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@ -298,7 +298,7 @@ void CCollision::SetDCollisionAt(float x, float y, int Flag, int Team)
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int CCollision::GetDTileIndex(int Index,int Team)
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int CCollision::GetDTileIndex(int Index,int Team)
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{
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{
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if(!m_pDoor || !m_pDoor[Index].m_Index || ((Team < 0 || Team > (MAX_CLIENTS - 1)) && Team !=99))
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if(!m_pDoor || Index < 0 || !m_pDoor[Index].m_Index || ((Team < 0 || Team > (MAX_CLIENTS - 1)) && Team !=99))
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return 0;
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return 0;
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if(m_pDoor[Index].m_Team[Team])
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if(m_pDoor[Index].m_Team[Team])
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