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drop server with MaxPlayers > MAX_PLAYERS only if standard gametype
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@ -860,7 +860,11 @@ int CClient::UnpackServerInfo(CUnpacker *pUnpacker, CServerInfo *pInfo, int *pTo
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// don't add invalid info to the server browser list
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if(pInfo->m_NumClients < 0 || pInfo->m_NumClients > MAX_CLIENTS || pInfo->m_MaxClients < 0 || pInfo->m_MaxClients > MAX_CLIENTS ||
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pInfo->m_NumPlayers < 0 || pInfo->m_NumPlayers > pInfo->m_NumClients || pInfo->m_MaxPlayers < 0 || pInfo->m_MaxPlayers > pInfo->m_MaxClients || pInfo->m_MaxPlayers > MAX_PLAYERS)
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pInfo->m_NumPlayers < 0 || pInfo->m_NumPlayers > pInfo->m_NumClients || pInfo->m_MaxPlayers < 0 || pInfo->m_MaxPlayers > pInfo->m_MaxClients)
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return -1;
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// drop standard gametype with more than MAX_PLAYERS
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if(pInfo->m_MaxPlayers > MAX_PLAYERS && (str_comp(pInfo->m_aGameType, "DM") == 0 || str_comp(pInfo->m_aGameType, "TDM") == 0 || str_comp(pInfo->m_aGameType, "CTF") == 0 ||
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str_comp(pInfo->m_aGameType, "LTS") == 0 || str_comp(pInfo->m_aGameType, "LMS") == 0))
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return -1;
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// use short version
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