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fixed wrapping problems when rendering console input
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parent
14cd83de10
commit
86cd0cefd7
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@ -639,7 +639,7 @@ public:
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Compare.m_Y = DrawY;
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Compare.m_Flags &= ~TEXTFLAG_RENDER;
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Compare.m_LineWidth = -1;
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TextEx(&Compare, pText, Wlen);
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TextEx(&Compare, pCurrent, Wlen);
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if(Compare.m_X-DrawX > pCursor->m_LineWidth)
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{
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@ -434,12 +434,6 @@ void CGameConsole::OnRender()
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x = Cursor.m_X;
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// render console input (wrap line)
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int Lines = TextRender()->TextLineCount(0, FontSize, pConsole->m_Input.GetString(), Screen.w - 10.0f - x);
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y -= (Lines - 1) * FontSize;
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TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER);
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Cursor.m_LineWidth = Screen.w - 10.0f - x;
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//hide rcon password
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char aInputString[256];
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str_copy(aInputString, pConsole->m_Input.GetString(), sizeof(aInputString));
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@ -449,10 +443,22 @@ void CGameConsole::OnRender()
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aInputString[i] = '*';
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}
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// render console input (wrap line)
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TextRender()->SetCursor(&Cursor, x, y, FontSize, 0);
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Cursor.m_LineWidth = Screen.w - 10.0f - x;
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TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset());
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TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1);
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int Lines = Cursor.m_LineCount;
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y -= (Lines - 1) * FontSize;
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TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER);
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Cursor.m_LineWidth = Screen.w - 10.0f - x;
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TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset());
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static float MarkerOffset = TextRender()->TextWidth(0, FontSize, "|", -1)/3;
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CTextCursor Marker = Cursor;
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Marker.m_X -= MarkerOffset;
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Marker.m_LineWidth = -1;
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TextRender()->TextEx(&Marker, "|", -1);
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TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1);
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