mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
cleaned up some of the code
This commit is contained in:
parent
6e57620c2c
commit
8b76105cfa
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@ -48,34 +48,27 @@ static CVideoMode g_aFakeModes[] = {
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class CCommandProcessorFragment_General
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{
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public:
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void Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand)
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{
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pCommand->m_pSemaphore->signal();
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}
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bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_SIGNAL:
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{
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const CCommandBuffer::SCommand_Signal *pCommand = static_cast<const CCommandBuffer::SCommand_Signal *>(pBaseCommand);
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pCommand->m_pSemaphore->signal();
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} break;
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default:
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return false;
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break;
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case CCommandBuffer::CMD_NOP: break;
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case CCommandBuffer::CMD_SIGNAL: Cmd_Signal(static_cast<const CCommandBuffer::SCommand_Signal *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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}
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};
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class CCommandProcessorFragment_OpenGL
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{
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GLuint m_aTextures[CCommandBuffer::MAX_TEXTURES];
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public:
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CCommandProcessorFragment_OpenGL()
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{
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mem_zero(m_aTextures, sizeof(m_aTextures));
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}
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void SetState(const CCommandBuffer::SState &State)
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{
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@ -121,7 +114,7 @@ public:
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glOrtho(State.m_ScreenTL.x, State.m_ScreenBR.x, State.m_ScreenBR.y, State.m_ScreenTL.y, 1.0f, 10.f);
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}
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int TexFormatToOpenGLFormat(int TexFormat)
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static int TexFormatToOpenGLFormat(int TexFormat)
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{
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if(TexFormat == CCommandBuffer::TEXFORMAT_RGB) return GL_RGB;
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if(TexFormat == CCommandBuffer::TEXFORMAT_ALPHA) return GL_ALPHA;
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@ -180,32 +173,14 @@ public:
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mem_free(pCommand->m_pData);
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}
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bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
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void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_TEXTURE_CREATE:
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{
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Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand));
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} break;
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case CCommandBuffer::CMD_TEXTURE_DESTROY:
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{
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Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand));
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} break;
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case CCommandBuffer::CMD_TEXTURE_UPDATE:
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{
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Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand));
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} break;
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case CCommandBuffer::CMD_CLEAR:
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{
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const CCommandBuffer::SCommand_Clear *pCommand = (CCommandBuffer::SCommand_Clear *)pBaseCommand;
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glClearColor(pCommand->m_Color.r, pCommand->m_Color.g, pCommand->m_Color.b, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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} break;
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case CCommandBuffer::CMD_RENDER:
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}
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void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand)
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{
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const CCommandBuffer::SCommand_Render *pCommand = static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand);
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SetState(pCommand->m_State);
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glVertexPointer(3, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices);
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@ -226,10 +201,24 @@ public:
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default:
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dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
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};
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} break;
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default:
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return false;
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break;
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}
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public:
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CCommandProcessorFragment_OpenGL()
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{
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mem_zero(m_aTextures, sizeof(m_aTextures));
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}
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bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_TEXTURE_CREATE: Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_TEXTURE_DESTROY: Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_TEXTURE_UPDATE: Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_CLEAR: Cmd_Clear(static_cast<const CCommandBuffer::SCommand_Clear *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_RENDER: Cmd_Render(static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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@ -240,7 +229,8 @@ class CCommandProcessorFragment_SDL
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{
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// SDL stuff
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SDL_Surface *m_pScreenSurface;
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bool m_SystemInited;
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/*
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int TryInit()
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{
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const SDL_VideoInfo *pInfo = SDL_GetVideoInfo();
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@ -345,12 +335,6 @@ class CCommandProcessorFragment_SDL
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}
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}
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atexit(SDL_Quit); // ignore_convention
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#ifdef CONF_FAMILY_WINDOWS
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if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
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putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
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#endif
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if(InitWindow() != 0)
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return -1;
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@ -369,36 +353,128 @@ class CCommandProcessorFragment_SDL
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glDepthMask(0);
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return 0;
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}*/
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void Cmd_Init(const CCommandBuffer::SCommand_Init *pCommand)
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{
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if(!m_SystemInited)
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{
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int Systems = SDL_INIT_VIDEO;
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if(g_Config.m_SndEnable) // TODO: remove
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Systems |= SDL_INIT_AUDIO;
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if(g_Config.m_ClEventthread) // TODO: remove
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Systems |= SDL_INIT_EVENTTHREAD;
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if(SDL_Init(Systems) < 0)
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{
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dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError());
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*pCommand->m_pResult = -1;
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return;
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}
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atexit(SDL_Quit); // ignore_convention
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#ifdef CONF_FAMILY_WINDOWS
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if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
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putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
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#endif
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m_SystemInited = true;
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}
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const SDL_VideoInfo *pInfo = SDL_GetVideoInfo();
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SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
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// set flags
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int Flags = SDL_OPENGL;
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if(pCommand->m_Flags&CCommandBuffer::INITFLAG_RESIZABLE)
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Flags |= SDL_RESIZABLE;
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if(pInfo->hw_available) // ignore_convention
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Flags |= SDL_HWSURFACE;
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else
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Flags |= SDL_SWSURFACE;
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if(pInfo->blit_hw) // ignore_convention
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Flags |= SDL_HWACCEL;
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if(pCommand->m_Flags&CCommandBuffer::INITFLAG_FULLSCREEN)
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Flags |= SDL_FULLSCREEN;
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// set gl attributes
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if(pCommand->m_FsaaSamples)
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, pCommand->m_FsaaSamples);
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}
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else
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, pCommand->m_Flags&CCommandBuffer::INITFLAG_VSYNC ? 1 : 0);
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// set caption
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SDL_WM_SetCaption(pCommand->m_aName, pCommand->m_aName);
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// create window
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m_pScreenSurface = SDL_SetVideoMode(pCommand->m_ScreenWidth, pCommand->m_ScreenHeight, 0, Flags);
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if(m_pScreenSurface)
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{
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SDL_ShowCursor(0);
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// set some default settings
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glEnable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glAlphaFunc(GL_GREATER, 0);
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glEnable(GL_ALPHA_TEST);
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glDepthMask(0);
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*pCommand->m_pResult = 0;
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}
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else
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{
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dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError());
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*pCommand->m_pResult = -1;
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}
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//*pCommand->m_pResult = Init();
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}
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void Cmd_Shutdown(const CCommandBuffer::SCommand_Shutdown *pCommand)
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{
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}
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void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
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{
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SDL_GL_SwapBuffers();
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}
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public:
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CCommandProcessorFragment_SDL()
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{
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m_SystemInited = false;
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m_pScreenSurface = 0x0;
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}
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bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_NOP:
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break;
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case CCommandBuffer::CMD_INIT:
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{
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const CCommandBuffer::SCommand_Init *pCommand = static_cast<const CCommandBuffer::SCommand_Init *>(pBaseCommand);
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*pCommand->m_pResult = Init();
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} break;
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case CCommandBuffer::CMD_SHUTDOWN:
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break;
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case CCommandBuffer::CMD_SWAP:
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{
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SDL_GL_SwapBuffers();
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} break;
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default:
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return false;
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break;
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case CCommandBuffer::CMD_INIT: Cmd_Init(static_cast<const CCommandBuffer::SCommand_Init *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_SHUTDOWN: Cmd_Shutdown(static_cast<const CCommandBuffer::SCommand_Shutdown *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_SWAP: Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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@ -1128,6 +1204,66 @@ void CGraphics_Threaded::QuadsText(float x, float y, float Size, float r, float
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QuadsEnd();
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}
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int CGraphics_Threaded::IssueInit()
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{
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// issue init command
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m_pCommandBuffer->Reset();
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volatile int Result;
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CCommandBuffer::SCommand_Init Cmd;
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str_copy(Cmd.m_aName, "Teeworlds", sizeof(Cmd.m_aName));
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Cmd.m_pResult = &Result;
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Cmd.m_ScreenWidth = g_Config.m_GfxScreenWidth;
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Cmd.m_ScreenHeight = g_Config.m_GfxScreenHeight;
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Cmd.m_FsaaSamples = g_Config.m_GfxFsaaSamples;
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Cmd.m_Flags = 0;
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if(g_Config.m_GfxFullscreen) Cmd.m_Flags |= CCommandBuffer::INITFLAG_FULLSCREEN;
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if(g_Config.m_GfxVsync) Cmd.m_Flags |= CCommandBuffer::INITFLAG_VSYNC;
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if(g_Config.m_DbgResizable) Cmd.m_Flags |= CCommandBuffer::INITFLAG_RESIZABLE;
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m_pCommandBuffer->AddCommand(Cmd);
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m_Handler.RunBuffer(m_pCommandBuffer);
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m_Handler.WaitForIdle();
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return Result;
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}
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int CGraphics_Threaded::InitWindow()
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{
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if(IssueInit() == 0)
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return 0;
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// try disabling fsaa
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while(g_Config.m_GfxFsaaSamples)
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{
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g_Config.m_GfxFsaaSamples--;
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if(g_Config.m_GfxFsaaSamples)
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dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples);
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else
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dbg_msg("gfx", "disabling FSAA and trying again");
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if(IssueInit() == 0)
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return 0;
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}
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// try lowering the resolution
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if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480)
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{
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dbg_msg("gfx", "setting resolution to 640x480 and trying again");
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g_Config.m_GfxScreenWidth = 640;
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g_Config.m_GfxScreenHeight = 480;
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if(IssueInit() == 0)
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return 0;
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}
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dbg_msg("gfx", "out of ideas. failed to init graphics");
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return -1;
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}
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bool CGraphics_Threaded::Init()
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{
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// fetch pointers
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@ -1153,18 +1289,10 @@ bool CGraphics_Threaded::Init()
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m_apCommandBuffers[1] = new CCommandBuffer(1024*512, 1024*1024);
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m_pCommandBuffer = m_apCommandBuffers[0];
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// issue init command
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m_pCommandBuffer->Reset();
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volatile int Result;
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CCommandBuffer::SCommand_Init Cmd;
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Cmd.m_pResult = &Result;
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m_pCommandBuffer->AddCommand(Cmd);
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m_Handler.RunBuffer(m_pCommandBuffer);
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m_Handler.WaitForIdle();
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// try to init the window
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if(InitWindow() != 0)
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return 0;
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if(Result == 0)
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{
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// fetch final resolusion
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m_ScreenWidth = g_Config.m_GfxScreenWidth;
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m_ScreenHeight = g_Config.m_GfxScreenHeight;
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@ -1178,9 +1306,7 @@ bool CGraphics_Threaded::Init()
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};
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m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
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}
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return Result;
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return 0;
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}
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void CGraphics_Threaded::Shutdown()
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@ -90,6 +90,13 @@ public:
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TEXFLAG_NOMIPMAPS = 1,
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};
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enum
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{
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INITFLAG_FULLSCREEN = 1,
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INITFLAG_VSYNC = 2,
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INITFLAG_RESIZABLE = 4,
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};
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enum
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{
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//
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@ -148,9 +155,22 @@ public:
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struct SCommand_Init : public SCommand
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{
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SCommand_Init() : SCommand(CMD_INIT) {}
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char m_aName[256];
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int m_ScreenWidth;
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int m_ScreenHeight;
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int m_FsaaSamples;
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int m_Flags;
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volatile int *m_pResult;
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};
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struct SCommand_Shutdown : public SCommand
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{
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SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
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};
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struct SCommand_Signal : public SCommand
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{
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SCommand_Signal() : SCommand(CMD_SIGNAL) {}
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@ -337,6 +357,9 @@ class CGraphics_Threaded : public IEngineGraphics
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static unsigned char Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp);
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static unsigned char *Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData);
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int IssueInit();
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int InitWindow();
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public:
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CGraphics_Threaded();
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