Another dyncam fix

This commit is contained in:
def 2015-08-27 21:56:41 +02:00
parent 043d718698
commit 8c0febdd41

View file

@ -72,8 +72,22 @@ void CMenus::RenderSettingsGeneral(CUIRect MainView)
// dynamic camera
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClDyncam, Localize("Dynamic Camera"), g_Config.m_ClDyncam, &Button))
g_Config.m_ClDyncam ^= 1;
static int s_DynamicCameraButton = 0;
if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button))
{
if(g_Config.m_ClMouseDeadzone)
{
g_Config.m_ClMouseFollowfactor = 0;
g_Config.m_ClMouseMaxDistance = 400;
g_Config.m_ClMouseDeadzone = 0;
}
else
{
g_Config.m_ClMouseFollowfactor = 60;
g_Config.m_ClMouseMaxDistance = 1000;
g_Config.m_ClMouseDeadzone = 300;
}
}
// weapon pickup
Left.HSplitTop(5.0f, 0, &Left);
@ -563,7 +577,7 @@ static CKeyInfo gs_aKeys[] =
{ "Fire", "+fire", 0 },
{ "Hook", "+hook", 0 },
{ "Hook Collisions", "+showhookcoll", 0 },
{ "Dynamic Camera", "toggle cl_dyncam 0 1", 0 },
{ "Toggle Dynamic Camera", "toggle cl_dyncam 0 1", 0 },
{ "Hammer", "+weapon1", 0 },
{ "Pistol", "+weapon2", 0 },
{ "Shotgun", "+weapon3", 0 },