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Merge pull request #9041 from bencie/tee-hover-tooltip
Show skin name as tooltip in friendlist and serverinfo
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commit
89474ae2b0
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@ -417,6 +417,7 @@ protected:
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const void *ListItemId() const { return &m_aName; }
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const void *ListItemId() const { return &m_aName; }
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const void *RemoveButtonId() const { return &m_FriendState; }
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const void *RemoveButtonId() const { return &m_FriendState; }
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const void *CommunityTooltipId() const { return &m_IsPlayer; }
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const void *CommunityTooltipId() const { return &m_IsPlayer; }
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const void *SkinTooltipId() const { return &m_aSkin; }
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bool operator<(const CFriendItem &Other) const
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bool operator<(const CFriendItem &Other) const
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{
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{
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@ -1325,6 +1325,8 @@ void CMenus::RenderServerbrowserInfoScoreboard(CUIRect View, const CServerInfo *
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CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
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CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
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const vec2 TeeRenderPos = vec2(Skin.x + TeeInfo.m_Size / 2.0f, Skin.y + Skin.h / 2.0f + OffsetToMid.y);
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const vec2 TeeRenderPos = vec2(Skin.x + TeeInfo.m_Size / 2.0f, Skin.y + Skin.h / 2.0f + OffsetToMid.y);
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RenderTools()->RenderTee(pIdleState, &TeeInfo, CurrentClient.m_Afk ? EMOTE_BLINK : EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
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RenderTools()->RenderTee(pIdleState, &TeeInfo, CurrentClient.m_Afk ? EMOTE_BLINK : EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
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Ui()->DoButtonLogic(&CurrentClient.m_aSkin, 0, &Skin);
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GameClient()->m_Tooltips.DoToolTip(&CurrentClient.m_aSkin, &Skin, CurrentClient.m_aSkin);
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}
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}
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// name
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// name
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@ -1493,8 +1495,9 @@ void CMenus::RenderServerbrowserFriends(CUIRect View)
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if(s_ScrollRegion.RectClipped(Rect))
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if(s_ScrollRegion.RectClipped(Rect))
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continue;
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continue;
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const bool Inside = Ui()->HotItem() == Friend.ListItemId() || Ui()->HotItem() == Friend.RemoveButtonId() || Ui()->HotItem() == Friend.CommunityTooltipId();
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const bool Inside = Ui()->HotItem() == Friend.ListItemId() || Ui()->HotItem() == Friend.RemoveButtonId() || Ui()->HotItem() == Friend.CommunityTooltipId() || Ui()->HotItem() == Friend.SkinTooltipId();
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int ButtonResult = Ui()->DoButtonLogic(Friend.ListItemId(), 0, &Rect);
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int ButtonResult = Ui()->DoButtonLogic(Friend.ListItemId(), 0, &Rect);
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if(Friend.ServerInfo())
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if(Friend.ServerInfo())
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{
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{
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GameClient()->m_Tooltips.DoToolTip(Friend.ListItemId(), &Rect, Localize("Click to select server. Double click to join your friend."));
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GameClient()->m_Tooltips.DoToolTip(Friend.ListItemId(), &Rect, Localize("Click to select server. Double click to join your friend."));
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@ -1525,6 +1528,8 @@ void CMenus::RenderServerbrowserFriends(CUIRect View)
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CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
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CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
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const vec2 TeeRenderPos = vec2(Skin.x + Skin.w / 2.0f, Skin.y + Skin.h * 0.55f + OffsetToMid.y);
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const vec2 TeeRenderPos = vec2(Skin.x + Skin.w / 2.0f, Skin.y + Skin.h * 0.55f + OffsetToMid.y);
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RenderTools()->RenderTee(pIdleState, &TeeInfo, Friend.IsAfk() ? EMOTE_BLINK : EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
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RenderTools()->RenderTee(pIdleState, &TeeInfo, Friend.IsAfk() ? EMOTE_BLINK : EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
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Ui()->DoButtonLogic(Friend.SkinTooltipId(), 0, &Skin);
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GameClient()->m_Tooltips.DoToolTip(Friend.SkinTooltipId(), &Skin, Friend.Skin());
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}
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}
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Rect.HSplitTop(11.0f, &NameLabel, &ClanLabel);
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Rect.HSplitTop(11.0f, &NameLabel, &ClanLabel);
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