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Add quick action "Toggle Grid"
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30acedaac5
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@ -1102,10 +1102,10 @@ void CEditor::DoToolbarLayers(CUIRect ToolBar)
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// grid button
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// grid button
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TB_Top.VSplitLeft(25.0f, &Button, &TB_Top);
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TB_Top.VSplitLeft(25.0f, &Button, &TB_Top);
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static int s_GridButton = 0;
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static int s_GridButton = 0;
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if(DoButton_FontIcon(&s_GridButton, FONT_ICON_BORDER_ALL, MapView()->MapGrid()->IsEnabled(), &Button, 0, "[ctrl+g] Toggle Grid", IGraphics::CORNER_L) ||
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if(DoButton_FontIcon(&s_GridButton, FONT_ICON_BORDER_ALL, m_QuickActionToggleGrid.Active(), &Button, 0, m_QuickActionToggleGrid.Description(), IGraphics::CORNER_L) ||
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(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_G) && ModPressed && !ShiftPressed))
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(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_G) && ModPressed && !ShiftPressed))
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{
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{
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MapView()->MapGrid()->Toggle();
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m_QuickActionToggleGrid.Call();
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}
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}
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// grid settings button
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// grid settings button
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@ -7,6 +7,14 @@
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#define ALWAYS_FALSE []() -> bool { return false; }
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#define ALWAYS_FALSE []() -> bool { return false; }
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#define DEFAULT_BTN []() -> int { return -1; }
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#define DEFAULT_BTN []() -> int { return -1; }
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REGISTER_QUICK_ACTION(
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ToggleGrid,
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"Toggle Grid",
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[&]() { MapView()->MapGrid()->Toggle(); },
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ALWAYS_FALSE,
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[&]() -> bool { return MapView()->MapGrid()->IsEnabled(); },
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DEFAULT_BTN,
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"[ctrl+g] Toggle Grid")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesAir,
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GameTilesAir,
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"Game tiles: Air",
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"Game tiles: Air",
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