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https://github.com/ddnet/ddnet.git
synced 2024-09-20 01:24:18 +00:00
added graphic buttons for remove/add friend and chat ignore/notice
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parent
34a9ca20a7
commit
867f944459
BIN
data/gui_buttons.png
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BIN
data/gui_buttons.png
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After Width: | Height: | Size: 13 KiB |
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@ -228,6 +228,7 @@ image_browseicons = Image("browseicons", "browse_icons.png")
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image_emoticons = Image("emoticons", "emoticons.png")
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image_demobuttons = Image("demobuttons", "demo_buttons.png")
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image_fileicons = Image("fileicons", "file_icons.png")
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image_guibuttons = Image("guibuttons", "gui_buttons.png")
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container.images.Add(image_null)
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container.images.Add(image_game)
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@ -240,6 +241,7 @@ container.images.Add(Image("console_bg", "console.png"))
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container.images.Add(Image("console_bar", "console_bar.png"))
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container.images.Add(image_demobuttons)
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container.images.Add(image_fileicons)
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container.images.Add(image_guibuttons)
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container.pickups.Add(Pickup("health"))
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container.pickups.Add(Pickup("armor"))
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@ -253,6 +255,7 @@ set_browseicons = SpriteSet("browseicons", image_browseicons, 4, 1)
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set_emoticons = SpriteSet("emoticons", image_emoticons, 4, 4)
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set_demobuttons = SpriteSet("demobuttons", image_demobuttons, 5, 1)
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set_fileicons = SpriteSet("fileicons", image_fileicons, 8, 1)
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set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 16, 2)
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container.spritesets.Add(set_particles)
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container.spritesets.Add(set_game)
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@ -261,6 +264,7 @@ container.spritesets.Add(set_browseicons)
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container.spritesets.Add(set_emoticons)
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container.spritesets.Add(set_demobuttons)
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container.spritesets.Add(set_fileicons)
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container.spritesets.Add(set_guibuttons)
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container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
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container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1))
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@ -383,6 +387,11 @@ container.sprites.Add(Sprite("file_folder", set_fileicons, 2,0,1,1))
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container.sprites.Add(Sprite("file_map1", set_fileicons, 5,0,1,1))
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container.sprites.Add(Sprite("file_map2", set_fileicons, 6,0,1,1))
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container.sprites.Add(Sprite("guibutton_chatoff", set_guibuttons, 0,0,4,2))
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container.sprites.Add(Sprite("guibutton_chaton", set_guibuttons, 4,0,4,2))
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container.sprites.Add(Sprite("guibutton_friendadd", set_guibuttons, 8,0,4,2))
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container.sprites.Add(Sprite("guibutton_friendrem", set_guibuttons, 12,0,4,2))
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anim = Animation("base")
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anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0))
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@ -38,7 +38,7 @@ class CMenus : public CComponent
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int DoButton_DemoPlayer(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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int DoButton_DemoPlayer_Sprite(const void *pID, int SpriteId, int Checked, const CUIRect *pRect);
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int DoButton_Sprite(const void *pID, int ImageID, int SpriteID, int Checked, const CUIRect *pRect);
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int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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int DoButton_MenuTab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Corners);
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int DoButton_PageMenu(const void *pID, const char *pText, int Checked, bool Active, const CUIRect *pRect, int Corners);
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@ -26,10 +26,10 @@ int CMenus::DoButton_DemoPlayer(const void *pID, const char *pText, int Checked,
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return UI()->DoButtonLogic(pID, pText, Checked, pRect);
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}
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int CMenus::DoButton_DemoPlayer_Sprite(const void *pID, int SpriteID, int Checked, const CUIRect *pRect)
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int CMenus::DoButton_Sprite(const void *pID, int ImageID, int SpriteID, int Checked, const CUIRect *pRect)
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{
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RenderTools()->DrawUIRect(pRect, vec4(1,1,1, Checked ? 0.10f : 0.5f)*ButtonColorMul(pID), CUI::CORNER_ALL, 5.0f);
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_DEMOBUTTONS].m_Id);
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Graphics()->TextureSet(g_pData->m_aImages[ImageID].m_Id);
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Graphics()->QuadsBegin();
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RenderTools()->SelectSprite(SpriteID);
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IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
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@ -147,12 +147,12 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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static int s_PlayPauseButton = 0;
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if(!pInfo->m_Paused)
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{
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if(DoButton_DemoPlayer_Sprite(&s_PlayPauseButton, SPRITE_DEMOBUTTON_PAUSE, pInfo->m_Paused, &Button))
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if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PAUSE, pInfo->m_Paused, &Button))
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DemoPlayer()->Pause();
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}
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else
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{
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if(DoButton_DemoPlayer_Sprite(&s_PlayPauseButton, SPRITE_DEMOBUTTON_PLAY, !pInfo->m_Paused, &Button))
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if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PLAY, !pInfo->m_Paused, &Button))
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DemoPlayer()->Unpause();
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}
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@ -161,7 +161,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static int s_ResetButton = 0;
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if(DoButton_DemoPlayer_Sprite(&s_ResetButton, SPRITE_DEMOBUTTON_STOP, false, &Button))
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if(DoButton_Sprite(&s_ResetButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_STOP, false, &Button))
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{
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m_pClient->OnReset();
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DemoPlayer()->Pause();
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@ -172,14 +172,14 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static int s_SlowDownButton = 0;
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if(DoButton_DemoPlayer_Sprite(&s_SlowDownButton, SPRITE_DEMOBUTTON_SLOWER, 0, &Button) || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
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if(DoButton_Sprite(&s_SlowDownButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_SLOWER, 0, &Button) || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
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DecreaseDemoSpeed = true;
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// fastforward
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ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static int s_FastForwardButton = 0;
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if(DoButton_DemoPlayer_Sprite(&s_FastForwardButton, SPRITE_DEMOBUTTON_FASTER, 0, &Button))
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if(DoButton_Sprite(&s_FastForwardButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_FASTER, 0, &Button))
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IncreaseDemoSpeed = true;
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// speed meter
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@ -121,11 +121,11 @@ void CMenus::RenderGame(CUIRect MainView)
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if(!m_pClient->m_Snap.m_paPlayerInfos[i] || i == m_pClient->m_Snap.m_LocalClientID)
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continue;
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Options.HSplitTop(25.0f, &ButtonBar, &Options);
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Options.HSplitTop(28.0f, &ButtonBar, &Options);
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ButtonBar.VSplitRight(200.0f, &Player, &ButtonBar);
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// player info
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Player.VSplitLeft(25.0f, &Button, &Player);
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Player.VSplitLeft(28.0f, &Button, &Player);
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CTeeRenderInfo Info = m_pClient->m_aClients[i].m_RenderInfo;
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Info.m_Size = Button.h;
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RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Button.x+Button.h/2, Button.y+Button.h/2));
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@ -142,19 +142,30 @@ void CMenus::RenderGame(CUIRect MainView)
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TextRender()->TextEx(&Cursor, m_pClient->m_aClients[i].m_aClan, -1);
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// ignore button
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ButtonBar.VSplitMid(&Button, &ButtonBar);
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Button.VSplitRight(10.0f, &Button, 0);
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if(DoButton_CheckBox(&s_aPlayerIDs[i][0], Localize("Ignore"), m_pClient->m_aClients[i].m_ChatIgnore, &Button))
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m_pClient->m_aClients[i].m_ChatIgnore ^= 1;
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ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar);
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if(m_pClient->m_aClients[i].m_ChatIgnore)
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{
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if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATON, m_pClient->m_aClients[i].m_ChatIgnore, &Button))
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m_pClient->m_aClients[i].m_ChatIgnore = 0;
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}
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else
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{
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if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATOFF, !m_pClient->m_aClients[i].m_ChatIgnore, &Button))
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m_pClient->m_aClients[i].m_ChatIgnore = 1;
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}
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// friend button
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ButtonBar.VSplitMid(&Button, &ButtonBar);
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Button.VSplitLeft(10.0f, 0, &Button);
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if(DoButton_CheckBox(&s_aPlayerIDs[i][1], Localize("Friend"), m_pClient->m_aClients[i].m_Friend, &Button))
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ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar);
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if(m_pClient->m_aClients[i].m_Friend)
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{
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if(m_pClient->m_aClients[i].m_Friend)
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if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDREM, m_pClient->m_aClients[i].m_Friend, &Button))
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m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
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else
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}
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else
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{
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if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDADD, !m_pClient->m_aClients[i].m_Friend, &Button))
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m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
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}
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}
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