@ -28,11 +28,11 @@ SDL = {
local apply = function(option, settings) local apply = function(option, settings)
if option.use_pkgconfig == true then if option.use_pkgconfig == true then
settings.cc.flags:Add("`pkg-config --cflags sdl`") settings.cc.flags:Add("`pkg-config --cflags sdl2`")
settings.link.flags:Add("`pkg-config --libs sdl`") settings.link.flags:Add("`pkg-config --libs sdl2`")
elseif option.use_sdlconfig == true then elseif option.use_sdlconfig == true then
settings.cc.flags:Add("`sdl-config --cflags`") settings.cc.flags:Add("`sdl2-config --cflags`")
settings.link.flags:Add("`sdl-config --libs`") settings.link.flags:Add("`sdl2-config --libs`")
elseif option.use_winlib > 0 then elseif option.use_winlib > 0 then
settings.cc.includes:Add(SDL.basepath .. "/include") settings.cc.includes:Add(SDL.basepath .. "/include")
if option.use_winlib == 32 then if option.use_winlib == 32 then
@ -55,7 +55,7 @@ SDL = {
local display = function(option) local display = function(option)
if option.value == true then if option.value == true then
if option.use_pkgconfig == true then return "using pkg-config" end if option.use_pkgconfig == true then return "using pkg-config" end
if option.use_sdlconfig == true then return "using sdl-config" end if option.use_sdlconfig == true then return "using sdl2-config" end
if option.use_winlib == 32 then return "using supplied win32 libraries" end if option.use_winlib == 32 then return "using supplied win32 libraries" end
if option.use_winlib == 64 then return "using supplied win64 libraries" end if option.use_winlib == 64 then return "using supplied win64 libraries" end
return "using unknown method" return "using unknown method"

View file

@ -1,6 +1,8 @@
#include "SDL.h" #include <SDL2/SDL.h>
#include "SDL_opengl.h" #include <SDL2/SDL_opengl.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <base/tl/threading.h> #include <base/tl/threading.h>
@ -474,8 +476,8 @@ bool CCommandProcessorFragment_OpenGL::RunCommand(const CCommandBuffer::SCommand
void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand) void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
{ {
m_GLContext = pCommand->m_Context; m_GLContext = pCommand->m_GLContext;
GL_MakeCurrent(m_GLContext); SDL_GL_MakeCurrent(m_pWindow, m_GLContext);
// set some default settings // set some default settings
glEnable(GL_BLEND); glEnable(GL_BLEND);
@ -491,12 +493,12 @@ void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
void CCommandProcessorFragment_SDL::Cmd_Shutdown(const SCommand_Shutdown *pCommand) void CCommandProcessorFragment_SDL::Cmd_Shutdown(const SCommand_Shutdown *pCommand)
{ {
GL_ReleaseContext(m_GLContext); SDL_GL_MakeCurrent(NULL, NULL);
} }
void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand) void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
{ {
GL_SwapBuffers(m_GLContext); SDL_GL_SwapWindow(m_pWindow);
if(pCommand->m_Finish) if(pCommand->m_Finish)
glFinish(); glFinish();
@ -504,35 +506,38 @@ void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap
void CCommandProcessorFragment_SDL::Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand) void CCommandProcessorFragment_SDL::Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand)
{ {
// TODO: fix this code on osx or windows SDL_DisplayMode mode;
SDL_Rect **ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN); int maxModes = SDL_GetNumDisplayModes(pCommand->m_Screen),
if(ppModes == NULL) numModes = 0;
for(int i = 0; i < maxModes; i++)
{ {
// no modes if(SDL_GetDisplayMode(pCommand->m_Screen, i, &mode) < 0)
*pCommand->m_pNumModes = 0;
}
else if(ppModes == (SDL_Rect**)-1)
{ {
// no modes dbg_msg("gfx", "unable to get display mode: %s", SDL_GetError());
*pCommand->m_pNumModes = 0; continue;
}
else
{
int NumModes = 0;
for(int i = 0; ppModes[i]; ++i)
{
if(NumModes == pCommand->m_MaxModes)
break;
pCommand->m_pModes[NumModes].m_Width = ppModes[i]->w;
pCommand->m_pModes[NumModes].m_Height = ppModes[i]->h;
pCommand->m_pModes[NumModes].m_Red = 8;
pCommand->m_pModes[NumModes].m_Green = 8;
pCommand->m_pModes[NumModes].m_Blue = 8;
NumModes++;
} }
*pCommand->m_pNumModes = NumModes; bool alreadyFound = false;
for(int j = 0; j < numModes; j++)
{
if(pCommand->m_pModes[j].m_Width == mode.w && pCommand->m_pModes[j].m_Height == mode.h)
{
alreadyFound = true;
break;
} }
}
if(alreadyFound)
continue;
pCommand->m_pModes[numModes].m_Width = mode.w;
pCommand->m_pModes[numModes].m_Height = mode.h;
pCommand->m_pModes[numModes].m_Red = 8;
pCommand->m_pModes[numModes].m_Green = 8;
pCommand->m_pModes[numModes].m_Blue = 8;
numModes++;
}
*pCommand->m_pNumModes = numModes;
} }
CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL() CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL()
@ -579,7 +584,7 @@ void CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer *pBuffer)
// ------------ CGraphicsBackend_SDL_OpenGL // ------------ CGraphicsBackend_SDL_OpenGL
int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight) int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int Screen, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight)
{ {
if(!SDL_WasInit(SDL_INIT_VIDEO)) if(!SDL_WasInit(SDL_INIT_VIDEO))
{ {
@ -595,42 +600,36 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height
#endif #endif
} }
const SDL_VideoInfo *pInfo = SDL_GetVideoInfo(); SDL_Rect ScreenBounds;
SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); // prevent stuck mouse cursor sdl-bug when loosing fullscreen focus in windows if(SDL_GetDisplayBounds(Screen, &ScreenBounds) < 0)
{
dbg_msg("gfx", "unable to get current screen bounds: %s", SDL_GetError());
return -1;
}
// use current resolution as default // use current resolution as default
if(*Width == 0 || *Height == 0) if(*Width == 0 || *Height == 0)
{ {
*Width = pInfo->current_w; *Width = ScreenBounds.w;
*Height = pInfo->current_h; *Height = ScreenBounds.h;
} }
// store desktop resolution for settings reset button // store desktop resolution for settings reset button
*pDesktopWidth = pInfo->current_w; *pDesktopWidth = ScreenBounds.w;
*pDesktopHeight = pInfo->current_h; *pDesktopHeight = ScreenBounds.h;
// set flags
int SdlFlags = SDL_OPENGL;
if(Flags&IGraphicsBackend::INITFLAG_RESIZABLE)
SdlFlags |= SDL_RESIZABLE;
if(pInfo->hw_available) // ignore_convention
SdlFlags |= SDL_HWSURFACE;
else
SdlFlags |= SDL_SWSURFACE;
if(pInfo->blit_hw) // ignore_convention
SdlFlags |= SDL_HWACCEL;
dbg_assert(!(Flags&IGraphicsBackend::INITFLAG_BORDERLESS) dbg_assert(!(Flags&IGraphicsBackend::INITFLAG_BORDERLESS)
|| !(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN), || !(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN),
"only one of borderless and fullscreen may be activated at the same time"); "only one of borderless and fullscreen may be activated at the same time");
// set flags
int SdlFlags = SDL_WINDOW_OPENGL;
if(Flags&IGraphicsBackend::INITFLAG_RESIZABLE)
SdlFlags |= SDL_WINDOW_RESIZABLE;
if(Flags&IGraphicsBackend::INITFLAG_BORDERLESS) if(Flags&IGraphicsBackend::INITFLAG_BORDERLESS)
SdlFlags |= SDL_NOFRAME; SdlFlags |= SDL_WINDOW_BORDERLESS;
if(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN) if(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN)
SdlFlags |= SDL_FULLSCREEN; SdlFlags |= SDL_WINDOW_FULLSCREEN;
// set gl attributes // set gl attributes
if(FsaaSamples) if(FsaaSamples)
@ -645,34 +644,29 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height
} }
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, Flags&IGraphicsBackend::INITFLAG_VSYNC ? 1 : 0); SDL_GL_SetSwapInterval(Flags&IGraphicsBackend::INITFLAG_VSYNC ? 1 : 0);
// set caption m_pWindow = SDL_CreateWindow(
SDL_WM_SetCaption(pName, pName); pName,
SDL_WINDOWPOS_UNDEFINED_DISPLAY(0),
SDL_WINDOWPOS_UNDEFINED_DISPLAY(0),
*Width,
*Height,
SdlFlags);
// create window if(m_pWindow == NULL)
m_pScreenSurface = SDL_SetVideoMode(*Width, *Height, 0, SdlFlags);
if(!m_pScreenSurface)
{ {
dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError()); dbg_msg("gfx", "unable to create window: %s", SDL_GetError());
//*pCommand->m_pResult = -1;
return -1; return -1;
} }
#if defined(CONF_FAMILY_WINDOWS) m_GLContext = SDL_GL_CreateContext(m_pWindow);
glTexImage3D = (PFNGLTEXIMAGE3DPROC) wglGetProcAddress("glTexImage3D");
if(glTexImage3D == 0) if(m_GLContext == NULL)
{ {
dbg_msg("gfx", "glTexImage3D not supported"); dbg_msg("gfx", "unable to create renderer: %s", SDL_GetError());
return -1; return -1;
} }
#endif
SDL_ShowCursor(0);
// fetch gl contexts and release the context from this thread
m_GLContext = GL_GetCurrentContext();
GL_ReleaseContext(m_GLContext);
// start the command processor // start the command processor
m_pProcessor = new CCommandProcessor_SDL_OpenGL; m_pProcessor = new CCommandProcessor_SDL_OpenGL;
@ -684,7 +678,7 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height
CmdOpenGL.m_pTextureMemoryUsage = &m_TextureMemoryUsage; CmdOpenGL.m_pTextureMemoryUsage = &m_TextureMemoryUsage;
CmdBuffer.AddCommand(CmdOpenGL); CmdBuffer.AddCommand(CmdOpenGL);
CCommandProcessorFragment_SDL::SCommand_Init CmdSDL; CCommandProcessorFragment_SDL::SCommand_Init CmdSDL;
CmdSDL.m_Context = m_GLContext; CmdSDL.m_GLContext = m_GLContext;
CmdBuffer.AddCommand(CmdSDL); CmdBuffer.AddCommand(CmdSDL);
RunBuffer(&CmdBuffer); RunBuffer(&CmdBuffer);
WaitForIdle(); WaitForIdle();
@ -718,7 +712,7 @@ int CGraphicsBackend_SDL_OpenGL::MemoryUsage() const
void CGraphicsBackend_SDL_OpenGL::Minimize() void CGraphicsBackend_SDL_OpenGL::Minimize()
{ {
SDL_WM_IconifyWindow(); SDL_MinimizeWindow(m_pWindow);
} }
void CGraphicsBackend_SDL_OpenGL::Maximize() void CGraphicsBackend_SDL_OpenGL::Maximize()
@ -728,12 +722,12 @@ void CGraphicsBackend_SDL_OpenGL::Maximize()
int CGraphicsBackend_SDL_OpenGL::WindowActive() int CGraphicsBackend_SDL_OpenGL::WindowActive()
{ {
return SDL_GetAppState()&SDL_APPINPUTFOCUS; return SDL_GetWindowFlags(m_pWindow)&SDL_WINDOW_INPUT_FOCUS;
} }
int CGraphicsBackend_SDL_OpenGL::WindowOpen() int CGraphicsBackend_SDL_OpenGL::WindowOpen()
{ {
return SDL_GetAppState()&SDL_APPACTIVE; return SDL_GetWindowFlags(m_pWindow)&SDL_WINDOW_SHOWN;
} }

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@ -218,7 +218,8 @@ public:
class CCommandProcessorFragment_SDL class CCommandProcessorFragment_SDL
{ {
// SDL stuff // SDL stuff
SGLContext m_GLContext; SDL_Window *m_pWindow;
SDL_GLContext m_GLContext;
public: public:
enum enum
{ {
@ -229,7 +230,8 @@ public:
struct SCommand_Init : public CCommandBuffer::SCommand struct SCommand_Init : public CCommandBuffer::SCommand
{ {
SCommand_Init() : SCommand(CMD_INIT) {} SCommand_Init() : SCommand(CMD_INIT) {}
SGLContext m_Context; SDL_Window *m_pWindow;
SDL_GLContext m_GLContext;
}; };
struct SCommand_Shutdown : public CCommandBuffer::SCommand struct SCommand_Shutdown : public CCommandBuffer::SCommand
@ -261,12 +263,12 @@ class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandP
// graphics backend implemented with SDL and OpenGL // graphics backend implemented with SDL and OpenGL
class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
{ {
SDL_Surface *m_pScreenSurface; SDL_Window *m_pWindow;
SDL_GLContext m_GLContext;
ICommandProcessor *m_pProcessor; ICommandProcessor *m_pProcessor;
SGLContext m_GLContext;
volatile int m_TextureMemoryUsage; volatile int m_TextureMemoryUsage;
public: public:
virtual int Init(const char *pName, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight); virtual int Init(const char *pName, int Screen, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight);
virtual int Shutdown(); virtual int Shutdown();
virtual int MemoryUsage() const; virtual int MemoryUsage() const;

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@ -49,7 +49,7 @@
#include <windows.h> #include <windows.h>
#endif #endif
#include "SDL.h" #include "SDL2/SDL.h"
#ifdef main #ifdef main
#undef main #undef main
#endif #endif

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@ -709,7 +709,7 @@ int CGraphics_Threaded::IssueInit()
if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC; if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC;
if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE; if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
return m_pBackend->Init("Teeworlds", &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags, &m_DesktopScreenWidth, &m_DesktopScreenHeight); return m_pBackend->Init("Teeworlds", g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags, &m_DesktopScreenWidth, &m_DesktopScreenHeight);
} }
int CGraphics_Threaded::InitWindow() int CGraphics_Threaded::InitWindow()
@ -898,7 +898,7 @@ void CGraphics_Threaded::WaitForIdle()
m_pBackend->WaitForIdle(); m_pBackend->WaitForIdle();
} }
int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes) int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen)
{ {
if(g_Config.m_GfxDisplayAllModes) if(g_Config.m_GfxDisplayAllModes)
{ {
@ -914,7 +914,7 @@ int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes)
mem_zero(&Image, sizeof(Image)); mem_zero(&Image, sizeof(Image));
int NumModes = 0; int NumModes = 0;
CCommandBuffer::SCommand_VideoModes Cmd; CCommandBuffer::SCommand_VideoModes Cmd(Screen);
Cmd.m_pModes = pModes; Cmd.m_pModes = pModes;
Cmd.m_MaxModes = MaxModes; Cmd.m_MaxModes = MaxModes;
Cmd.m_pNumModes = &NumModes; Cmd.m_pNumModes = &NumModes;

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@ -193,11 +193,13 @@ public:
struct SCommand_VideoModes : public SCommand struct SCommand_VideoModes : public SCommand
{ {
SCommand_VideoModes() : SCommand(CMD_VIDEOMODES) {} SCommand_VideoModes(int screen) : SCommand(CMD_VIDEOMODES),
m_Screen(screen) {}
CVideoMode *m_pModes; // processor will fill this in CVideoMode *m_pModes; // processor will fill this in
int m_MaxModes; // maximum of modes the processor can write to the m_pModes int m_MaxModes; // maximum of modes the processor can write to the m_pModes
int *m_pNumModes; // processor will write to this pointer int *m_pNumModes; // processor will write to this pointer
int m_Screen;
}; };
struct SCommand_Swap : public SCommand struct SCommand_Swap : public SCommand
@ -305,7 +307,7 @@ public:
virtual ~IGraphicsBackend() {} virtual ~IGraphicsBackend() {}
virtual int Init(const char *pName, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight) = 0; virtual int Init(const char *pName, int Screen, int *Width, int *Height, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight) = 0;
virtual int Shutdown() = 0; virtual int Shutdown() = 0;
virtual int MemoryUsage() const = 0; virtual int MemoryUsage() const = 0;
@ -437,7 +439,7 @@ public:
virtual void TakeScreenshot(const char *pFilename); virtual void TakeScreenshot(const char *pFilename);
virtual void Swap(); virtual void Swap();
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes); virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen);
virtual int GetDesktopScreenWidth() { return m_DesktopScreenWidth; } virtual int GetDesktopScreenWidth() { return m_DesktopScreenWidth; }
virtual int GetDesktopScreenHeight() { return m_DesktopScreenHeight; } virtual int GetDesktopScreenHeight() { return m_DesktopScreenHeight; }

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@ -8,7 +8,7 @@
#include <engine/shared/config.h> #include <engine/shared/config.h>
#include "SDL.h" #include <SDL2/SDL.h>
#include "sound.h" #include "sound.h"

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@ -158,7 +158,7 @@ public:
virtual void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight) = 0; virtual void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight) = 0;
virtual void TakeScreenshot(const char *pFilename) = 0; virtual void TakeScreenshot(const char *pFilename) = 0;
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes) = 0; virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0;
virtual int GetDesktopScreenWidth() = 0; virtual int GetDesktopScreenWidth() = 0;
virtual int GetDesktopScreenHeight() = 0; virtual int GetDesktopScreenHeight() = 0;

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@ -57,6 +57,7 @@ MACRO_CONFIG_INT(SndDevice, snd_device, -1, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "
MACRO_CONFIG_INT(SndNonactiveMute, snd_nonactive_mute, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "") MACRO_CONFIG_INT(SndNonactiveMute, snd_nonactive_mute, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
MACRO_CONFIG_INT(GfxScreen, gfx_screen, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen index")
MACRO_CONFIG_INT(GfxScreenWidth, gfx_screen_width, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution width") MACRO_CONFIG_INT(GfxScreenWidth, gfx_screen_width, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution width")
MACRO_CONFIG_INT(GfxScreenHeight, gfx_screen_height, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution height") MACRO_CONFIG_INT(GfxScreenHeight, gfx_screen_height, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution height")
MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)") MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)")

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@ -1482,7 +1482,7 @@ void CMenus::UpdatedFilteredVideoModes()
void CMenus::OnInit() void CMenus::OnInit()
{ {
m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS); m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
UpdateVideoFormats(); UpdateVideoFormats();
bool Found = false; bool Found = false;

View file

@ -1318,7 +1318,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
if(DoButton_CheckBox(&s_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button)) if(DoButton_CheckBox(&s_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button))
{ {
g_Config.m_GfxDisplayAllModes ^= 1; g_Config.m_GfxDisplayAllModes ^= 1;
m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS); m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
UpdateVideoFormats(); UpdateVideoFormats();
bool Found = false; bool Found = false;
@ -1444,7 +1444,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
if(g_Config.m_GfxDisplayAllModes) if(g_Config.m_GfxDisplayAllModes)
{ {
g_Config.m_GfxDisplayAllModes = 0; g_Config.m_GfxDisplayAllModes = 0;
m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS); m_NumModes = Graphics()->GetVideoModes(m_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
UpdateVideoFormats(); UpdateVideoFormats();
bool Found = false; bool Found = false;