mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Add Race stuff but fully reworked. Still only need to make score board
This commit is contained in:
parent
d6b898c84a
commit
86365bedcd
|
@ -19,10 +19,20 @@ CHud::CHud()
|
|||
{
|
||||
// won't work if zero
|
||||
m_AverageFPS = 1.0f;
|
||||
OnReset();
|
||||
}
|
||||
|
||||
void CHud::OnReset()
|
||||
{
|
||||
m_CheckpointDiff = 0.0f;
|
||||
m_DDRaceTime = 0;
|
||||
m_LastReceivedTimeTick = 0;
|
||||
m_CheckpointTick = 0;
|
||||
m_DDRaceTick = 0;
|
||||
m_FinishTime = false;
|
||||
m_ServerRecord = -1.0f;
|
||||
m_PlayerRecord = -1.0f;
|
||||
m_DDRaceTimeReceived = false;
|
||||
}
|
||||
|
||||
void CHud::RenderGameTimer()
|
||||
|
@ -307,6 +317,86 @@ void CHud::RenderHealthAndAmmo()
|
|||
Graphics()->QuadsEnd();
|
||||
}
|
||||
|
||||
void CHud::RenderTime()
|
||||
{
|
||||
// check racestate
|
||||
if(m_FinishTime && m_LastReceivedTimeTick + Client()->GameTickSpeed()*2 < Client()->GameTick())
|
||||
{
|
||||
m_FinishTime = false;
|
||||
m_DDRaceTimeReceived = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if(m_DDRaceTime)
|
||||
{
|
||||
char aBuf[64];
|
||||
if(m_FinishTime)
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf), "Finish time: %02d:%02d.%02d", m_DDRaceTime/6000, m_DDRaceTime/100-m_DDRaceTime/6000 * 60, m_DDRaceTime % 100);
|
||||
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0,12,aBuf,-1)/2, 20, 12, aBuf, -1);
|
||||
}
|
||||
else if(m_DDRaceTimeReceived)
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf), "%02d:%02d.%d", m_DDRaceTime/60, m_DDRaceTime%60, m_DDRaceTick/10);
|
||||
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0,12,"00:00.0",-1)/2, 20, 12, aBuf, -1); // use fixed value for text width so its not shaky
|
||||
}
|
||||
|
||||
if(m_CheckpointTick+Client()->GameTickSpeed()*6 > Client()->GameTick())
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf), "%+5.2f", m_CheckpointDiff);
|
||||
|
||||
// calculate alpha (4 sec 1 than get lower the next 2 sec)
|
||||
float a = 1.0f;
|
||||
if(m_CheckpointTick+Client()->GameTickSpeed()*4 < Client()->GameTick() && m_CheckpointTick+Client()->GameTickSpeed()*6 > Client()->GameTick())
|
||||
{
|
||||
// lower the alpha slowly to blend text out
|
||||
a = ((float)(m_CheckpointTick+Client()->GameTickSpeed()*6) - (float)Client()->GameTick()) / (float)(Client()->GameTickSpeed()*2);
|
||||
}
|
||||
|
||||
if(m_CheckpointDiff > 0)
|
||||
TextRender()->TextColor(1.0f,0.5f,0.5f,a); // red
|
||||
else if(m_CheckpointDiff < 0)
|
||||
TextRender()->TextColor(0.5f,1.0f,0.5f,a); // green
|
||||
else if(!m_CheckpointDiff)
|
||||
TextRender()->TextColor(1,1,1,a); // white
|
||||
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 10, aBuf, -1)/2, 33, 10, aBuf, -1);
|
||||
|
||||
TextRender()->TextColor(1,1,1,1);
|
||||
}
|
||||
}
|
||||
|
||||
static int LastChangeTick = 0;
|
||||
if(LastChangeTick != Client()->PredGameTick())
|
||||
{
|
||||
m_DDRaceTick += 100/Client()->GameTickSpeed();
|
||||
LastChangeTick = Client()->PredGameTick();
|
||||
}
|
||||
|
||||
if(m_DDRaceTick >= 100)
|
||||
m_DDRaceTick = 0;
|
||||
}
|
||||
|
||||
void CHud::RenderRecord()
|
||||
{
|
||||
if(m_ServerRecord > 0 )
|
||||
{
|
||||
char aBuf[64];
|
||||
str_format(aBuf, sizeof(aBuf), "Server best:");
|
||||
TextRender()->Text(0, 5, 40, 6, aBuf, -1);
|
||||
str_format(aBuf, sizeof(aBuf), "%02d:%05.2f", (int)m_ServerRecord/60, m_ServerRecord-((int)m_ServerRecord/60*60));
|
||||
TextRender()->Text(0, 53, 40, 6, aBuf, -1);
|
||||
}
|
||||
|
||||
if(m_PlayerRecord > 0 )
|
||||
{
|
||||
char aBuf[64];
|
||||
str_format(aBuf, sizeof(aBuf), "Personal best:");
|
||||
TextRender()->Text(0, 5, 47, 6, aBuf, -1);
|
||||
str_format(aBuf, sizeof(aBuf), "%02d:%05.2f", (int)m_PlayerRecord/60, m_PlayerRecord-((int)m_PlayerRecord/60*60));
|
||||
TextRender()->Text(0, 53, 47, 6, aBuf, -1);
|
||||
}
|
||||
}
|
||||
|
||||
void CHud::OnRender()
|
||||
{
|
||||
if(!m_pClient->m_Snap.m_pGameobj)
|
||||
|
@ -318,8 +408,11 @@ void CHud::OnRender()
|
|||
if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team == -1)
|
||||
Spectate = true;
|
||||
|
||||
if(m_pClient->m_Snap.m_pLocalCharacter && !Spectate && !(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver))
|
||||
if(m_pClient->m_Snap.m_pLocalCharacter && !Spectate && !(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver)) {
|
||||
RenderHealthAndAmmo();
|
||||
RenderTime();
|
||||
}
|
||||
|
||||
|
||||
RenderGameTimer();
|
||||
RenderSuddenDeath();
|
||||
|
@ -330,5 +423,44 @@ void CHud::OnRender()
|
|||
RenderConnectionWarning();
|
||||
RenderTeambalanceWarning();
|
||||
RenderVoting();
|
||||
RenderRecord();
|
||||
RenderCursor();
|
||||
|
||||
}
|
||||
|
||||
void CHud::OnMessage(int MsgType, void *pRawMsg)
|
||||
{
|
||||
if(MsgType == NETMSGTYPE_SV_DDRACETIME)
|
||||
{
|
||||
m_DDRaceTimeReceived = true;
|
||||
|
||||
CNetMsg_Sv_DDRaceTime *pMsg = (CNetMsg_Sv_DDRaceTime *)pRawMsg;
|
||||
m_DDRaceTime = pMsg->m_Time;
|
||||
m_DDRaceTick = 0;
|
||||
|
||||
m_LastReceivedTimeTick = Client()->GameTick();
|
||||
|
||||
m_FinishTime = pMsg->m_Finish ? true : false;
|
||||
|
||||
if(pMsg->m_Check)
|
||||
{
|
||||
m_CheckpointDiff = (float)pMsg->m_Check/100;
|
||||
m_CheckpointTick = Client()->GameTick();
|
||||
}
|
||||
}
|
||||
else if(MsgType == NETMSGTYPE_SV_KILLMSG)
|
||||
{
|
||||
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
|
||||
if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalCid)
|
||||
{
|
||||
m_CheckpointTick = 0;
|
||||
m_DDRaceTime = 0;
|
||||
}
|
||||
}
|
||||
else if(MsgType == NETMSGTYPE_SV_RECORD)
|
||||
{
|
||||
CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg;
|
||||
m_ServerRecord = (float)pMsg->m_ServerTimeBest/100;
|
||||
m_PlayerRecord = (float)pMsg->m_PlayerTimeBest/100;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,17 @@ class CHud : public CComponent
|
|||
float m_Width;
|
||||
float m_AverageFPS;
|
||||
|
||||
float m_CheckpointDiff;
|
||||
int m_DDRaceTime;
|
||||
int m_LastReceivedTimeTick;
|
||||
int m_CheckpointTick;
|
||||
int m_DDRaceTick;
|
||||
bool m_FinishTime;
|
||||
float m_ServerRecord;
|
||||
float m_PlayerRecord;
|
||||
bool m_DDRaceTimeReceived;
|
||||
|
||||
|
||||
void RenderCursor();
|
||||
|
||||
void RenderFps();
|
||||
|
@ -18,6 +29,8 @@ class CHud : public CComponent
|
|||
void RenderSuddenDeath();
|
||||
void RenderScoreHud();
|
||||
void RenderWarmupTimer();
|
||||
void RenderTime();
|
||||
void RenderRecord();
|
||||
|
||||
void MapscreenToGroup(float CenterX, float CenterY, struct CMapItemGroup *PGroup);
|
||||
public:
|
||||
|
@ -25,6 +38,7 @@ public:
|
|||
|
||||
virtual void OnReset();
|
||||
virtual void OnRender();
|
||||
virtual void OnMessage(int MsgType, void *pRawMsg);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -607,7 +607,7 @@ void CCharacter::OnFinish()
|
|||
if(str_comp_num(Server()->ClientName(m_pPlayer->GetCID()), "nameless tee", 12) != 0)
|
||||
GameServer()->Score()->SaveScore(m_pPlayer->GetCID(), time, this);
|
||||
}
|
||||
|
||||
bool NeedToSendNewRecord = false;
|
||||
// update server best time
|
||||
if(GameServer()->m_pController->m_CurrentRecord == 0 || time < GameServer()->m_pController->m_CurrentRecord)
|
||||
{
|
||||
|
@ -615,7 +615,8 @@ void CCharacter::OnFinish()
|
|||
if(str_comp_num(Server()->ClientName(m_pPlayer->GetCID()), "nameless tee", 12) != 0) {
|
||||
GameServer()->m_pController->m_CurrentRecord = time;
|
||||
//dbg_msg("character", "Finish");
|
||||
// GetPlayer()->SendServerRecord();
|
||||
NeedToSendNewRecord = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -625,6 +626,43 @@ void CCharacter::OnFinish()
|
|||
if(!GameServer()->Score()->PlayerData(m_pPlayer->GetCID())->m_CurrentTime || GameServer()->Score()->PlayerData(m_pPlayer->GetCID())->m_CurrentTime > time)
|
||||
{
|
||||
GameServer()->Score()->PlayerData(m_pPlayer->GetCID())->m_CurrentTime = time;
|
||||
NeedToSendNewRecord = true;
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->m_IsUsingDDRaceClient)
|
||||
{
|
||||
if(!g_Config.m_SvHideScore || i == m_pPlayer->GetCID())
|
||||
{
|
||||
CNetMsg_Sv_PlayerTime Msg;
|
||||
char aBuf[16];
|
||||
str_format(aBuf, sizeof(aBuf), "%.0f", time*100.0f); // damn ugly but the only way i know to do it
|
||||
int TimeToSend;
|
||||
sscanf(aBuf, "%d", &TimeToSend);
|
||||
Msg.m_Time = TimeToSend;
|
||||
Msg.m_Cid = m_pPlayer->GetCID();
|
||||
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(NeedToSendNewRecord && GetPlayer()->m_IsUsingDDRaceClient) {
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->m_IsUsingDDRaceClient)
|
||||
{
|
||||
GameServer()->SendRecord(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(GetPlayer()->m_IsUsingDDRaceClient) {
|
||||
CNetMsg_Sv_DDRaceTime Msg;
|
||||
Msg.m_Time = (int)(time * 100.0f);
|
||||
Msg.m_Check = 0;
|
||||
Msg.m_Finish = 1;
|
||||
|
||||
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
|
||||
}
|
||||
|
||||
int TTime = 0-(int)time;
|
||||
|
@ -707,42 +745,69 @@ void CCharacter::Tick()
|
|||
{
|
||||
if (m_DDRaceState == DDRACE_STARTED) {
|
||||
int IntTime = (int)m_Time;
|
||||
if(m_BroadTime)
|
||||
str_format(aBuftime, sizeof(aBuftime), "%s%d:%s%d", ((IntTime/60) > 9)?"":"0", IntTime/60, ((IntTime%60) > 9)?"":"0", IntTime%60);
|
||||
else
|
||||
str_format(aBuftime, sizeof(aBuftime), "");
|
||||
|
||||
if(m_CpActive != -1 && m_CpTick > Server()->Tick())
|
||||
{
|
||||
if(pData->m_BestTime && pData->m_aBestCpTime[m_CpActive] != 0)
|
||||
|
||||
if(m_pPlayer->m_IsUsingDDRaceClient) {
|
||||
CNetMsg_Sv_DDRaceTime Msg;
|
||||
Msg.m_Time = IntTime;
|
||||
Msg.m_Check = 0;
|
||||
Msg.m_Finish = 0;
|
||||
|
||||
if(m_CpActive != -1 && m_CpTick > Server()->Tick())
|
||||
{
|
||||
if(pData->m_BestTime && pData->m_aBestCpTime[m_CpActive] != 0)
|
||||
{
|
||||
float Diff = (m_CpCurrent[m_CpActive] - pData->m_aBestCpTime[m_CpActive])*100;
|
||||
Msg.m_Check = (int)Diff;
|
||||
}
|
||||
}
|
||||
|
||||
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
|
||||
} else {
|
||||
if(m_BroadTime)
|
||||
str_format(aBuftime, sizeof(aBuftime), "%s%d:%s%d", ((IntTime/60) > 9)?"":"0", IntTime/60, ((IntTime%60) > 9)?"":"0", IntTime%60);
|
||||
else
|
||||
str_format(aBuftime, sizeof(aBuftime), "");
|
||||
|
||||
if(m_CpActive != -1 && m_CpTick > Server()->Tick())
|
||||
{
|
||||
if(pData->m_BestTime && pData->m_aBestCpTime[m_CpActive] != 0)
|
||||
{
|
||||
char aTmp[128];
|
||||
float Diff = m_CpCurrent[m_CpActive] - pData->m_aBestCpTime[m_CpActive];
|
||||
str_format(aTmp, sizeof(aTmp), "\nCheckpoint | Diff : %+5.2f", Diff);
|
||||
strcat(aBuftime, aTmp);
|
||||
}
|
||||
}
|
||||
if( g_Config.m_SvBroadcast[0] != 0 && m_BroadCast)
|
||||
{
|
||||
char aTmp[128];
|
||||
float Diff = m_CpCurrent[m_CpActive] - pData->m_aBestCpTime[m_CpActive];
|
||||
str_format(aTmp, sizeof(aTmp), "\nCheckpoint | Diff : %+5.2f", Diff);
|
||||
str_format(aTmp, sizeof(aTmp), "\n%s\n", g_Config.m_SvBroadcast);
|
||||
strcat(aBuftime, aTmp);
|
||||
}
|
||||
if(Server()->Tick() >= (m_LastBroadcast + Server()->TickSpeed()))
|
||||
{
|
||||
GameServer()->SendBroadcast(aBuftime, m_pPlayer->GetCID());
|
||||
m_LastBroadcast = Server()->Tick();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if( g_Config.m_SvBroadcast[0] != 0 && m_BroadCast)
|
||||
{
|
||||
char aTmp[128];
|
||||
str_format(aTmp, sizeof(aTmp), "\n%s\n", g_Config.m_SvBroadcast);
|
||||
strcat(aBuftime, aTmp);
|
||||
}
|
||||
if(Server()->Tick() >= (m_LastBroadcast + Server()->TickSpeed()))
|
||||
{
|
||||
GameServer()->SendBroadcast(aBuftime, m_pPlayer->GetCID());
|
||||
m_LastBroadcast = Server()->Tick();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
else if(!m_pPlayer->m_IsUsingDDRaceClient)
|
||||
{
|
||||
|
||||
if( g_Config.m_SvBroadcast[0] != 0 && (Server()->Tick() > (m_LastBroadcast + (Server()->TickSpeed() * 9)))) {
|
||||
char aTmp[128],aYourBest[64],aServerBest[64];
|
||||
char aTmp[128], aYourBest[64],aServerBest[64];
|
||||
str_format(aYourBest, sizeof(aYourBest), "Your Best:'%s%d:%s%d'", ((pData->m_BestTime / 60) < 10)?"0":"", (int)(pData->m_BestTime / 60), (((int)pData->m_BestTime % 60) < 10)?"0":"", (int)pData->m_BestTime % 60);
|
||||
|
||||
CPlayerData *pData = GameServer()->Score()->PlayerData(m_pPlayer->GetCID());
|
||||
|
||||
str_format(aServerBest, sizeof(aServerBest), "Server Best:'%s%d:%s%d'", ((GameServer()->m_pController->m_CurrentRecord / 60) < 10)?"0":"", (int)(GameServer()->m_pController->m_CurrentRecord / 60), (((int)GameServer()->m_pController->m_CurrentRecord % 60) < 10)?"0":"", (int)GameServer()->m_pController->m_CurrentRecord % 60);
|
||||
|
||||
str_format(aTmp, sizeof(aTmp), "%s\n%s %s", g_Config.m_SvBroadcast, (GameServer()->m_pController->m_CurrentRecord)?aServerBest:"", (pData->m_BestTime)?aYourBest:"");
|
||||
GameServer()->SendBroadcast(aTmp, m_pPlayer->GetCID());
|
||||
m_LastBroadcast = Server()->Tick();
|
||||
|
|
|
@ -339,6 +339,13 @@ void CGameContext::SendBroadcast(const char *pText, int ClientId)
|
|||
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
|
||||
}
|
||||
|
||||
void CGameContext::SendRecord(int ClientId) {
|
||||
CNetMsg_Sv_Record RecordsMsg;
|
||||
RecordsMsg.m_PlayerTimeBest = Score()->PlayerData(ClientId)->m_BestTime * 100.0f;//
|
||||
RecordsMsg.m_ServerTimeBest = m_pController->m_CurrentRecord * 100.0f;//TODO: finish this
|
||||
Server()->SendPackMsg(&RecordsMsg, MSGFLAG_VITAL, ClientId);
|
||||
}
|
||||
|
||||
//
|
||||
void CGameContext::StartVote(const char *pDesc, const char *pCommand)
|
||||
{
|
||||
|
@ -961,10 +968,34 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
|
|||
else if (MsgId == NETMSGTYPE_CL_ISDDRACE)
|
||||
{
|
||||
pPlayer->m_IsUsingDDRaceClient = true;
|
||||
|
||||
char aBuf[128];
|
||||
str_format(aBuf, sizeof(aBuf), "%d use DDRace Client", pPlayer->GetCID());
|
||||
str_format(aBuf, sizeof(aBuf), "%d use DDRace Client", ClientId);
|
||||
dbg_msg("DDRace", aBuf);
|
||||
|
||||
//first update his teams state
|
||||
((CGameControllerDDRace*)m_pController)->m_Teams.SendTeamsState(ClientId);
|
||||
|
||||
//second give him records
|
||||
SendRecord(ClientId);
|
||||
|
||||
|
||||
//third give him others current time for table score
|
||||
if(g_Config.m_SvHideScore) return;
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(m_apPlayers[i] && Score()->PlayerData(i)->m_CurrentTime > 0)
|
||||
{
|
||||
char aBuf[16];
|
||||
str_format(aBuf, sizeof(aBuf), "%.0f", Score()->PlayerData(i)->m_CurrentTime*100.0f); // damn ugly but the only way i know to do it
|
||||
int TimeToSend;
|
||||
sscanf(aBuf, "%d", &TimeToSend);
|
||||
CNetMsg_Sv_PlayerTime Msg;
|
||||
Msg.m_Time = TimeToSend;
|
||||
Msg.m_Cid = i;
|
||||
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(MsgId == NETMSGTYPE_CL_CHANGEINFO || MsgId == NETMSGTYPE_CL_STARTINFO)
|
||||
{
|
||||
|
|
|
@ -249,6 +249,7 @@ public:
|
|||
void SendEmoticon(int ClientId, int Emoticon);
|
||||
void SendWeaponPickup(int ClientId, int Weapon);
|
||||
void SendBroadcast(const char *pText, int ClientId);
|
||||
void SendRecord(int ClientId);
|
||||
|
||||
static void SendChatResponse(const char *pLine, void *pUser);
|
||||
static void SendChatResponseAll(const char *pLine, void *pUser);
|
||||
|
|
Loading…
Reference in a new issue