mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Merge branch 'master' of github.com:ddnet/ddnet
This commit is contained in:
commit
85f6e45abb
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@ -1493,7 +1493,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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if(Sys)
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{
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// system message
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if(Msg == NETMSG_MAP_CHANGE)
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if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE)
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{
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const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
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int MapCrc = Unpacker.GetInt();
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@ -1602,7 +1602,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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}
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}
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}
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else if(Msg == NETMSG_CON_READY)
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else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
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{
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GameClient()->OnConnected();
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}
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@ -1611,7 +1611,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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CMsgPacker Msg(NETMSG_PING_REPLY);
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SendMsgEx(&Msg, 0);
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}
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else if(Msg == NETMSG_RCON_CMD_ADD)
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else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD)
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{
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const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
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const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC);
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@ -1619,13 +1619,13 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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if(Unpacker.Error() == 0)
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m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp);
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}
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else if(Msg == NETMSG_RCON_CMD_REM)
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else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM)
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{
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const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
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if(Unpacker.Error() == 0)
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m_pConsole->DeregisterTemp(pName);
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}
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else if(Msg == NETMSG_RCON_AUTH_STATUS)
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else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_STATUS)
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{
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int Result = Unpacker.GetInt();
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if(Unpacker.Error() == 0)
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@ -1637,7 +1637,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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if(Old != 0 && m_UseTempRconCommands == 0)
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m_pConsole->DeregisterTempAll();
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}
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else if(Msg == NETMSG_RCON_LINE)
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else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE)
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{
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const char *pLine = Unpacker.GetString();
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if(Unpacker.Error() == 0)
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@ -1891,12 +1891,15 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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}
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else
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{
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// game message
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for(int i = 0; i < RECORDER_MAX; i++)
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if(m_DemoRecorder[i].IsRecording())
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m_DemoRecorder[i].RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
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if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 || Msg == NETMSGTYPE_SV_EXTRAPROJECTILE)
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{
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// game message
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for(int i = 0; i < RECORDER_MAX; i++)
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if(m_DemoRecorder[i].IsRecording())
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m_DemoRecorder[i].RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
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GameClient()->OnMessage(Msg, &Unpacker);
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GameClient()->OnMessage(Msg, &Unpacker);
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}
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}
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}
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@ -957,7 +957,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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// system message
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if(Msg == NETMSG_INFO)
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{
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if(m_aClients[ClientID].m_State == CClient::STATE_AUTH)
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if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State == CClient::STATE_AUTH)
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{
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const char *pVersion = Unpacker.GetString(CUnpacker::SANITIZE_CC);
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if(str_comp(pVersion, GameServer()->NetVersion()) != 0)
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@ -990,8 +990,8 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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}
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else if(Msg == NETMSG_REQUEST_MAP_DATA)
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{
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if(m_aClients[ClientID].m_State < CClient::STATE_CONNECTING)
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return; // no map w/o password, sorry guys
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if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) == 0 || m_aClients[ClientID].m_State < CClient::STATE_CONNECTING)
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return;
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int Chunk = Unpacker.GetInt();
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unsigned int ChunkSize = 1024-128;
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@ -1035,7 +1035,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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}
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else if(Msg == NETMSG_READY)
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{
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if(m_aClients[ClientID].m_State == CClient::STATE_CONNECTING)
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if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State == CClient::STATE_CONNECTING)
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{
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char aAddrStr[NETADDR_MAXSTRSIZE];
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net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
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@ -1051,7 +1051,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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}
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else if(Msg == NETMSG_ENTERGAME)
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{
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if(m_aClients[ClientID].m_State == CClient::STATE_READY && GameServer()->IsClientReady(ClientID))
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if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State == CClient::STATE_READY && GameServer()->IsClientReady(ClientID))
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{
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char aAddrStr[NETADDR_MAXSTRSIZE];
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net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
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@ -1124,7 +1124,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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if (GameServer->m_apPlayers[ClientID] && GameServer->m_apPlayers[ClientID]->m_ClientVersion < VERSION_DDNET_OLD)
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GameServer->m_apPlayers[ClientID]->m_ClientVersion = VERSION_DDNET_OLD;
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} else
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if(Unpacker.Error() == 0 && m_aClients[ClientID].m_Authed)
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if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Unpacker.Error() == 0 && m_aClients[ClientID].m_Authed)
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{
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CGameContext *GameServer = (CGameContext *) m_pGameServer;
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if (GameServer->m_apPlayers[ClientID] && (GameServer->m_apPlayers[ClientID]->m_ClientVersion < VERSION_DDNET_RCONPROTECT || m_aClients[ClientID].m_LastAuthed))
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@ -1149,7 +1149,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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Unpacker.GetString(); // login name, not used
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pPw = Unpacker.GetString(CUnpacker::SANITIZE_CC);
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if(Unpacker.Error() == 0)
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if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Unpacker.Error() == 0)
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{
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if(g_Config.m_SvRconPassword[0] == 0 && g_Config.m_SvRconModPassword[0] == 0)
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{
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@ -1251,7 +1251,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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else
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{
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// game message
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if(m_aClients[ClientID].m_State >= CClient::STATE_READY)
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if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State >= CClient::STATE_READY)
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GameServer()->OnMessage(Msg, &Unpacker, ClientID);
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}
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}
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@ -83,7 +83,7 @@ int CNetRecvUnpacker::FetchChunk(CNetChunk *pChunk)
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// fill in the info
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pChunk->m_ClientID = m_ClientID;
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pChunk->m_Address = m_Addr;
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pChunk->m_Flags = 0;
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pChunk->m_Flags = Header.m_Flags;
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pChunk->m_DataSize = Header.m_Size;
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pChunk->m_pData = pData;
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return 1;
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@ -153,6 +153,7 @@ class CNetConnection
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private:
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unsigned short m_Sequence;
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unsigned short m_Ack;
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unsigned short m_PeerAck;
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unsigned m_State;
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int m_Token;
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@ -20,6 +20,7 @@ void CNetConnection::Reset(bool Rejoin)
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{
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m_Sequence = 0;
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m_Ack = 0;
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m_PeerAck = 0;
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m_RemoteClosed = 0;
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if (!Rejoin)
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@ -246,6 +247,19 @@ int CNetConnection::Feed(CNetPacketConstruct *pPacket, NETADDR *pAddr, SECURITY_
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}
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}
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// check if actual ack value is valid(own sequence..latest peer ack)
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if(m_Sequence >= m_PeerAck)
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{
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if(pPacket->m_Ack < m_PeerAck || pPacket->m_Ack > m_Sequence)
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return 0;
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}
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else
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{
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if(pPacket->m_Ack < m_PeerAck && pPacket->m_Ack > m_Sequence)
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return 0;
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}
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m_PeerAck = pPacket->m_Ack;
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int64 Now = time_get();
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// check if resend is requested
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@ -476,7 +476,7 @@ void CCharacter::FireWeapon()
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for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++)
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Msg.AddInt(((int *)&p)[i]);
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Server()->SendMsg(&Msg, 0, m_pPlayer->GetCID());
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Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
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GameServer()->CreateSound(m_Pos, SOUND_GUN_FIRE, Teams()->TeamMask(Team(), -1, m_pPlayer->GetCID()));
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}
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} break;
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@ -510,7 +510,7 @@ void CCharacter::FireWeapon()
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Msg.AddInt(((int *)&p)[i]);
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}
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Server()->SendMsg(&Msg, 0,m_pPlayer->GetCID());
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Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
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GameServer()->CreateSound(m_Pos, SOUND_SHOTGUN_FIRE);*/
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float LaserReach;
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@ -554,7 +554,7 @@ void CCharacter::FireWeapon()
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Msg.AddInt(1);
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for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++)
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Msg.AddInt(((int *)&p)[i]);
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Server()->SendMsg(&Msg, 0, m_pPlayer->GetCID());
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Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
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GameServer()->CreateSound(m_Pos, SOUND_GRENADE_FIRE, Teams()->TeamMask(Team(), -1, m_pPlayer->GetCID()));
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} break;
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