From 85fa86102febb42ab9925c8654d60246487f7b55 Mon Sep 17 00:00:00 2001 From: GreYFoX Date: Sun, 20 Mar 2011 17:36:10 +0200 Subject: [PATCH] Refactored e to Event --- src/game/client/components/chat.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index 8fe6b2ccf..203fcf023 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -93,17 +93,17 @@ void CChat::OnConsoleInit() Console()->Register("+show_chat", "", CFGFLAG_CLIENT, ConShowChat, this, "Show chat"); } -bool CChat::OnInput(IInput::CEvent e) +bool CChat::OnInput(IInput::CEvent Event) { if(m_Mode == MODE_NONE) return false; - if(e.m_Flags&IInput::FLAG_PRESS && e.m_Key == KEY_ESCAPE) + if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_ESCAPE) { m_Mode = MODE_NONE; m_pClient->OnRelease(); } - else if(e.m_Flags&IInput::FLAG_PRESS && (e.m_Key == KEY_RETURN || e.m_Key == KEY_KP_ENTER)) + else if(Event.m_Flags&IInput::FLAG_PRESS && (Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER)) { if(m_Input.GetString()[0]) { @@ -115,7 +115,7 @@ bool CChat::OnInput(IInput::CEvent e) m_Mode = MODE_NONE; m_pClient->OnRelease(); } - if(e.m_Flags&IInput::FLAG_PRESS && e.m_Key == KEY_TAB) + if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_TAB) { // fill the completion buffer if(m_CompletionChosen < 0) @@ -164,14 +164,14 @@ bool CChat::OnInput(IInput::CEvent e) else { // reset name completion process - if(e.m_Flags&IInput::FLAG_PRESS && e.m_Key != KEY_TAB) + if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key != KEY_TAB) m_CompletionChosen = -1; m_OldChatStringLength = m_Input.GetLength(); - m_Input.ProcessInput(e); + m_Input.ProcessInput(Event); m_InputUpdate = true; } - if(e.m_Flags&IInput::FLAG_PRESS && e.m_Key == KEY_UP) + if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_UP) { if (m_pHistoryEntry) { @@ -190,7 +190,7 @@ bool CChat::OnInput(IInput::CEvent e) m_Input.Set(m_pHistoryEntry); } } - else if (e.m_Flags&IInput::FLAG_PRESS && e.m_Key == KEY_DOWN) + else if (Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_DOWN) { if (m_pHistoryEntry) m_pHistoryEntry = m_History.Next(m_pHistoryEntry);