Merge pull request #7135 from Moiman/typos

Fix typos
This commit is contained in:
heinrich5991 2023-09-05 21:04:33 +00:00 committed by GitHub
commit 86e0e9539d
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 22 additions and 22 deletions

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@ -103,7 +103,7 @@ public:
*/
virtual void GlobalFinish() {}
/**
* Notifies thte logger of a changed `m_Filter`.
* Notifies the logger of a changed `m_Filter`.
*/
virtual void OnFilterChange() {}
};

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@ -11,7 +11,7 @@ use std::str;
///
/// Callbacks in C are usually represented by a function pointer and some
/// "userdata" pointer that is also passed to the function pointer. This allows
/// to hand data to the callback. This type represents such a userdata poiner.
/// to hand data to the callback. This type represents such a userdata pointer.
///
/// It is `unsafe` to convert the `UserPtr` back to its original pointer using
/// [`UserPtr::cast`] because its lifetime and type information was lost.

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@ -1102,7 +1102,7 @@ protected:
bool m_CanAssert = false;
/**
* After an error occured, the rendering stop as soon as possible
* After an error occurred, the rendering stop as soon as possible
* Always stop the current code execution after a call to this function (e.g. return false)
*/
void SetError(EGFXErrorType ErrType, const char *pErr, const char *pErrStrExtra = nullptr)
@ -6492,7 +6492,7 @@ public:
Ret = CallbackObj.m_CMDIsHandled;
if(!CallbackObj.m_CommandCB(pBaseCommand, Buffer))
{
// an error occured, stop this command and ignore all further commands
// an error occurred, stop this command and ignore all further commands
return ERunCommandReturnTypes::RUN_COMMAND_COMMAND_ERROR;
}
}
@ -7652,7 +7652,7 @@ public:
{
if(!m_aCommandCallbacks[CommandBufferCMDOff(NextCmd.m_Command)].m_CommandCB(NextCmd.m_pRawCommand, NextCmd))
{
// an error occured, the thread will not continue execution
// an error occurred, the thread will not continue execution
HasErrorFromCmd = true;
break;
}

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@ -4626,7 +4626,7 @@ int main(int argc, const char **argv)
pClient->GetGPUInfoString(aGPUInfo);
char aMessage[768];
str_format(aMessage, sizeof(aMessage),
"An assertion error occured. Please write down or take a screenshot of the following information and report this error.\n"
"An assertion error occurred. Please write down or take a screenshot of the following information and report this error.\n"
"Please also share the assert log which you should find in the 'dumps' folder in your config directory.\n\n"
"%s\n\n"
"Platform: %s\n"

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@ -113,7 +113,7 @@ class CAtlas
/**
* Sections with a smaller width or height will not be created
* when cutting larger sections, to prevent collecting many
* small, mostly unuseable sections.
* small, mostly unusable sections.
*/
static constexpr size_t MIN_SECTION_DIMENSION = 6;
@ -227,7 +227,7 @@ public:
}
// We don't iterate sections in the map with increasing width and height at the same time,
// because it's slower and doesn't noticable increase the atlas utilization.
// because it's slower and doesn't noticeable increase the atlas utilization.
}
// Check vector for larger section
@ -261,7 +261,7 @@ public:
}
} while(SectionIndex > 0);
if(SmallestLossIndex == m_vSections.size())
return false; // No useable section found in vector
return false; // No usable section found in vector
// Use the section with the smallest loss
const SSection Section = m_vSections[SmallestLossIndex];

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@ -512,7 +512,7 @@ mod ffi {
/// Used as a last parameter in [`IConsole::Print`].
///
/// It is treated as "no color" in the console code, meaning that the default
/// color of the output medium isn't overriden.
/// color of the output medium isn't overridden.
#[allow(non_upper_case_globals)]
pub const gs_ConsoleDefaultColor: ColorRGBA = ColorRGBA {
r: 1.0,

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@ -234,7 +234,7 @@ const CSkin *CSkins::LoadSkin(const char *pName, CImageInfo &Info)
int OrgWeight = 0;
int NewWeight = 192;
// find most common frequence
// find most common frequency
for(int y = 0; y < BodyHeight; y++)
for(int x = 0; x < BodyWidth; x++)
{

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@ -173,7 +173,7 @@ void CSpectator::OnConsoleInit()
Console()->Register("spectate_next", "", CFGFLAG_CLIENT, ConSpectateNext, this, "Spectate the next player");
Console()->Register("spectate_previous", "", CFGFLAG_CLIENT, ConSpectatePrevious, this, "Spectate the previous player");
Console()->Register("spectate_closest", "", CFGFLAG_CLIENT, ConSpectateClosest, this, "Spectate the closest player");
Console()->Register("spectate_multiview", "i[id]", CFGFLAG_CLIENT, ConMultiView, this, "Add/remove Client-IDs to spectate them exclusivly (-1 to reset)");
Console()->Register("spectate_multiview", "i[id]", CFGFLAG_CLIENT, ConMultiView, this, "Add/remove Client-IDs to spectate them exclusively (-1 to reset)");
}
bool CSpectator::OnCursorMove(float x, float y, IInput::ECursorType CursorType)

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@ -3585,7 +3585,7 @@ void CGameClient::HandleMultiView()
else if(m_MultiView.m_SecondChance != 0.0f)
m_MultiView.m_SecondChance = 0.0f;
// if we only have one tee thats in the list, we activate solo-mode
// if we only have one tee that's in the list, we activate solo-mode
m_MultiView.m_Solo = std::count(std::begin(m_aMultiViewId), std::end(m_aMultiViewId), true) == 1;
vec2 TargetPos = vec2((Minpos.x + Maxpos.x) / 2.0f, (Minpos.y + Maxpos.y) / 2.0f);
@ -3751,7 +3751,7 @@ float CGameClient::CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel)
float Zoom = std::max(ZoomX, ZoomY);
// zoom out to maximum 10 percent of the current zoom for 70 velocity
float Diff = clamp(MapValue(70.0f, 15.0f, Zoom * 0.10f, 0.0f, Vel), 0.0f, Zoom * 0.10f);
// zoom should stay inbetween 1.1 and 20.0
// zoom should stay between 1.1 and 20.0
Zoom = clamp(Zoom + Diff, 1.1f, 20.0f);
// add the user preference
Zoom -= (Zoom * 0.1f) * m_MultiViewPersonalZoom;

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@ -53,7 +53,7 @@ private:
static char ms_aStars[128];
char *m_pStr = nullptr; // explicitly set to nullptr outside of contructor, so SetBuffer works in this case
char *m_pStr = nullptr; // explicitly set to nullptr outside of constructor, so SetBuffer works in this case
size_t m_MaxSize;
size_t m_MaxChars;
size_t m_Len;

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@ -13,7 +13,7 @@ public:
int GridLineDistance() const;
/**
* Returns wether the grid is rendered.
* Returns whether the grid is rendered.
*/
bool IsEnabled() const;

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@ -134,7 +134,7 @@ public: // TODO: Maybe make protected
ClientID of the initiator from this entity. -1 created by map.
This is used by save/load to remove related entities to the tee.
CCharacter should not return the PlayerId, because they get
handled separatly in save/load code.
handled separately in save/load code.
*/
virtual int GetOwnerID() const { return -1; }

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@ -425,7 +425,7 @@ bool CScoreWorker::SaveScore(IDbConnection *pSqlServer, const ISqlData *pGameDat
if(w == Write::NORMAL_FAILED)
{
int NumUpdated;
// move to non-tmp table succeded. delete from backup again
// move to non-tmp table succeeded. delete from backup again
str_format(aBuf, sizeof(aBuf),
"INSERT INTO %s_race SELECT * FROM %s_race_backup WHERE GameId=? AND Name=? AND Timestamp=%s",
pSqlServer->GetPrefix(), pSqlServer->GetPrefix(), pSqlServer->InsertTimestampAsUtc());
@ -442,7 +442,7 @@ bool CScoreWorker::SaveScore(IDbConnection *pSqlServer, const ISqlData *pGameDat
return true;
}
// move to non-tmp table succeded. delete from backup again
// move to non-tmp table succeeded. delete from backup again
str_format(aBuf, sizeof(aBuf),
"DELETE FROM %s_race_backup WHERE GameId=? AND Name=? AND Timestamp=%s",
pSqlServer->GetPrefix(), pSqlServer->InsertTimestampAsUtc());
@ -1501,7 +1501,7 @@ bool CScoreWorker::SaveTeam(IDbConnection *pSqlServer, const ISqlData *pGameData
if(w == Write::NORMAL_SUCCEEDED)
{
// write succeded on mysql server. delete from sqlite again
// write succeeded on mysql server. delete from sqlite again
char aBuf[128] = {0};
str_format(aBuf, sizeof(aBuf),
"DELETE FROM %s_saves_backup WHERE Code = ?",
@ -1518,7 +1518,7 @@ bool CScoreWorker::SaveTeam(IDbConnection *pSqlServer, const ISqlData *pGameData
{
char aBuf[256] = {0};
bool End;
// move to non-tmp table succeded. delete from backup again
// move to non-tmp table succeeded. delete from backup again
str_format(aBuf, sizeof(aBuf),
"INSERT INTO %s_saves SELECT * FROM %s_saves_backup WHERE Code = ?",
pSqlServer->GetPrefix(), pSqlServer->GetPrefix());
@ -1532,7 +1532,7 @@ bool CScoreWorker::SaveTeam(IDbConnection *pSqlServer, const ISqlData *pGameData
return true;
}
// move to non-tmp table succeded. delete from backup again
// move to non-tmp table succeeded. delete from backup again
str_format(aBuf, sizeof(aBuf),
"DELETE FROM %s_saves_backup WHERE Code = ?",
pSqlServer->GetPrefix());